Warden kämpft an vorderster Front, stürzt sich ins Getümmel und hindert seine Gegner daran, effektive Treffer zu landen. Was Warden jedoch für mutig hält, halten andere für leichtsinnig, und wenn er nicht aufpasst, findet er sich leicht in einer misslichen Lage wieder.
Warden kämpft an vorderster Front, stürzt sich ins Getümmel und hindert seine Gegner daran, effektive Treffer zu landen. Was Warden jedoch für mutig hält, halten andere für leichtsinnig, und wenn er nicht aufpasst, findet er sich leicht in einer misslichen Lage wieder.
Versatile, mobile, survivable, and lethal Warden build
that doesn't sacrifice gun-based DPS by virtue of
Mercurial Magnum.
Spam ults and grenades like no other.
In order, strictly
I
Monster-Kugeln
Warden thrives in lane by shoving waves fast and pressuring tower while poking with flask. This is instrumental in killing waves quickly.
I
Zusätzliche Regeneration
Probably the best early sustain item right now.
II
Veredeln
Quecksilber-Nachlader
The first step to gun-flask synergy; greatly increased poke damage in lane, and a free reload.
I
Mystische Explosion
Even stronger flasks with the T2 upgrade. Sellable after midgame if not building into Tankbuster or if in need of a slot.
I
Zusätzliche Ausdauer
Additional mobility.
II
Arkane Verstärkung
A vital core item for warden that buffs all of his abilities greatly at all stages of the game, especially his ultiamte.
In order
III
Aktiv
Kultopfer
Roaming farm enabler. Use this to sneak enemy camps and then take fights with Last Stand utilizing the buffs it provides. Sellable into lategame.
IV
Veredeln
Wilde Magnum
Extremely powerful gun steroid which scales well with spirit and fire rate; the fulcrum of this build. Delayable if survivability is needed and your farm tempo is behind.
II
Aktiv
Schnelle Stiefel
Core mobility item. Use for rotations, chases, and escapes.
III
Impuls-Regeneration
Vital spirit scaling sustain item that does not rely on damage dealt like lifesteal to be valuable. Spam flasks when rotating to recover health.
II
Heilverstärkung
Significantly improves the sustain of Radiant Regen and Last Stand.
In order, loosely
IV
Heilungstempo
The other major core item of the build. Significant boost to Magnum DPS and movespeed, for stronger ults and more dominant positioning.
III
Giftige Kugeln
Now scales with spirit! Huge boost to DPS against tanky targets, as well as inhibiting healing.
II
Antimagische Kugeln
Slight shred and lifesteal for slightly more one-sided fights.
II
Veredeln
Abklingzeitraffer
More frequent ults.
III
Überlegene Abklingzeit
More frequent everything. Non-trivial boost to Flask DPS.
III
Magieriss
Extremely strong shred item. Up to -36% Spirit Resistance with consistent headshots!
Prio Scroll
IV
Schriftrolle des Blitzes
This is good for interrupting a lot of crap accidentaly while you push with ult.
IV
Grenzenlose Magiekraft
The most consistent way to increase your general damage. Makes everything better. Buy its components earlier if a slot is avaliable and you need the extra spirit to proc Tankbuster with Flask.
IV
Aderlasser
Extreme sustain.
IV
Transzendente Abklingzeit
More frequent everything, including items. Very strong for Radiant Regen and Fleetfoot.
As needed
II
Wappen des Zauberers
Early and effective spirit resist with some good stats. Buy this often.
II
Kampfweste
Strong early gun resist with good stats.
II
Reaktiver Schild
Strongly spirit scaling tank item into CC.
II
Aktiv
Feuererwiderung
Deceptively strong damage item paired with Last Stand and Willpower; punishes agression.
III
Gegenzauber
Effective counter to Ults and other things Remover struggles with.
III
Aktiv
Schwächungsentferner
More resist and a cleanse for debuff heavy teams.
III
Verstärkte Magierüstung
Anti-Spirit armor mid-late.
III
Verstärkte Kugelrüstung
Anti-Bullet armor mid-late.
III
Aktiv
Raketenstiefel
Use if strugging to position ults and rotate properly with movespeed.
III
Panzerschreck
If tanky enemies are becoming a problem; otherwise, sell Mystic Burst for a slot later in the game.
III
Aktiv
Niederschlag
For catching flying rats.
III
Aktiv
Welle der Verstummung
For catching particularly annoying rats.
If the game goes on too long just start buying random garbage to pad your stats
IV
Querschläger-Kugeln
MercMag does 100% of its damage through Ricochet, as well as applying Spirit Rend headshots to all targets if you headshot the first guy. Neat, huh? Combined with spreading Toxic Bullets, very strong.
IV
Magische Sättigung
Sip from the chalice of Lean.
IV
Zauberschütze
Hyperlate luxury item you will almost never buy, but makes your gun + Flask combo uncontestably strong.
IV
Glückstreffer
The only thing this depends on is fire rate, which makes it good for this build.
IV
Raserei
I'M CRAZY I'M UNHINGED
IV
Verstummer
Anti-spirit disabler for your gun. Hugely disruptive against certain spammy enemies.
IV
Aktiv
Schattenwandel
I am ze Spy.
IV
Hexenpanzer
Nanomachines, son. Endless abilities in fights.
IV
Moloch
This item really ought to let you blow through walls on cooldown. Isn't that what it looks like it does from the picture?
IV
Rüstung des Weissagers
I dunno if they had Kevlar in 1949, honestly.
IV
Aktiv
Unaufhaltsam
Wishing all Dynamo mains a very garbage warpstone ult
IV
Schröpfende Kugeln
Gigatank gun item.
IV
Aktiv
Phantomschlag
S. A. W. - Surface to Air Warden. Good anti-gun carry item.
IV
Aktiv
Koloss
Become big.
IV
Inhibitor
Should be good for lategame team sustain.
IV
Aktiv
Göttlicher Schild
Can be used selflessly to bail out teammates, or selfishly to cleanse ult debuffs. I have a feeling I know which one you'll be doing.
IV
Aktiv
Fluch
For BIG mistakes.
IV
Magiebrand
The cooler Decay.
IV
Aktiv
Ätherischer Schleier
You can pop this during ult and still deal damage. Also, if you have Transcendent CD, this is probably just better than Unstop because of the uptime.
IV
Aktiv
Auffrischer
Wanna see me dive the enemy team? Wanna see me do it again?
IV
Aktiv
Geißel
Seems like a good dive item, dunno yet.
Probably just ignore this section
III
Feuerstoß
Fire rate and chase, plus sliding for ammo.
III
Kopfjäger
Early kill tempo item with some neat sustian.
III
Aktiv
Alchemie-Feuer
Good spirit scaling shred item for yourself and your team. Pairs well with cages and mystic slow.
III
Steigende Belastbarkeit
Gun-based resists.
III
Aktiv
Heroische Aura
Splitpush enabler, and teamfight booster.
II
Hemmende Kugeln
Helps with keeping a bead on opponents you're beaming.
III
Aktiv
Heilungswelle
For spreading those lovely Tempo buffs.
III
Aktiv
Rettungsstrahl
For removing those overambitious teammates from fights.
III
Mystischer Schleier
It's like Shadow Weave, but different.
III
Seelenkraft
Anti-reset device.
III
Aktiv
Teleport-Stein
Extra mobility for escaping knockups and chasing.
II
Heilungsfluch
When extra antiheal is needed.
II
Magieschild
Excellent early tank item into the vast majority of teams.
II
Waffenschild
Questionable tank item into gun comps.
II
Aktiv
Heilendes Amulett
Second healthbar jumpscare for ganks.
II
Aktiv
Fluch der Langsamkeit
For catching rats.
III
Aktiv
Fluch der Entwaffnung
Alright anti-gun carry item, but not great. Low cooldown makes it spammable, however.
III
Größere Erweiterung
Helps with catching people in cage, makes flasks unmissable, and makes ult extremely hard to kite.
III
Überlegene Dauer
Longer ults and stuns.
III
Veredeln
Ansteigende Magiekraft
Preferred on Flask, but OK on ult too.
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2
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