Seven jest w swoim żywiole, gdy uczestniczy w potyczce, wyczekując odpowiedniego momentu do ataku. Następnie wpada w sam środek walki jak burza i zsyła na swoich wrogów kaskadę błyskawic.
Seven jest w swoim żywiole, gdy uczestniczy w potyczce, wyczekując odpowiedniego momentu do ataku. Następnie wpada w sam środek walki jak burza i zsyła na swoich wrogów kaskadę błyskawic.
Fully annotated Ball focused (but not just ball) Seven build. | Read item descriptions where needed.
It might not be meta but if you love lining up those clean ball paths and dueling 1 on 1, this is the build for you.
Ball is not sufficient on its own anymore, use early gun damage to survive or win laning, then hit Mercurial ASAP!
Can immediately start shredding level 3 camps and winning 1v1s, and use that momentum to snowball.
Just manage the wave until some spirit comes online.
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Potworne Kule
Good item to help with fast clearing waves.
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Dodatkowy Ładunek
Can skip but not much point when building rapid recharge later.
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Buty Sprintu
Sprint boots are a viable pick up early. Nothing too crazy but if you're going for enduring, you might as well.
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Głębszy Spirytualizm
Component for later on that happens to give some spirit to start.
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Ulepszony Spirytualizm
It's an upgrade, can grab if the souls are spare.
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Nasycenie
Kompresja Czasu Oczekiwania
Need some CDR for balls. Skippable for later if needed.
Usually extra regen is enough.
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Dodatkowa Regeneracja
Great item to pick up to stay alive in lane. Almost always pick this up now.
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Stłumiacz
This item goes crazy early in lane against gun heavy lanes, but trying to fit it in long term is rough.
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Ochrona Spirytualna
Swap for resists late. Really good this patch.
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Ochrona Balistyczna
Yup, it stops damage when there's bullets.
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Emblemat Czarownika
Can buy this instead of shielding but its a bit greedy imo.
Ball and Surge spirit damage are now the priority.
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Efekt aktywny
Gibkonogi
Gives a ton of mobility, with some passive bullet damage from investment.
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Bezkresny Spirytualizm
Buffed to give a ton of spirit, super good now. If you're struggling on the save up try and pick up a bit later instead.
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Nasycenie
Energiczne Przeładowanie
Mid item on its own, but Magnum makes it worth. Helps with ammo.
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Nasycenie
Żywe Magnum
Good item that can help with the downtime when ball is on cooldown or just as extra damage. Good because Seven base gun dmg is quite high.
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Błyskawiczne Odnowienie
Rapid fire Balls. Needed for the reduced cooldown between charges.
Can pick these up in between Mid Game or at the end.
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Mistyczne Spowolnienie
Good debuff you can spread easily to the whole enemy team. Makes chases and poke better.
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Wampiryczny Spirytualizm
Can pick this up earlier if sustain is still tricky, but eventually builds into infuser anyways.
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Efekt aktywny
Napełniacz
Technically not as consistent as Leech but stronger when its active by a LOT. Can also use with ult in a panic to full heal.
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Wytrwała Szybkość
Positioning is super important as Seven and even more so when lining up Balls. Pick up earlier or later depending on if the hp and slow is less or more needed.
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Nasycenie
Mistyczna Ekspansja
IF you have the slots free, maybe pick this up. But make sure to plan future item space like Spirit Burn and defensive.
Look to sell early def, and eventually gun items.
III
Większa Ekspansja
Really nice global upgrade but dependant on how many slots you have.
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Nadrzędny Czas Oczekiwania
Cooldown is more required now but still not mandatory if other items have priority.
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Niszczyciel
Great upgrade from Enduring Speed. Can wait unless gun damage is crazy.
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Zwój Błyskawicy
Expensive "upgrade" to Mystic Slow, but only 25 more hp. No need to rush for the ult stun, prioritise surviving first.
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Transcendentny Czas Oczekiwania
Seems like a decent upgrade late game.
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Zdrowoklątwa
Decent item to stop healing, with some of your own on kill. Replace with Spirit Burn late.
II
Skracacz Osłabień
Good vs stuns and DOTs. Usually not needed but can pick up if planning on getting remover or unstop.
III
Efekt aktywny
Usuwacz Osłabień
Good item for its very niche purpose. Removes incoming effects like Warden Cage, Bebop bomb, and further reduces DOT duration.
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Łamacz Czarów
Spirit AND Debuff AND burst resist? Huh.
IV
Efekt aktywny
Nie do Powstrzymania
If there's a lot of CC, you can grab this if its annoying.
If you have any questions or just want to talk Seven, check out the Seven hero channel in the Deadlock discord :) Left to right in here for roughly how useful it could be
IV
Efekt aktywny
Eteryczne Przejście
Very good pick up, with cooldown can use this all the time for evading everything. I need to use this more, the stim after is crazy good.
III
Kontrczar
Needs testing from me but this is getting very popular.
IV
Spalenie Duszy
Use ball, surge and magnum to activate for some extra burst and very nice anti healing.
IV
Pancerz Płytowy
An option for late game bullet, but its unreliable.
II
Efekt aktywny
Spirytualny Drenaż
Prerequisite to Silence Wave, its okay.
III
Efekt aktywny
Fala Ciszy
Crazy item that is super easy to use. Shred and silence for a good price. Difficult to slot in.
IV
Nasycenie
Efekt aktywny
Odłamek Echa
Good for double stun.
III
Niezłomność Balistyczna
Not many good bullet counters late game so this might have to do if its all bullet.
III
Niezłomność Spirytualna
This item is good but spellbreaker is basically an upgrade if you can afford it.
IV
Efekt aktywny
Klątwa
If one enemy is carrying a bit too much.
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