Seven jest w swoim żywiole, gdy uczestniczy w potyczce, wyczekując odpowiedniego momentu do ataku. Następnie wpada w sam środek walki jak burza i zsyła na swoich wrogów kaskadę błyskawic.
Seven jest w swoim żywiole, gdy uczestniczy w potyczce, wyczekując odpowiedniego momentu do ataku. Następnie wpada w sam środek walki jak burza i zsyła na swoich wrogów kaskadę błyskawic.
Fully annotated Ball focused Seven build. All items labelled. Off meta spirit carry, reject boring ult builds.
Ball does not carry solo! Use the whole kit to survive early, and snowball with Mercurial :)
Just manage the wave until some spirit comes online.
I
Potworne Kule
Great for clearing, bit of weapon damage from investment, and regen is super handy. First to sell.
I
Dodatkowa Regeneracja
Can replace with your preferred survivability but I find this is the most consistent.
II
Emblemat Czarownika
Spirit Resist is good but Regen + CDR + Spirit kinda cracked.
I
Głębszy Spirytualizm
Prereq for Improved Spirit.
II
Ulepszony Spirytualizm
It's an upgrade, can grab if the souls are spare. Regen is nice early.
II
Nasycenie
Kompresja Czasu Oczekiwania
Need some CDR for balls. Skippable for later if needed.
I
Buty Sprintu
Sprint boots are a viable pick up early. Nothing too crazy but if you're going for enduring, you might as well.
II
Stłumiacz
This item goes crazy early in lane against gun heavy lanes, but trying to fit it in long term is rough.
II
Zdrowoklątwa
Decent item to stop healing, with some of your own on kill. Replace with Spirit Burn late if healing is still an issue.
II
Ochrona Spirytualna
Swap for resists late.
II
Ochrona Balistyczna
Spirit Shielding is easier to proc, barrier works against all damage.
Ball and Surge spirit damage will scale, and with Magnum you can take fights confidently.
II
Efekt aktywny
Gibkonogi
On demand speed, but the real star is full speed while shooting.
IV
Bezkresny Spirytualizm
Crazy power spike, usually have enough room to save up here but if you're really struggling can pick up a little later.
II
Nasycenie
Energiczne Przeładowanie
Mid item on its own, but Magnum makes it worth. Helps with ammo.
IV
Nasycenie
Żywe Magnum
Good item that can help with the downtime when ball is on cooldown or just as extra damage. Scales great with Seven's high base dmg.
I
Dodatkowy Ładunek
Meh pick up to fill some gaps, fell out of favour early as 2>3 charges didn't feel impactful.
III
Błyskawiczne Odnowienie
Rapid fire Balls. Needed for the reduced cooldown between charges.
Can pick these up throughout Mid Game or all at the end.
II
Wampiryczny Spirytualizm
Good item now, skippable if you aren't getting tagged at all.
II
Mistyczne Spowolnienie
Decent debuff to keep enemies in the ball as long as possible. Skippable.
IV
Efekt aktywny
Napełniacz
Technically not as consistent as Leech but stronger when its active by a LOT. Can also use with ult in a panic to full heal.
II
Wytrwała Szybkość
I love this item for the positioning but resisting slows is super important. Feel free to rush for the regen if you think its needed.
I
Nasycenie
Mistyczna Ekspansja
Luxury item if the slots are free. Look ahead at other items first.
Look to sell early def, and eventually gun items.
III
Większa Ekspansja
Great upgrade for not just ball but stun too. Again dependant on slots first.
III
Nadrzędny Czas Oczekiwania
Will always be a great item for global CDR, skippable if you want though.
IV
Niszczyciel
Just a nice upgrade to Enduring, but its not needed. Great against gun teams.
IV
Zwój Błyskawicy
Very mid upgrade, really don't bother rushing this. Luxury upgrade.
IV
Transcendentny Czas Oczekiwania
Again mostly a luxury upgrade but at least you can build a lot of good items to make use of the item CDR.
II
Skracacz Osłabień
Good vs stuns and DOTs. Usually not needed but can pick up if planning on getting remover or unstop.
III
Efekt aktywny
Usuwacz Osłabień
Good item for its very niche purpose. Removes incoming effects like Warden Cage, Bebop bomb, and further reduces DOT duration.
III
Niezłomność Balistyczna
Not many good bullet counters late game so this might have to do if its all bullet.
III
Niezłomność Spirytualna
This item is good but spellbreaker is basically an upgrade if you can afford it.
IV
Łamacz Czarów
Spirit AND Debuff AND burst resist, if you don't need to rush Spirit Res.
IV
Efekt aktywny
Nie do Powstrzymania
If there's a lot of CC, you can grab this if its annoying.
If you have any questions or just want to talk Seven, check out the Seven hero channel in the Deadlock discord :)
IV
Efekt aktywny
Eteryczne Przejście
Very good pick up, with cooldown can use this all the time for evading everything. Don't forget the big buff after.
III
Kontrczar
Very popular item if you're good enough to use it.
IV
Spalenie Duszy
Use ball, surge and magnum to activate for some extra burst and very nice anti healing.
IV
Pancerz Płytowy
An option for late game bullet, but its unreliable.
II
Efekt aktywny
Spirytualny Drenaż
Prerequisite to Silence Wave, its okay.
III
Efekt aktywny
Fala Ciszy
Crazy item that is super easy to use. Shred and silence for a good price. Difficult to slot in.
IV
Nasycenie
Efekt aktywny
Odłamek Echa
Good for double stun, that's about it.
IV
Efekt aktywny
Klątwa
If one enemy is carrying a bit too much. Not really great to pick up on Seven though.
III
Nasycenie
Narastająca Moc
Can stick this on 1 or 3 butttt hard to fit in.
II
Mistyczna Wrażliwość
Looking more at this item lately but still planning how to fit it. Useless if other teammates build it.
IV
Wzbierające Wystawienie
Mid upgrade to vuln, meh.
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