
Shiva absolutnie nie interesuje uczciwa gra i właśnie dlatego zdaje się na strategie polegające na uderzaniu i uciekaniu, by osłabić wrogów przed daniem nura po zabójstwo.
Shiva absolutnie nie interesuje uczciwa gra i właśnie dlatego zdaje się na strategie polegające na uderzaniu i uciekaniu, by osłabić wrogów przed daniem nura po zabójstwo.
tank everything and kill everything
Play disciplined in lane until you have your spirit spike or ult then go crazy. You can go 4.8k gun if you want but you'll lose some early slots for greens.


I
Strzał Witalności
sustain and wave clear for lane


II
Efekt aktywny
Zimny Front
good flat damage to combo with dash, can look for good trades now and dash through them to safety to minimize damage taken, or just clear wave fast


III
Puls Męki
core damage. Can build decay here if you don't want to get close


II
Zguba Uzdrawiacza
early hp bonus, big heal on kill, great for early fights. anti heal is nice too. sell for spirit burn late if needed


II
Ulepszony Spirytualizm
gets us 52 spirit, can drop this if you want 4.8k gun and you need the slot for a green


III
Niezłomność Spirytualna
just great in general to be tanky since spirit will be stronger early. Can get something else if they have 0 spirit.


III
Efekt aktywny
Rozkład
rage generation, scales well, and gets us 64 spirit breakpoint so we can focus on greens for a while.


I
Efekt aktywny
Rytuał Uzdrowienia
if you take too much damage in lane or vs. a bad matchup


II
Efekt aktywny
Ogień Zwrotny
very good early for strong gun heroes if you need to counter them, sell for resists later


II
Skracacz Osłabień
debuff resist, good against pocket, upgrades to spellbreaker


II
Kamizelka Bojowa
gives resist and synergizes well with 4.8k gun if you want that


II
Emblemat Czarownika
just decent stats for spirit/vs. a spirit team


II
Efekt aktywny
Spowalniający Urok
if movement heroes may be a problem (mina, pocket, apollo, lash, etc.)
chain cc prevention. BUY WARP ALWAYS. The rest buy as needed


III
Efekt aktywny
Kamień Teleportacji
Chase/disengage tool. Buy this every game. 30% bullet resist is a nice bonus


III
Kontrczar
op if you remember to use it, blocks cc, spirit burst, and even ults if you're locked in. Good for mid contest. Can skip if there's not much to parry


III
Efekt aktywny
Rozproszenie Magii
more situational. Still a good buy if you need it (slow hexes, decays, haze, mirage, infern, etc.)


II
Bariera Reaktywna
A good cheap option for anti-hate crimes if they have multiple cc's
when gun starts to hurt


III
Niezłomność Balistyczna
good in general, buy almost every game to be tanky


III
Efekt aktywny
Metalowa Skóra
could be good if no curses or if you just need more bullet resist
if you don't need tankiness


III
Mistyczna Bomba
more damage + rage on dash, good damage option later in the game


IV
Efekt aktywny
Arktyczny Wybuch
cc and gives great burst if used before dash


IV
Bezkresny Spirytualizm
damage up


IV
Transcendentny Czas Oczekiwania
dash resets if dash is maxed, uptime for actives, and more torment procs
Buy what you need here; you just want to be as tanky as possible (annotated)


IV
Niszczyciel
best raw mitigation for gun damage (not on-hit effects) like warden, geist + slow resist


IV
Łamacz Czarów
for spirit nukers that give you trouble (pocket, lash, etc.)


IV
Efekt aktywny
Widmowe Uderzenie
to engage on easy targets


IV
Pancerz Płytowy
buy for heroes who mainly do damage through on hit effects, (infern, haze, wraith, etc.) or item bullet procs (tesla, toxic, lucky shot, inhibitor)


IV
Wiedźmia Kolczuga
if gun heroes are not a problem


IV
Efekt aktywny
Nie do Powstrzymania
anti cc, also good for punching rejuv crystal


IV
Efekt aktywny
Święta Bariera
if pocket is a problem for you or you just need a better cleanse than dispel magic


IV
Okaleczający Strzał w Głowę
good shred + anti-heal if you really need it (victor usually)
pick one from each row


III
Bezpośredniość
just damage and slow


III
Ciężki Kaliber
dmg, spirit res, debuff reduction, just good stats


III
Efekt aktywny
Heroiczna Aura
bullet resist, move speed, fire rate, helps push walkers.


II
Kinetyczny Sprint
4 stam + fire rate and ammo


II
Mistyczny Strzał
decent poke + rage generation if you manage it well


II
Otwierające Kule
just damage


I
Spirytualne Uderzenie
good for rage generation


III
Spirytualne Capnięcie
could be good for building rage now that knife is worse


IV
Imbue [E]
Mistyczny Pogłos
really good sustain and damage on dash in the late game


IV
Spalenie Duszy
strong anti heal. replace healbane


IV
Efekt aktywny
Plaga
idk could be good
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