Con un arma potente (y un veneno mortal a la altura), Víbora puede deslizarse hasta la retaguardia de un equipo y asesinar a objetivos prioritarios con una tormenta de balas.
Con un arma potente (y un veneno mortal a la altura), Víbora puede deslizarse hasta la retaguardia de un equipo y asesinar a objetivos prioritarios con una tormenta de balas.
Use Goo Ball for damage in the early game, especially
after you get T2. T1 in Punch for displacement and
rotations.
Back to Cube second post Splatter nerfs. After Core
items, build as needed.
I
Cartuchos Monstruosos
Swap for a Vitality T1 as needed
II
Espíritu Mejorado
Almost makes Splatter feel like it did pre shop update
II
Emblema del Hechicero
Earlier is fine
II
Subidón Arcano
Dash jump for bonus damage on Splatter, always for Goo Ball unless you're fucked
0-2
I
Activo
Rito Curativo
Use it to keep Emblem active, or your lane partner alive
I
Regeneración Adicional
Just some extra health back
I
Vida Adicional
If your whole team is squishy
III
Activo
Piedra de Teletransporte
Double Goo Ball hit. You should have Goo Ball T5 right around now
III
Pulsación de Tormento
I like this early, helps with farming, really good damage
III
Revientatanques
Doesn't feel as good as before, but still really important for damage
1-2
II
Reductor de Desventajas
Especially vs slows or roots. Seven, Warden, Vindicta, Infernus
II
Maleficio Anticuración
Feels almost mandatory a lot of the time. Easy to apply AOE
II
Activo
Fuego Devuelto
Extra damage back vs M1s. A little more offensive than Suppressor
II
Supresor
I think this item is underrated. The fire rate slow is comparable to Juggernaut, bonus Spirit is rare these days, and Torment Pulse applies this really easily
Pick a few, no order
III
Fortaleza
I like all of the things this item does. The health is notably really good with your ult. Also makes it easier to kill objectives
III
Duración Superior
You don't really care about duration on anything but Goo Ball, but you want the T2 anyway, it's only 1600 more, and it is +6%
III
Expansión Superior
Hard to squeeze in but ability range is REALLY good on Viscous, and with your items
IV
Activo
Golpe Fantasmal
If they have Bebop, Lash, Seven, Gray Talon, or Vindicta I would buy this. More optional otherwise but still very good against M1s
IV
Cota de Bruja
This plus Enchanter's is 32% Spirit Resist normally, 73% in Goo Ball. 10 Spirit is notable and the passive is good
As needed, probably 0-2
III
Activo
Quitadesventajas
If you bought Debuff Reducer, just upgrade it
III
Activo
Nova Curativa
Idk I feel like this is a decent mid / late game pickup if everyone needs some health back
III
Activo
Declive
Actually does a ton of damage and good anti heal. Only problem is that it's single target
IV
Armadura Plateada
Haze, Infernus, maybe Wraith, Seven. Anyone with on hit stuff
IV
Protección de Vidente
Straight health and more time in Goo Ball. Good grab if you're dying too fast
IV
Activo
Coloso
If you really need to be the tank for the team
IV
Activo
Barrera Divina
A nice kind of supporty option, that isn't healing based
IV
Activo
Alfombra Mágica
Flying Goo Ball!
IV
Activo
Maldición
If they have one person you cannot deal with
IV
Espíritu Ilimitado
Straight damage bump on everything, you already paid for 1600 and no slot
IV
Activo
Azote
Really good damage, esepcially if they're heavy on tanky frontliners
IV
Quemadura Espiritual
Actually does so much damage. Antiheal is absurd too
IV
Activo
Infusor
Kind of testing this right now. Popping this and then smacking someone with Goo Ball and Splatter sounds fun
1
2
1
1
2
5
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2
5
5
2
5