Siete disfruta metiéndose en escaramuzas y esperando el momento para atacar. Entonces, se lanza a la lucha como una tormenta y golpea a sus enemigos con una cascada de relámpagos.
Siete disfruta metiéndose en escaramuzas y esperando el momento para atacar. Entonces, se lanza a la lucha como una tormenta y golpea a sus enemigos con una cascada de relámpagos.
Fully annotated Ball focused Seven build. All items labelled. Off meta spirit carry, reject boring ult builds.
Ball does not carry solo! Use the whole kit to survive early, and snowball with Mercurial :)
Just manage the wave until some spirit comes online.
I
Cartuchos Monstruosos
Great for clearing, bit of weapon damage from investment, and regen is super handy. First to sell.
I
Regeneración Adicional
Can replace with your preferred survivability but I find this is the most consistent.
II
Emblema del Hechicero
Spirit Resist is good but Regen + CDR + Spirit kinda cracked.
I
Espíritu Adicional
Prereq for Improved Spirit.
II
Espíritu Mejorado
It's an upgrade, can grab if the souls are spare. Regen is nice early.
II
Imbuir
Compresión de Recarga
Need some CDR for balls. Skippable for later if needed.
I
Botas de Esprintar
Sprint boots are a viable pick up early. Nothing too crazy but if you're going for enduring, you might as well.
II
Supresor
This item goes crazy early in lane against gun heavy lanes, but trying to fit it in long term is rough.
II
Maleficio Anticuración
Decent item to stop healing, with some of your own on kill. Replace with Spirit Burn late if healing is still an issue.
II
Protección Espiritual
Swap for resists late.
II
Protección Balística
Spirit Shielding is easier to proc, barrier works against all damage.
Ball and Surge spirit damage will scale, and with Magnum you can take fights confidently.
II
Activo
Pies Ligeros
On demand speed, but the real star is full speed while shooting.
IV
Espíritu Ilimitado
Crazy power spike, usually have enough room to save up here but if you're really struggling can pick up a little later.
II
Imbuir
Recarga Repentina
Mid item on its own, but Magnum makes it worth. Helps with ammo.
IV
Imbuir
Magnum Mercurial
Good item that can help with the downtime when ball is on cooldown or just as extra damage. Scales great with Seven's high base dmg.
I
Carga Adicional
Meh pick up to fill some gaps, fell out of favour early as 2>3 charges didn't feel impactful.
III
Recarga Rápida
Rapid fire Balls. Needed for the reduced cooldown between charges.
Can pick these up throughout Mid Game or all at the end.
II
Robo de Vida Espiritual
Good item now, skippable if you aren't getting tagged at all.
II
Ralentización Mística
Decent debuff to keep enemies in the ball as long as possible. Skippable.
IV
Activo
Infusor
Technically not as consistent as Leech but stronger when its active by a LOT. Can also use with ult in a panic to full heal.
II
Velocidad Persistente
I love this item for the positioning but resisting slows is super important. Feel free to rush for the regen if you think its needed.
I
Imbuir
Expansión Mística
Luxury item if the slots are free. Look ahead at other items first.
Look to sell early def, and eventually gun items.
III
Expansión Superior
Great upgrade for not just ball but stun too. Again dependant on slots first.
III
Tiempo de Recarga Superior
Will always be a great item for global CDR, skippable if you want though.
IV
Gigante
Just a nice upgrade to Enduring, but its not needed. Great against gun teams.
IV
Pergamino de Tormenta
Very mid upgrade, really don't bother rushing this. Luxury upgrade.
IV
Tiempo de Recarga Trascendente
Again mostly a luxury upgrade but at least you can build a lot of good items to make use of the item CDR.
II
Reductor de Desventajas
Good vs stuns and DOTs. Usually not needed but can pick up if planning on getting remover or unstop.
III
Activo
Quitadesventajas
Good item for its very niche purpose. Removes incoming effects like Warden Cage, Bebop bomb, and further reduces DOT duration.
III
Resiliencia Balística
Not many good bullet counters late game so this might have to do if its all bullet.
III
Resiliencia Espiritual
This item is good but spellbreaker is basically an upgrade if you can afford it.
IV
Rompehechizos
Spirit AND Debuff AND burst resist, if you don't need to rush Spirit Res.
IV
Activo
Imparable
If there's a lot of CC, you can grab this if its annoying.
If you have any questions or just want to talk Seven, check out the Seven hero channel in the Deadlock discord :)
IV
Activo
Transformación Etérea
Very good pick up, with cooldown can use this all the time for evading everything. Don't forget the big buff after.
III
Contrahechizo
Very popular item if you're good enough to use it.
IV
Quemadura Espiritual
Use ball, surge and magnum to activate for some extra burst and very nice anti healing.
IV
Armadura Plateada
An option for late game bullet, but its unreliable.
II
Activo
Savia Espiritual
Prerequisite to Silence Wave, its okay.
III
Activo
Ola de Silencio
Crazy item that is super easy to use. Shred and silence for a good price. Difficult to slot in.
IV
Imbuir
Activo
Esquirla Reverberante
Good for double stun, that's about it.
IV
Activo
Maldición
If one enemy is carrying a bit too much. Not really great to pick up on Seven though.
III
Imbuir
Subidón de Poder
Can stick this on 1 or 3 butttt hard to fit in.
II
Vulnerabilidad Mística
Looking more at this item lately but still planning how to fit it. Useless if other teammates build it.
IV
Exposición Creciente
Mid upgrade to vuln, meh.
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