
Siete disfruta metiéndose en escaramuzas y esperando el momento para atacar. Entonces, se lanza a la lucha como una tormenta y golpea a sus enemigos con una cascada de relámpagos.
Siete disfruta metiéndose en escaramuzas y esperando el momento para atacar. Entonces, se lanza a la lucha como una tormenta y golpea a sus enemigos con una cascada de relámpagos.
Fully annotated, max Ball first, Seven build. All items labelled. Off meta spirit carry, reject boring ult builds.
Don't expect to 1v1 other carries, play with your team and put out that constant DPS with great debuffs.
Look to clear wave fast and safely, you are not a strong laner.


I
Cartuchos Monstruosos
Great for clearing, bit of weapon damage from investment, and regen is super handy. First to sell.


II
Emblema del Hechicero
Spirit Resist is good but Regen + CDR + Spirit kinda cracked.


I
Carga Adicional
Decent early, nothing special but obviously nice to have.


I
Espíritu Adicional
Prereq for Improved Spirit.


II
Espíritu Mejorado
It's an upgrade, can grab if the souls are spare. Regen is nice early.


II
Imbuir
Compresión de Recarga
Need some CDR for balls, combined with more charges gives a ton of uptime.


II
Maleficio Anticuración
Anti healing is almost always handy, and the heal on kill can be clutch if you have a strong laner buddy.


II
Supresor
Really good item vs any gun hero and even some that are ability based.


I
Regeneración Adicional
Can replace with your preferred survivability (Healing Rite etc) but I find this is the most consistent.


II
Protección Espiritual
Swap for resists late.


II
Protección Balística
Spirit Shielding is easier to proc, barrier works against all damage.
Ball and Surge spirit damage will scale a lot by the end of here.


II
Vulnerabilidad Mística
A surprising spike in spirit damage, doesn't stack with other teammates with the same item.


III
Recarga Rápida
Rapid fire Balls. Needed for the reduced cooldown between charges.


IV
Espíritu Ilimitado
Crazy power spike, usually have enough room to save up here but if you're really struggling can pick up a little later.


II
Robo de Vida Espiritual
Good item, sustain plus spirit power is good.


III
Tiempo de Recarga Superior
Very very nice upgrade, you really want Surge and Stun up often too to go with all the balls.


II
Activo
Pies Ligeros
On demand speed, but the real star is full speed while shooting.


II
Imbuir
Recarga Repentina
Mid item on its own, but Magnum makes it worth. Helps with ammo.


IV
Imbuir
Magnum Mercurial
Gives a lot of extra constant damage on top of ball and surge, and removes the need to reload entirely. Scales great with Seven's high base dmg.


I
Imbuir
Expansión Mística
Feel free to slot this in anywhere in mid game IF you have the slots sitting around AND you have tier 3 ball.


IV
Activo
Infusor
Technically not as consistent as Leech but stronger when its active by a LOT. Can also use with ult in a panic to full heal.


II
Ralentización Mística
Slow is decent, diminishing returns on top of the ball slow. Easily skippable.
Look to sell early def and gun items. Most items here are luxury upgrades.


III
Expansión Superior
Great upgrade for not just ball but stun too. Again dependant on slots first.


IV
Exposición Creciente
Mid upgrade to vuln, meh.


IV
Pergamino de Tormenta
Very mid upgrade, really don't bother rushing this. Luxury upgrade.


IV
Tiempo de Recarga Trascendente
Again mostly a luxury upgrade but at least you can build a lot of good items to make use of the item CDR.


II
Velocidad Persistente
I was a big fan of this item just for the slow resist but finding with more and more time in learning movement tech its less and less required, building more spirit just gives you speed anyways :D


IV
Gigante
Just a nice upgrade to Enduring, but its not needed. Great against gun teams.


II
Reductor de Desventajas
Good vs stuns and DOTs. Usually not needed but can pick up if planning on getting remover or unstop.


III
Activo
Quitadesventajas
Good item for its very niche purpose. Removes incoming effects like Warden Cage, Bebop bomb, and further reduces DOT duration.


III
Resiliencia Balística
Not many good bullet counters late game so this might have to do if its all bullet.


III
Resiliencia Espiritual
This item is good but spellbreaker is basically an upgrade if you can afford it.


IV
Activo
Imparable
If there's a lot of CC, you can grab this if its annoying.
If you have any questions or just want to talk Seven, check out the Seven hero channel in the Deadlock discord :)


IV
Activo
Transformación Etérea
Very good pick up, with cooldown can use this all the time for evading everything. Don't forget the big buff after.


III
Contrahechizo
Very popular item if you're good enough to use it.


IV
Rompehechizos
Spirit AND Debuff AND burst resist, if you don't need to rush Spirit Res.


III
Desgarro Espiritual
If you need even more shred on top of mystic vuln, use this.


IV
Disparo Paralizante a la Cabeza
Technically even more shred plus anti heal built in but on Seven you gotta be goated to use this.


IV
Quemadura Espiritual
Use ball, surge and magnum to activate for some extra burst and very nice anti healing, but its expensive and unreliable on Seven.


III
Activo
Ola de Silencio
Crazy item that is super easy to use. Shred and silence for a good price. Difficult to slot in.


III
Imbuir
Subidón de Poder
Can stick this on 1 or 3 butttt hard to fit in.
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