
Guardia lidera en el frente, lanzándose a la batalla y dificultando la capacidad de sus oponentes para luchar de manera efectiva. Pero lo que Guardia considera valiente, otros lo consideran temerario y, si no tiene cuidado, puede verse fácilmente en problemas.
Guardia lidera en el frente, lanzándose a la batalla y dificultando la capacidad de sus oponentes para luchar de manera efectiva. Pero lo que Guardia considera valiente, otros lo consideran temerario y, si no tiene cuidado, puede verse fácilmente en problemas.
It's time to adapt and overcome. Weighted Shots is OP and so is Cage.
You can ask me questions in da discord :P


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Activo
Huevo dorado de ganso
VERY good item, Push first wave that comes fast and buy this. I buy it most games but you don't have to. Hatch the egg after 10 minutes. Preferably at 1200 souls or 1350. Can keep buying it after.


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Balas de alta velocidad
Sell First


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Balas mata monstruos
Sell Second


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Explosión mística
Replace this with Decay later


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Activo
Rito de curación
Very op item


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Refutación
Prio this in Billy lane


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Barrera reactiva
Against Abrams, Bebop ETC


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Cara a cara
Into Abrams, Billy, Viscous, Calico ETC. Can be replaced with High-Velocity Rounds


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Balas perforadoras
Replace with Fleetfoot later (40k +)


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Chaleco de batalla
Can sell later after Siphon bullets if you need a slot.


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Emblema del hechicero
Can be replaced by Spirit Resilience later


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Contrahechizo
Lash, Wraith, Pocket


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Activo
Piel de metal
Very good against: Haze, Silver, Venator


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Inhibidor
OP ITEM, SHOULD GET NERFED IN THE FUTURE


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Rebote
Works well with Inhibitor, Can be changed out with Lucky Shot or Crippling Headshot.


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Espíritu ilimitado
Big Luxury item now.


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Activo
Hechizo ralentizador
Against Calico, Mina, Infernus


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Activo
Coloso
ENEMY HAS LITTLE CC AND A LOT OF DMG


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Gigante
Buy when slotlocked. Can replace emblem with Spirit resilience after this to hit Vitality Investment.
Radiant Regeneration from Deadlock is often considered a bad item because it looks stronger on paper than it actually is in real matches. While passive health regeneration sounds useful, the item simply doesn’t keep up with the pace and damage output of the game.First, the regeneration is too slow to matter during fights. In Deadlock, most engagements are decided quickly by burst damage, crowd control, and positioning. Radiant Regeneration only provides value over time, which means it helps after a fight, not during one. If you’re being focused, the healing is negligible and won’t save you.Second, the item has poor cost efficiency. The resources you spend on Radiant Regeneration could be used on items that give immediate impact—such as damage, mobility, shields, or lifesteal. Those alternatives help you win fights, secure objectives, and snowball advantages, whereas Radiant Regeneration just helps you recover slowly if nothing else is happening.Another issue is that it encourages passive play. Instead of rewarding aggressive or skillful decisions, the item promotes backing off and waiting for health to come back. In a fast, momentum-based game like Deadlock, this can put you behind in pressure and map control.Finally, Radiant Regeneration scales poorly into the late game. As enemy damage increases, flat regeneration becomes less and less relevant. By that stage, items that provide survivability through shields, resistances, or active effects are far more valuable.Overall, Radiant Regeneration is a trap item: it feels safe and comfortable, especially for newer players, but it rarely contributes to winning fights or games. In most situations, investing in more proactive and impactful items is the better choice.
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