
Guardia lidera en el frente, lanzándose a la batalla y dificultando la capacidad de sus oponentes para luchar de manera efectiva. Pero lo que Guardia considera valiente, otros lo consideran temerario y, si no tiene cuidado, puede verse fácilmente en problemas.
Guardia lidera en el frente, lanzándose a la batalla y dificultando la capacidad de sus oponentes para luchar de manera efectiva. Pero lo que Guardia considera valiente, otros lo consideran temerario y, si no tiene cuidado, puede verse fácilmente en problemas.
God bless Yoshi and God bless Opening Rounds
You can ask me questions in da discord :P


I
Activo
Rito de curación
Very op item


I
Cara a cara
Into Abrams, Billy, Viscous, Calico ETC.


I
Refutación
Prio this in Billy lane


II
Barrera reactiva
Against Abrams, Bebop ETC


II
Subidón arcano
Use before cage and ultis


II
Protección espiritual
Can replace with Spirit Resilience later


III
Contrahechizo
Lash, Wraith, Pocket


III
Activo
Piel de metal
Very good against: Haze, Silver, Venator


IV
Espíritu ilimitado
Replace Intensifying Mag with this


IV
Activo
Cambio etéreo
Crazy good synergy with ulti. Can replace Arcane Surge with this


II
Activo
Hechizo ralentizador
Against Calico, Mina, Infernus


IV
Balas absorbentes
Can replace Battle Vest with this extremely late.


IV
Lanzahechizos
Can replace Kinetic Dash with this if slotlocked
Radiant Regeneration from Deadlock is often considered a bad item because it looks stronger on paper than it actually is in real matches. While passive health regeneration sounds useful, the item simply doesn’t keep up with the pace and damage output of the game.First, the regeneration is too slow to matter during fights. In Deadlock, most engagements are decided quickly by burst damage, crowd control, and positioning. Radiant Regeneration only provides value over time, which means it helps after a fight, not during one. If you’re being focused, the healing is negligible and won’t save you.Second, the item has poor cost efficiency. The resources you spend on Radiant Regeneration could be used on items that give immediate impact—such as damage, mobility, shields, or lifesteal. Those alternatives help you win fights, secure objectives, and snowball advantages, whereas Radiant Regeneration just helps you recover slowly if nothing else is happening.Another issue is that it encourages passive play. Instead of rewarding aggressive or skillful decisions, the item promotes backing off and waiting for health to come back. In a fast, momentum-based game like Deadlock, this can put you behind in pressure and map control.Finally, Radiant Regeneration scales poorly into the late game. As enemy damage increases, flat regeneration becomes less and less relevant. By that stage, items that provide survivability through shields, resistances, or active effects are far more valuable.Overall, Radiant Regeneration is a trap item: it feels safe and comfortable, especially for newer players, but it rarely contributes to winning fights or games. In most situations, investing in more proactive and impactful items is the better choice.
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