Deadlock CoachEntrenador de Deadlock
Kelvin
Congela a los enemigos al instante

La diferencia entre una victoria fácil o una derrota letal es curar de forma oportuna y dividir un combate en equipo de la forma adecuada. Deslizarse alrededor de enemigos lentos le da al equipo de Kelvin la ventaja de maniobrar para que todo esto suceda.

Kelvin
Congela a los enemigos al instante

La diferencia entre una victoria fácil o una derrota letal es curar de forma oportuna y dividir un combate en equipo de la forma adecuada. Deslizarse alrededor de enemigos lentos le da al equipo de Kelvin la ventaja de maniobrar para que todo esto suceda.

Description

Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!

This build is specifically formulated for Frost Grenade and Healer support.

Item Build

Stage 1: Starting out

Buy according to what you need!

Situational laning buys

Deadlock Item

I

Balas mata monstruos

If you're in a pretty scuffed lane this will help you take down troopers faster

Stage 2: Healing items

Recommended Rescue Beam and Divine Barrier

Deadlock Item

III

Activo

Rayo de rescate

Highly recommended, let you pull someone out of the deathball quicksand

Deadlock Item

III

Activo

Nova curativa

Great for deathballing and teamfights alike

Deadlock Item

II

Activo

Guardián centinela

You can buy this early in lane to keep your lane partner afloat

Deadlock Item

IV

Activo

Barrera divina

3 times the barrier, 4 times the price (WHAT?)

Stage 3: Cirno's cores

Everything you need, Stage 6 is ultra flexible

Deadlock Item

II

Velocidad persistente

"Sometime you gotta walk before you can run"

Deadlock Item

II

Activo

Botas rápidas

"Sometime you gotta run, before you can walk", only sell when you run out of slots

Deadlock Item

III

Tiempo de recarga superior

MEGA CORE! Reduces all of your abilities' cooldown.

Deadlock Item

IV

Tiempo de recarga trascendente

GIGA CORE! Also reduces your items' cooldown, crucial for support-oriented playstyle

Deadlock Item

IV

Imbuir

Reverberación mística

This is where your grenade peaks in damage

Deadlock Item

II

Imbuir

Amplificador de duración

Extend your dome's duration

Mid-Game's Endurance Training

Deadlock Item

III

Activo

Piel de metal

A really *solid* answer to gunners, does not work against ones that use their gun to spam on-hit effects like Infernus

Deadlock Item

III

Resiliencia espiritual

Too much Spirit damage?

Deadlock Item

III

Activo

Disipador de magia

If the debuffs become unbearable or there're life threatening ones, buy this

Deadlock Item

III

Contrahechizo

Lash's bane, you can also buy this against heroes with predictable abilities

Stage 6A: Become the Strongest

Deadlock Item

IV

Espíritu ilimitado

A fat spirit boost that bring you damage and heal up significantly

Deadlock Item

IV

Imbuir

Activo

Fragmento repetidor

Gives you 1 extra grenade for emergency heal or finish off

Deadlock Item

III

Rompetanques

More situational, buy this only if the enemy team have high HP damage sponge heroes (Mo & Krill, Abrams, etc)

Deadlock Item

IV

Quemadura espiritual

Your grenade by then should be able to chunk out enough damage to proc this, decent Healbane replacement

Stage 6B: Become the Nicest

Maximize Support

Deadlock Item

III

Duración superior

Extend everything's duration, including your grenade's -70% stamina regen (pure evil)

Deadlock Item

IV

Activo

Reliquia maldita

Highly recommended if you're going support route, allows you to flip someone off and they can't do anything for 4s

Deadlock Item

IV

Ritmo curativo

Greatly boost your gunners fire rate as well as move speed for everyone

Handymann's Utility Kit

Might be useful

Deadlock Item

II

Maldición anticura

Great against lifesteal bruisers and healers.

Deadlock Item

II

Destructor de resistencia balística

Bullet shred for your team's gunners

Deadlock Item

II

Vulnerabilidad mística

Spirit shred for yourself and teammates

Deadlock Item

II

Supresor

Make gunners somewhat less oppressive to fight against

Deadlock Item

II

Activo

Hechizo ralentizador

Allows you to hold someone back until your team arrives, also good counters for hyper mobile heroes

Deadlock Item

III

Activo

Hechizo desarmante

Works great against Silver and some gun carries that don't counterbuy with Dispel magic.

Deadlock Item

III

Activo

Derribar

An anvil a day keeps a flyer away.

Deadlock Item

IV

Activo

Restaurador

Extremely situational, buy only if you think another dome is worth it over other 6k

Gun investment

If you want the 4.8k gun investment bonus

Deadlock Item

II

Aceleración de recarga

If you're confident you can hit enough shots to get an extra grenade

Deadlock Item

III

Activo

Aura heroica

Recommended, 15% bullet resist to your teammates and speed boost for yourself

Deadlock Item

III

Activo

Fuego alquímico

Great for area denial, big fights and bullet resist shred

Deadlock Item

III

Imbuir

Encantamiento balístico

Mainly used to extend your dome's radius, can be imbued on grenade to take advantage of the damage bonus

Late-Game's Endurance Training

You need to be even tougher late-game

Deadlock Item

III

Activo

Gema de teletransporte

Can get yourself out of a muddy situation

Deadlock Item

IV

Activo

Imparable

This might help tremendously when you're facing against a CC team

Deadlock Item

IV

Cota de bruja

If you're fighting against a spirit heavy team, this is your Enchanter vest's ultimate upgrade

Deadlock Item

IV

Rompehechizos

If you're fighting against spirit burst enemies, this will help alot

Deadlock Item

IV

Armadura plateada

Best to buy against on-hit effect gun carries like Infernus and Mina

Deadlock Item

IV

Gigante

Dampen gun carries' DPS by slowing their guns to a crawl

Deadlock Item

IV

Activo

Azote

This one is more support-oriented, best bought if your team have a close range fighter like Abrams, Shiv or Silver, otherwise just buy spirit armor.

Ability Point Order

Granada congelante

Senda helada

Rayo ártico

Refugio congelado

1

2

5

1

2

5

1

2

5

1

2

5

1

1

2

1

1

2

2

1

2

5

1

2

5

1

2

5

1

2

1

2

5

1

2

5

1

2

5

1

2

1

2

5

1

2

5

1

2

5

1

2