With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
- Always updated! True Aura Faming returns, now with actual auras! There's no strict order, but each section should typically be completed before moving on to the next.
- Check back for changes as I'm always trying to improve the build, and message me in the Discord if you have any questions! @Gami
I
Active
Healing Rite
Emotional Support Healing Rite. Skippable if lane going well, but highly recommended.
I
Monster Rounds
Good lane pressure and builds into Cultist later.
II
Active
Cold Front
Your fifth ability, use it often!
III
Active
Majestic Leap
Your main way of engaging, use it to stack Barrage and evaluate the fight.
I
Spirit Strike
Nice damage burst in lane and good resist shred for the cost.
I
Extra Spirit
Very cost efficient damage boost. Can be sold for slots later if needed.
Early Situational
II
Enchanter's Emblem
Really strong stats, especially when we start with negative spirit resist.
II
Reactive Barrier
Excellent into teams that frequently movement lock you.
II
Spirit Shielding
Strong sustain against Spirit heroes.
II
Weapon Shielding
Strong sustain against Gun heroes. Not quite as versatile as Reactive or Spirit.
II
Suppressor
Surprisingly good base stats and a strong anti-meta item.
II
Kinetic Dash
Solid boost to our gun for cheap.
III
Active
Cultist Sacrifice
Lots of good stats! Use it to steal T3 minions in the enemy jungle.
IV
Transcendent Cooldown
Reduces your cooldowns further. Now also affects your multiple active items.
III
Stamina Mastery
More movement upgrades.
III
Spirit Snatch
Even more spirit shred, since we play close range.
III
Torment Pulse
Surprisingly high damage numbers.
III
Counterspell
Stop that right now!
IV
Active
Scourge
Massive damage in late game teamfights. Put it on yourself or a brawler and cause chaos.
Typically pick one or two Early Situational items to get you through the laning phase. If the lane is going really well, you can skip them.
+ Damage
III
Active
Alchemical Fire
Surprisingly strong if you can force people to play grouped.
III
Active
Silence Wave
Makes Spirit Sap an area effect and adds CC for larger teamfights.
III
Tankbuster
"True" spirit damage means we can deal with high resist heroes.
IV
Active
Focus Lens
Curse alternative for when damage is more important than Disarm. Buy instead of Silence Wave.
IV
Spirit Burn
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
Components
I
Extra Stamina
Good boost to your movement.
II
Imbue [E]
Compress Cooldown
Less Affliction downtime is always good.
III
Superior Cooldown
More abilities, more damage, more escape.
Upgrades
II
Improved Spirit
An upgrade for Extra Spirit if you find yourself with spare money and slots.
IV
Active
Arctic Blast
Stun peopple in close range if you're struggling to land melees.
IV
Boundless Spirit
Unlimited money late game item.
+ Escape
II
Debuff Reducer
For avoiding minor stuns and debuffs
III
Active
Debuff Remover
Useful for non-stun debuffs like Infernus Afterburn or Mirage Mark.
III
Active
Warp Stone
Good escape, the extra bullet resist is also very valuable.
IV
Active
Unstoppable
Your late game answer to all crowd-control effects.
+ Survival
III
Bullet Resilience
Useful against characters with actual gun damage, rather than on-hit effects.
IV
Plated Armor
Late game fire-rate debuff-stack counter.
IV
Spellbreaker
Late game spirit burst counter.
IV
Active
Ethereal Shift
Very short cycle time with Transcendant Cooldown.
Items in these final two rows are situational. Use them to add to the core build if you find yourself lacking in a particular category.
1
2
1
2
1
2
5
1
2
5
5
5