
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
- Always updated and fully annotated! Currently 4.8k breakpointmaxxing for the new patch!
- Check back for changes as I'm always trying to improve the build, especially just after a patch, and message me in the Discord if you have any questions! @Gami


I
Monster Rounds
More lane pressure and helps with farm. Sellable if it doesn't take you below 4800 gun invesment.


I
Mystic Burst
Essentially +50% Cloak damage in lane.


II
Active
Cold Front
Your fifth ability, use it often!


I
Extra Spirit
Scales all of your damage throughout the game. Sellable late.


II
Active
Spirit Sap
Good standalone item against spirit carries, also builds into Focus Lens.


III
Active
Majestic Leap
Your main way of engaging, use it to stack Barrage and evaluate the fight.


II
Enchanter's Emblem
Really strong buffs, especially when we start with negative spirit resist.
Lane Flex Buys


I
Close Quarters
Big gun damage boost for farm. Sellable if it doesnt take you below 4800 gun invesment.


I
Extra Stamina
Good boost to your movement.


I
Active
Healing Rite
Emotional Support Healing Rite. Sellable late.


II
Suppressor
Surprisingly good base stats and a strong anti-meta item.


IV
Active
Shadow Weave
Leap, Shadow Weave, reactivate Leap, keeps you invisible in the air. The ultimate hybrid divebomb item.


III
Tankbuster
"True" spirit damage means we can deal with high resist heroes.


IV
Active
Focus Lens
Damage amp and silence on a very short cooldown.


III
Express Shot
Big burst damage now we have the boons to scale it.


IV
Transcendent Cooldown
We live and die by our cooldowns, so we want as much reduction as we can get. Also affects our multiple actives.


II
Mystic Vulnerability
Cheap, easy to apply resist shred.


III
Imbue [E]
Surge of Power
Decent hybrid option, especially with a single-target assassin playstyle.


III
Greater Expansion
Extra range for when all that matters is hitting Affliction.


III
Stamina Mastery
More movement upgrades.
+ Damage


I
Spirit Strike
Great tempo buy, but falls off pretty fast.


II
Swift Striker
Buy if you want more DPS for farm.


IV
Active
Arctic Blast
Stun people in close range to land your abilities. Only really worth it if you have nothing else to buy.


IV
Boundless Spirit
Unlimited money late game item


IV
Spirit Burn
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
+ Utility


IV
Diviner's Kevlar
Massive barrier and the Ability Duration is also really useful.


IV
Spellbreaker
Big late game anti-burst item.


IV
Active
Ethereal Shift
Very short cycle time with Transcendant Cooldown.
Escape


III
Counterspell
Stop that right now!


III
Active
Debuff Remover
Anti Focus Lens tech.


III
Active
Warp Stone
Strong outplay potential and the bullet resist is also useful.


IV
Active
Unstoppable
For when you're the main target in fights.
+ Utility


III
Superior Duration
More ticks, more damage, more debuff.


IV
Active
Curse
Shut down a single target.
Components / Upgrades


I
Imbue [E]
Mystic Expansion
More range on Affliction for cheap.


II
Imbue [E]
Compress Cooldown
Less Affliction downtime.


II
Imbue [E]
Duration Extender
Mostly a stepping stone to Superior Duration, but sometimes good on its own.


II
Improved Spirit
Middle-stage item if you're going for Boundless instead of Surge of Power.


III
Superior Cooldown
More abilities, more damage, more often.
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