With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
Superior
Very strong
Good
Average
Below average
The worst
Medium
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Sprint Speed
Stamina
1
2
3
4
Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amplifies all of your damage.
If you cast it while in the air, you'll float and maintain any horizontal momentum you started with.
Damage Per Projectile
Cooldown
+4% Amp Per Stack and 2mm Radius
Launch a sentient cloak that travels forward and damages enemies. You can press [{s:in_ability2}] to teleport to its location.
Cooldown
Damage
+7 Weapon Damage for 10s after teleporting with Flying Cloak.
Escape into your suitcase. When the duration ends, deal damage to nearby enemies. Duration can be ended early by performing any action.
Cooldown
Damage
Applies 40% Fire Rate Slow for 4.0s and +{s:EscapeDuration}s Escape Duration
Deals % Current Health damage, and then applies damage over time to all enemies nearby.
Affliction's damage is non-lethal and does not apply item procs.
Cooldown
Suppress targets' healing by -50%
+12 DPS, +5% Current Health Damage and +5mm Radius
Arin Fairfax, the eldest heir to Fairfax Industries, has been living in hiding for the past 5 years after being shot and left for dead on their 18th birthday. Arin doesn't know who is trying to keep them from taking control of their parent's company... but in the avarice fueled viper's nest that is Fairfax Industries it could be anyone.
Taking on the name "Pocket", Arin desperately wants to keep their true identity a secret… not only for their own protection; but because they want to forge their own identity separate from their parents.
47K
45K
43K
41K
39K
37K
35K
33K
30K
27.5K
25.5K
23.5K
21.5K
19K
18K
17K
16K
15K
14K
12.5K
11.5K
10.5K
9.7K
9K
8K
7.5K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.28
Base Bullet Damage
+2.67
Base Melee Damage
+27
Base Health
Arin Fairfax, the eldest heir to Fairfax Industries, has been living in hiding for the past 5 years after being shot and left for dead on their 18th birthday. Arin doesn't know who is trying to keep them from taking control of their parent's company... but in the avarice fueled viper's nest that is Fairfax Industries it could be anyone.
Taking on the name "Pocket", Arin desperately wants to keep their true identity a secret… not only for their own protection; but because they want to forge their own identity separate from their parents.
Superior
Very strong
Good
Average
Below average
The worst
Medium
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Sprint Speed
Stamina
1
2
3
4
Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amplifies all of your damage.
If you cast it while in the air, you'll float and maintain any horizontal momentum you started with.
Damage Per Projectile
Cooldown
+4% Amp Per Stack and 2mm Radius
Launch a sentient cloak that travels forward and damages enemies. You can press [{s:in_ability2}] to teleport to its location.
Cooldown
Damage
+7 Weapon Damage for 10s after teleporting with Flying Cloak.
Escape into your suitcase. When the duration ends, deal damage to nearby enemies. Duration can be ended early by performing any action.
Cooldown
Damage
Applies 40% Fire Rate Slow for 4.0s and +{s:EscapeDuration}s Escape Duration
Deals % Current Health damage, and then applies damage over time to all enemies nearby.
Affliction's damage is non-lethal and does not apply item procs.
Cooldown
Suppress targets' healing by -50%
+12 DPS, +5% Current Health Damage and +5mm Radius
47K
45K
43K
41K
39K
37K
35K
33K
30K
27.5K
25.5K
23.5K
21.5K
19K
18K
17K
16K
15K
14K
12.5K
11.5K
10.5K
9.7K
9K
8K
7.5K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.28
Base Bullet Damage
+2.67
Base Melee Damage
+27
Base Health