With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
Superior
Very strong
Good
Average
Below average
The worst
Medium
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Sprint Speed
Stamina
1
2
3
4
Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amplifies all of your damage.
If you cast it while in the air, you'll float and maintain any horizontal momentum you started with.
Damage Per Projectile
Cooldown
+4% Amp Per Stack and 2mm Radius
Launch a sentient cloak that travels forward and damages enemies. You can press {g:citadel_keybind:'Ability2'} to teleport to its location.
Cooldown
Damage
+7 Weapon Damage for 10s after teleporting with Flying Cloak.
Escape into your suitcase. When the duration ends, deal damage to nearby enemies. Duration can be ended early by performing any action.
Cooldown
Damage
Applies -40% Fire Rate for 4.0s.
+{s:EscapeDuration}s Escape Duration
Deals damage and applies damage over time to all enemies nearby.
Affliction's damage is non-lethal and does not apply item procs.
Cooldown
+4s Duration and suppresses targets' healing by -40%
+20 DPS and +6mm Radius
Arin Fairfax, the eldest heir to Fairfax Industries, has been living in hiding for the past 5 years after being shot and left for dead on their 18th birthday. Arin doesn't know who is trying to keep them from taking control of their parent's company... but in the avarice fueled viper's nest that is Fairfax Industries it could be anyone.
Taking on the name "Pocket", Arin desperately wants to keep their true identity a secret… not only for their own protection; but because they want to forge their own identity separate from their parents.
47K
46K
45K
44K
43K
41K
39K
37K
35K
33K
31K
29K
27K
25K
23K
21K
19K
17K
15K
13K
11K
10K
9.2K
8.4K
7.6K
6.8K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.32
Base Bullet Damage
+2.67
Base Melee Damage
+58
Base Health
Arin Fairfax, the eldest heir to Fairfax Industries, has been living in hiding for the past 5 years after being shot and left for dead on their 18th birthday. Arin doesn't know who is trying to keep them from taking control of their parent's company... but in the avarice fueled viper's nest that is Fairfax Industries it could be anyone.
Taking on the name "Pocket", Arin desperately wants to keep their true identity a secret… not only for their own protection; but because they want to forge their own identity separate from their parents.
Superior
Very strong
Good
Average
Below average
The worst
Medium
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Sprint Speed
Stamina
1
2
3
4
Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amplifies all of your damage.
If you cast it while in the air, you'll float and maintain any horizontal momentum you started with.
Damage Per Projectile
Cooldown
+4% Amp Per Stack and 2mm Radius
Launch a sentient cloak that travels forward and damages enemies. You can press {g:citadel_keybind:'Ability2'} to teleport to its location.
Cooldown
Damage
+7 Weapon Damage for 10s after teleporting with Flying Cloak.
Escape into your suitcase. When the duration ends, deal damage to nearby enemies. Duration can be ended early by performing any action.
Cooldown
Damage
Applies -40% Fire Rate for 4.0s.
+{s:EscapeDuration}s Escape Duration
Deals damage and applies damage over time to all enemies nearby.
Affliction's damage is non-lethal and does not apply item procs.
Cooldown
+4s Duration and suppresses targets' healing by -40%
+20 DPS and +6mm Radius
47K
46K
45K
44K
43K
41K
39K
37K
35K
33K
31K
29K
27K
25K
23K
21K
19K
17K
15K
13K
11K
10K
9.2K
8.4K
7.6K
6.8K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.32
Base Bullet Damage
+2.67
Base Melee Damage
+58
Base Health