Deadlock CoachDeadlock Coach
Pocket
Infiltrates and disrupts the backline

With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.

Pocket
Infiltrates and disrupts the backline

With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.

Tier
S

Superior

A

Very strong

B

Good

C

Average

D

Below average

F

The worst

Complexity

Medium

Roles
Weapon
icon
63

DPS

icon
4.50

Bullet Damage

icon
11

Ammo

icon
2

Bullets per sec

icon
75

Light Melee

icon
116

Heavy Melee

Vitality
icon
550

Max Health

icon
2

Health Regen

icon
0%

Bullet Resist

icon
-15%

Spirit Resist

icon
7.30

icon
0.50m/s

Sprint Speed

icon
3

Stamina

Abilities

1

2

3

4

Barrage

icon32s

Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amplifies all of your damage.
If you cast it while in the air, you'll float and maintain any horizontal momentum you started with.

icon
6%
Amp Per Stack
blot
icon
35
Damage Per Projectile
4
Projectile Amount
icon
1.5s
Slow Duration
icon
15s
Amp Duration
blot
1
15

Damage Per Projectile

blot
2
-14s

Cooldown

blot
5

+4% Amp Per Stack and 2mm Radius

Flying Cloak

icon32s

Launch a sentient cloak that travels forward and damages enemies. You can press [{s:in_ability2}] to teleport to its location.

blot
icon
90
Damage
icon
3.4s
Lifetime
blot
1
-14s

Cooldown

blot
2
80

Damage

blot
5

+7 Weapon Damage for 10s after teleporting with Flying Cloak.

Enchanter's Satchel

icon17s

Escape into your suitcase. When the duration ends, deal damage to nearby enemies. Duration can be ended early by performing any action.

icon
1.5s
Channel Duration
blot
icon
100
Damage
blot
1
-5s

Cooldown

blot
2
80

Damage

blot
5

Applies 40% Fire Rate Slow for 4.0s and +{s:EscapeDuration}s Escape Duration

Affliction

icon130s

Deals % Current Health damage, and then applies damage over time to all enemies nearby.
Affliction's damage is non-lethal and does not apply item procs.

blot
icon
18%
Current Health Damage
blot
icon
12
DPS
icon
18s
Debuff Duration
blot
1
-28s

Cooldown

blot
2

Suppress targets' healing by -50%

blot
5

+12 DPS, +5% Current Health Damage and +5mm Radius

A FATE'S TALE:

Arin Fairfax, the eldest heir to Fairfax Industries, has been living in hiding for the past 5 years after being shot and left for dead on their 18th birthday. Arin doesn't know who is trying to keep them from taking control of their parent's company... but in the avarice fueled viper's nest that is Fairfax Industries it could be anyone.

Taking on the name "Pocket", Arin desperately wants to keep their true identity a secret… not only for their own protection; but because they want to forge their own identity separate from their parents.

  • 47K

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 30K

  • 27.5K

  • 25.5K

  • 23.5K

  • 21.5K

  • 19K

  • 18K

  • 17K

  • 16K

  • 15K

  • 14K

  • 12.5K

  • 11.5K

  • 10.5K

  • 9.7K

  • 9K

  • 8K

  • 7.5K

  • 6K

  • 5.2K

  • 4.5K

  • 3.5K

  • 3K

  • 2.2K

  • 1.5K

  • 1.2K

  • 800

  • 400

  • 0

AP

Ability Unlock

Power Increase

Pocket

Each Power Increase grants:

+0.28

Base Bullet Damage

+2.67

Base Melee Damage

+27

Base Health

A FATE'S TALE:

Arin Fairfax, the eldest heir to Fairfax Industries, has been living in hiding for the past 5 years after being shot and left for dead on their 18th birthday. Arin doesn't know who is trying to keep them from taking control of their parent's company... but in the avarice fueled viper's nest that is Fairfax Industries it could be anyone.

Taking on the name "Pocket", Arin desperately wants to keep their true identity a secret… not only for their own protection; but because they want to forge their own identity separate from their parents.

Tier
S

Superior

A

Very strong

B

Good

C

Average

D

Below average

F

The worst

Complexity

Medium

Roles
Weapon
icon
63

DPS

icon
4.50

Bullet Damage

icon
11

Ammo

icon
2

Bullets per sec

icon
75

Light Melee

icon
116

Heavy Melee

Vitality
icon
550

Max Health

icon
2

Health Regen

icon
0%

Bullet Resist

icon
-15%

Spirit Resist

icon
7.30

icon
0.50m/s

Sprint Speed

icon
3

Stamina

Abilities

1

2

3

4

Barrage

icon32s

Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amplifies all of your damage.
If you cast it while in the air, you'll float and maintain any horizontal momentum you started with.

icon
6%
Amp Per Stack
blot
icon
35
Damage Per Projectile
4
Projectile Amount
icon
1.5s
Slow Duration
icon
15s
Amp Duration
blot
1
15

Damage Per Projectile

blot
2
-14s

Cooldown

blot
5

+4% Amp Per Stack and 2mm Radius

Flying Cloak

icon32s

Launch a sentient cloak that travels forward and damages enemies. You can press [{s:in_ability2}] to teleport to its location.

blot
icon
90
Damage
icon
3.4s
Lifetime
blot
1
-14s

Cooldown

blot
2
80

Damage

blot
5

+7 Weapon Damage for 10s after teleporting with Flying Cloak.

Enchanter's Satchel

icon17s

Escape into your suitcase. When the duration ends, deal damage to nearby enemies. Duration can be ended early by performing any action.

icon
1.5s
Channel Duration
blot
icon
100
Damage
blot
1
-5s

Cooldown

blot
2
80

Damage

blot
5

Applies 40% Fire Rate Slow for 4.0s and +{s:EscapeDuration}s Escape Duration

Affliction

icon130s

Deals % Current Health damage, and then applies damage over time to all enemies nearby.
Affliction's damage is non-lethal and does not apply item procs.

blot
icon
18%
Current Health Damage
blot
icon
12
DPS
icon
18s
Debuff Duration
blot
1
-28s

Cooldown

blot
2

Suppress targets' healing by -50%

blot
5

+12 DPS, +5% Current Health Damage and +5mm Radius

  • 47K

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 30K

  • 27.5K

  • 25.5K

  • 23.5K

  • 21.5K

  • 19K

  • 18K

  • 17K

  • 16K

  • 15K

  • 14K

  • 12.5K

  • 11.5K

  • 10.5K

  • 9.7K

  • 9K

  • 8K

  • 7.5K

  • 6K

  • 5.2K

  • 4.5K

  • 3.5K

  • 3K

  • 2.2K

  • 1.5K

  • 1.2K

  • 800

  • 400

  • 0

AP

Ability Unlock

Power Increase

Pocket

Each Power Increase grants:

+0.28

Base Bullet Damage

+2.67

Base Melee Damage

+27

Base Health