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Pocket
Infiltrates and disrupts the backline

With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.

Pocket
Infiltrates and disrupts the backline

With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.

Description

Always updated - now with full annotations!
Welcome back, Double Barrier Pocket.
Majority left-to-right - Hybrid Burst playstyle.

Item Build

Early

Deadlock Item

I

Monster Rounds

Good lane pressure and builds into Cultist later.

Deadlock Item

I

Extra Stamina

Good boost to your movement.

Deadlock Item

I

Mystic Burst

Small damage boost for exploding people in lane.

Early Survival

Deadlock Item

II

Enchanter's Emblem

A useful consideration in the mid game if you don't like the playstyle of barriers.

Deadlock Item

II

Reactive Barrier

Excellent into teams that frequently movement lock you.

Deadlock Item

II

Spirit Shielding

Strong sustain against Spirit heroes.

Deadlock Item

II

Suppressor

Surprisingly good base stats and a strong anti-meta item.

Core

Deadlock Item

III

Active

Cultist Sacrifice

Lots of good stats, but needs Transcendent Cooldown to be worth it.

Deadlock Item

IV

Transcendent Cooldown

Reduces your cooldowns further. Most important for Cultist Sacrifice.

Deadlock Item

III

Express Shot

A strong addition to our burst damage

Deadlock Item

IV

Active

Ethereal Shift

Very short cycle time with Transcendant Cooldown. Barriers sellable if tight on slots.

Deadlock Item

IV

Spirit Burn

Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.

Upgrades

Deadlock Item

III

Tankbuster

"True" spirit damage means we can deal with high resist heroes.

Deadlock Item

III

Stamina Mastery

More movement upgrades.

Deadlock Item

IV

Active

Arctic Blast

For extra damage and a small stun. Use it first to amp the rest of your combo.

Get one Early Survival in lane, then another later if needed.

+ Damage

Deadlock Item

I

Spirit Strike

Solid additional burst in lane.

Deadlock Item

II

Spirit Shredder Bullets

Solid damage amp for relatively cheap.

Deadlock Item

III

Spirit Snatch

For even more spirit shred if you can get in close.

Deadlock Item

III

Active

Alchemical Fire

Huge team damage and bullet shred in late teamfights.

Deadlock Item

III

Burst Fire

Very cost-efficient fire rate boost.

Deadlock Item

III

Spirit Rend

Good if you can build up stacks over a longer fight.

Deadlock Item

IV

Crippling Headshot

All-in-one solution to resist problems.

+ Escape

Deadlock Item

II

Debuff Reducer

For avoiding minor stuns and debuffs

Deadlock Item

III

Active

Debuff Remover

Useful for non-stun debuffs like Infernus Afterburn or Mirage Mark.

Deadlock Item

III

Active

Warp Stone

Good escape, the extra bullet resist is also very valuable.

Deadlock Item

IV

Active

Unstoppable

Your late game answer to all crowd-control effects.

+ Survival

Deadlock Item

II

Weapon Shielding

Strong sustain against Gun heroes. Not quite as versatile as Reactive or Spirit.

Deadlock Item

III

Bullet Resilience

Good if the enemy team is particularly Gun heavy.

Deadlock Item

III

Counterspell

Stop that right now!

Deadlock Item

IV

Spellbreaker

Late game Spirit counter. Barriers sellable.

Deadlock Item

IV

Plated Armor

Late game Gun counter. Barriers sellable.

+ Utility

Deadlock Item

I

Imbue

Mystic Expansion

If you need more range on Affliction.

Deadlock Item

II

Imbue

Compress Cooldown

Less Affliction downtime is always good.

Deadlock Item

III

Greater Expansion

When teamfights get big late game, this allows you to hit everyone with Affliction

Deadlock Item

III

Superior Cooldown

More abilities, more damage, more escape.

Deadlock Item

IV

Active

Refresher

For when one ult just isn't enough

Deadlock Item

IV

Active

Curse

If you need to shut down a single carry

Ability Point Order

Barrage

Flying Cloak

Enchanter's Satchel

Affliction

1

2

1

2

1

2

5

1

2

5