
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
- Always updated and fully annotated! Experimental early Barrage rush!
- Check back for changes as I'm always trying to improve the build, especially just after a patch, and message me in the Discord if you have any questions! @Gami


I
Monster Rounds
Fast farm for low investment.


I
Mystic Burst
Essentially +50% Cloak damage in lane.


II
Active
Cold Front
Your fifth ability, use it often!


I
Active
Rusted Barrel
Great tempo item against gun lanes. Skip and buy Expansion early if your lane is mostly spirit.


II
Mystic Vulnerability
Easy to apply resist shred. Spirit Resist is also useful.


III
Active
Majestic Leap
Your main way of engaging, use it to stack Barrage and evaluate the fight. Still good after the nerfs.


I
Extra Stamina
Good early upgrade to your movement.


III
Active
Cultist Sacrifice
I dislike this item, but it's just too good for farm and tempo early... Sellable late for active slots.
Lane Flex Buys


I
Extra Health
Mostly just to get you to 4.8 / 7.2k Vitality. If you have to sell Healing Rite for active slots and it would take you below the threshold, pick this up soon after.


I
Active
Healing Rite
Emotional Support Healing Rite. Buy early if under pressure. Sellable late.


I
Rebuttal
If your lane is super punch heavy.


I
Imbue
Mystic Expansion
Makes hitting Affliction easy.


III
Active
Alchemical Fire
Massive bullet resist reduction, also reduces spirit resist, since we have Mystic Vuln. A real teamfight winner if played right.


III
Stamina Mastery
More movement upgrades.


III
Tankbuster
"True" spirit damage means we can deal with high resist heroes.


I
Rapid Rounds
Buy as soon as you get your first flex slot to get you to 7.2k gun investment. Sellable for Spellslinger super late.


III
Superior Duration
More ticks, more damage, more debuff.


IV
Boundless Spirit
Scales our damage by a huge amount.


III
Greater Expansion
Extra range for those mid-game teamfights.


IV
Active
Arctic Blast
Stun people in close range to land your abilities and keep them in range.


IV
Spellslinger
BANG! BANG! BANG! BANG! Sell Rapid Rounds and/or Cultist.


IV
Diviner's Kevlar
Huge shield and a decent amount of Spirit Power for Affliction. Sell 800 Vitality.
+ Damage


III
Express Shot
Big burst damage and gun investment.


IV
Active
Shadow Weave
Tons of stats and the rotate ability is really useful. Great gun investment. Alternative to Cultist if you're a believer.


IV
Active
Focus Lens
Damage amp and silence on a very short cooldown.


IV
Spirit Burn
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
+ Survival


II
Enchanter's Emblem
Strong passive, especially when we start with negative spirit resist.


III
Counterspell
Stop That Right Now!


IV
Plated Armor
Good against heavy on-hit teams.


IV
Spellbreaker
Big late game anti-burst item.
Components / Upgrades


II
Imbue
Duration Extender
Extra time on Affliction makes enemy teamfights a pain.


III
Active
Disarming Hex
With gun appearing more and more, this stops them pressing their button. Skip / sell Cultist if gun is a real problem.


IV
Escalating Exposure
Unlimited money late game item. Get basically everything before this.
+ Escape


II
Debuff Reducer
Good for minor stuns and debuffs if you don't have any active slots.


III
Active
Debuff Remover
Anti Focus Lens / Capacitor tech.


III
Active
Warp Stone
Get out of there fast. An alternative to Debuff Remover.


IV
Active
Unstoppable
For when you need to deal with late-game chaos. Sell Cultist for Active Slot.
+ Utility


II
Imbue
Compress Cooldown
Less Affliction downtime.


II
Suppressor
Surprisingly good base stats and a strong anti-gun item. Good if you're against a ton of fire rate characters.


III
Superior Cooldown
More abilities, more damage, more often.


IV
Active
Curse
Shut down a single target.


IV
Transcendent Cooldown
We have four actives so this gives us a ton of value.
Items in the last two rows are situational. Use them to add to your core build if you feel you're lacking in a particular area.
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2
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2
5
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5
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5
5