With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
Always updated - now with full annotations!
Welcome back, Double Barrier Pocket.
Majority left-to-right - Hybrid Burst playstyle.
I
Active
Healing Rite
Emotional Support Healing Rite.
II
Active
Cold Front
Your fifth ability, use it often!
II
Mystic Shot
Good poke from range. Something that Pocket lacks, typically.
III
Active
Majestic Leap
Your main way of engaging, use it to stack barrage and evaluate the fight.
I
Monster Rounds
Good lane pressure and builds into Cultist later.
I
Extra Stamina
Good boost to your movement.
I
Mystic Burst
Small damage boost for exploding people in lane.
Early Survival
II
Enchanter's Emblem
A useful consideration in the mid game if you don't like the playstyle of barriers.
II
Reactive Barrier
Excellent into teams that frequently movement lock you.
II
Spirit Shielding
Strong sustain against Spirit heroes.
II
Suppressor
Surprisingly good base stats and a strong anti-meta item.
III
Active
Cultist Sacrifice
Lots of good stats, but needs Transcendent Cooldown to be worth it.
IV
Transcendent Cooldown
Reduces your cooldowns further. Most important for Cultist Sacrifice.
III
Express Shot
A strong addition to our burst damage
IV
Active
Ethereal Shift
Very short cycle time with Transcendant Cooldown. Barriers sellable if tight on slots.
IV
Spirit Burn
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
III
Tankbuster
"True" spirit damage means we can deal with high resist heroes.
III
Stamina Mastery
More movement upgrades.
IV
Active
Arctic Blast
For extra damage and a small stun. Use it first to amp the rest of your combo.
Get one Early Survival in lane, then another later if needed.
+ Damage
I
Spirit Strike
Solid additional burst in lane.
II
Spirit Shredder Bullets
Solid damage amp for relatively cheap.
III
Spirit Snatch
For even more spirit shred if you can get in close.
III
Active
Alchemical Fire
Huge team damage and bullet shred in late teamfights.
III
Burst Fire
Very cost-efficient fire rate boost.
III
Spirit Rend
Good if you can build up stacks over a longer fight.
IV
Crippling Headshot
All-in-one solution to resist problems.
+ Escape
II
Debuff Reducer
For avoiding minor stuns and debuffs
III
Active
Debuff Remover
Useful for non-stun debuffs like Infernus Afterburn or Mirage Mark.
III
Active
Warp Stone
Good escape, the extra bullet resist is also very valuable.
IV
Active
Unstoppable
Your late game answer to all crowd-control effects.
+ Survival
II
Weapon Shielding
Strong sustain against Gun heroes. Not quite as versatile as Reactive or Spirit.
III
Bullet Resilience
Good if the enemy team is particularly Gun heavy.
III
Counterspell
Stop that right now!
IV
Spellbreaker
Late game Spirit counter. Barriers sellable.
IV
Plated Armor
Late game Gun counter. Barriers sellable.
+ Utility
I
Imbue
Mystic Expansion
If you need more range on Affliction.
II
Imbue
Compress Cooldown
Less Affliction downtime is always good.
III
Greater Expansion
When teamfights get big late game, this allows you to hit everyone with Affliction
III
Superior Cooldown
More abilities, more damage, more escape.
IV
Active
Refresher
For when one ult just isn't enough
IV
Active
Curse
If you need to shut down a single carry
1
2
1
2
1
2
5
1
2
5