
Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.
Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.
(Rank 3 para NA)
After meta shifts and echo shard nerf building for gun and debuffs is better than bomb build.
Guide Link:
https://statlocker.gg/guides/eternus-6-paradox-guide
youtube.com/@ImmajeanyusDL
Usually L -> R order, resto shot, extra regen and battle vest can be swapped for other iterms depending on the situation


I
Headshot Booster
Good early dmg, builds into headhunter


I
Restorative Shot
Gives you alot of in combat sustain in and outside of lane. Buy monster rounds if you can't aim


I
Extra Regen
Paradox has base 1 regen so this fixes it, keeps you healthy in lane and lets you trade while healing unlike healing rite.


II
Slowing Bullets
Good damage T2 and the slow helps a lot for sticking onto people. Makes it easier to track people too.


II
Opening Rounds
Best T2 for weapon damage. Better than mystic because we're buiilding gun and mystic can miss.


II
Active
Restorative Locket
Op item rn, 10% spirit res, ~400 hp heal and 4 stamina for 1600 is crazy. This + stamina mastery gives you 9 stamina bars lmao, basically enchanced stamina mastery for 4800.


I
Extra Stamina
Helps you chase and disengage better.


II
Battle Vest
Solid T2 for damage and defense. You can buy alot of other T2 greens over this depending on the game (Buy reactive over this if reactive is good)


III
Headhunter
Gives you aa ton of damage, in combat sustain and move speed. Easy to proc too. Gives you your 7.2k gun spike.


I
Rebuttal
Good against viscous or against 2 melee heroes in lane. Replaces extra regen.


I
Sprint Boots
Buy this if you have your 4.8k gun spike and was never poked out enough to warrant buying extra regen.


I
Monster Rounds
Buy over resto shot if you can't aim.


I
Close Quarters
Underrated item. This item is basically monster rounds but also works on enemies. You can buy this over resto shot against melee heroes in lane.
Sell Resto shot if slot locked (don't sell extra regen until you get spirit res or you'll lose your 7.2k vitality spike)


III
Hollow Point
Massive damage increase, buy toxic over this if you need early antiheal or against multiple high HP heroes like mo and dynamo. Gives you your 9.6k gun spike


II
Active
Slowing Hex
Locks people down so they can't escape your bomb or swap. You can skip this if the enemy isn't mobile, or buy other purples like silence weave over this.


III
Stamina Mastery
Amazing item if your movement is half decent. IAD around the map and in fights and your good to go.


II
Weakening Headshot
You have a ton of weapon damage already so more shred scales your damage nicely.


IV
Crippling Headshot
Solid damage item, easy to proc, and helps your team kill people faster. Everyone has a billion HP and healing so you need this every game.


III
Spirit Resilience
Most teams have a ton of unavoidable spirit damage that can one shot you so this helps you live against that. Buy Dispel magic or counterspell over this if the situation calls for it


IV
Siphon Bullets
Everyone has a 4k+ hp past 30 minutes, this helps you kill super tanks and gives you a ton of in combat sustain with headhunter.


III
Tankbuster
Everyone has a billion hp late game, this helps with that. Easy to proc with carbine
These greens are bought over battle vest and spirit resilience situationally. Buy purples when you need more lockdown.


II
Reactive Barrier
Keeps you alive in fights against high cc comps. The best T2 green in combination with resto locket if the enemy team can proc it. Gives you 10 stamina with locket and stam mastery.


III
Active
Dispel Magic
Buy against drifter mark, infernus burn, shiv knifes, vin stake, mirage mark, and multiple slowing hexes or other item cc


III
Counterspell
Best 3200 green in the game, negates many impactful abilities if you can react to them, for experts only


III
Active
Warp Stone
Get out of jail free card, been liking this over stam mastery recently but choose what you prefer


II
Enchanter's Emblem
Buy this over healbane if they have alot of spirit (emblem + expansion + EE gives you enough spirit resist to skip spirit resiliance)


II
Enduring Speed
Underrated T2 on paradox


III
Active
Metal Skin
Buy against fed haze/vyper


III
Active
Silence Wave
Buy over slowing hex if you can afford it after your 9.6k gun spike. Staggering this with wall silence is good.


III
Active
Knockdown
Buy over slowing hex if multiple people on the enemy team gets screwed by this.


III
Toxic Bullets
Still good after the nerf, buy over hollow point if you need antiheal in the midgame.
Buy what you need. Sell Battle vest -> Opening rounds -> Slowing hex -> BSR for slots


IV
Transcendent Cooldown
Lower swap, siphon bullets, headhunter and resto locket cds is good.


IV
Inhibitor
Good item in general. Easy to proc. Better into heroes who dive in and heal alot like abrams, shiv, geist, victor etc.


IV
Active
Cursed Relic
Buy when you're behind or if there's a fed carry that needs to get hate crimed.


IV
Silencer
Good debuff over overe inhibitor against spirit heavy comps.


III
Superior Duration
Not required for gun build but it's nice to have for carbine and item debuff duration.


IV
Spellbreaker
Buy against lash, GT, sinclair etc


IV
Active
Divine Barrier
Buy against pocket


III
Weighted Shots
You can buy this if slot locket, -14% stamina recovery doesn't matter when you have 9 stamina bars. You can buy this and debuff reducer against abrams and venator to parry them after their stuns.
Other buildable paradox items


III
Fortitude
This item feels great but it's not better than resto locket + another T2 green. Fortitude is good outside of combat but in combat resto locket + reactive barrier gives you way more survivability.


II
Mystic Shot
Good item but not needed for gun build because it doesn't give any weapon damage and you don't build much spirit to scale the damage.


II
Long Range
Slightly worse than opening rounds


III
Imbue [E]
Ballistic Enchantment
Not better that expansion imo, 10% spirit resist is amazing


III
Active
Alchemical Fire
Not worth delaying echoewvshard for this but it's good after


II
Healbane
If i need early antiheal I grab toxic over this.


IV
Imbue [E]
Active
Echo Shard
Bomb build doesn not feel good after the health bloat patch as well as the spirit power and range nerfs and echo shard cd nerf.


IV
Active
Vortex Web
Can still buy this for multiswaps but it gets countered by dispel magic.


III
Active
Disarming Hex
Buy over hex if there's a fed m1 carry in the midgame.
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