
Warden kämpft an vorderster Front, stürzt sich ins Getümmel und hindert seine Gegner daran, effektive Treffer zu landen. Was Warden jedoch für mutig hält, halten andere für leichtsinnig, und wenn er nicht aufpasst, findet er sich leicht in einer misslichen Lage wieder.
Warden kämpft an vorderster Front, stürzt sich ins Getümmel und hindert seine Gegner daran, effektive Treffer zu landen. Was Warden jedoch für mutig hält, halten andere für leichtsinnig, und wenn er nicht aufpasst, findet er sich leicht in einer misslichen Lage wieder.
Versatile, mobile, survivable, and lethal Warden build
that doesn't sacrifice gun-based DPS by virtue of
Mercurial Magnum.
Spam ults and grenades like no other.
In order; if you get the chance to rush CultSac, take it.


I
Monster-Kugeln
Warden thrives in lane by shoving waves fast and pressuring tower while poking with flask. This is instrumental in killing waves quickly.


I
Zusätzliche Regeneration
Sustain, no strings attached.


II
Veredeln
Quecksilber-Nachlader
The first step to gun-flask synergy; greatly increased poke damage in lane, and a free reload.


II
Wappen des Zauberers
Early and effective spirit resist with some good stats. Buy this often.


II
Kampfweste
Strong early gun resist with good stats.


I
Veredeln
Mystische Erweiterung
Imbue on Cage for much more oppressive CC in lane.
In order, loosely.


III
Impuls-Regeneration
Vital spirit scaling sustain item that does not rely on damage dealt like lifesteal to be valuable. Spam flasks when rotating to recover health.


III
Aktiv
Kultopfer
Roaming farm enabler. Use this to sneak enemy camps and then take fights with Last Stand utilizing the buffs it provides. Sellable into lategame.


IV
Veredeln
Wilde Magnum
Extremely powerful gun steroid which scales well with spirit and fire rate; the fulcrum of this build. Try not to delay, rush if possible.


II
Aktiv
Schnelle Stiefel
Core mobility item. Use for rotations, chases, and escapes.


II
Heilverstärkung
Significantly improves the sustain of Radiant Regen and Last Stand.
Buy as needed


II
Veredeln
Abklingzeitraffer
More frequent ults.


III
Überlegene Abklingzeit
More frequent everything. Non-trivial boost to Flask DPS.


III
Giftige Kugeln
Now scales with spirit! Huge boost to DPS against tanky targets, as well as inhibiting healing.


II
Mystische Verlangsamung
Stronger chases, and builds into Scroll mid-late.


III
Größere Erweiterung
Massive cages, grenades, and ults.


IV
Schriftrolle des Blitzes
Become your team's battering ram. This is good for interrupting a lot of crap accidentaly while you push with ult.
Prio Overflow.


IV
Magische Sättigung
Sip from the chalice of Lean. Absurd gun and flask DPS boost, with extra sustain built in.


IV
Heilungstempo
Significant boost to Magnum DPS and movespeed, for stronger ults and more dominant positioning.


IV
Grenzenlose Magiekraft
The most consistent way to increase your general damage. Makes everything better. Buy its components earlier if a slot is avaliable.


IV
Transzendente Abklingzeit
More frequent everything, including items. Very strong for Radiant Regen and Fleetfoot; Even better if you built some actives. Lower priority that other T4s.
Make decisions midgame on what you need to cut.


III
Aktiv
Niederschlag
Extremely strong ability interrupter, flying rat catcher, and cage enabler. Buy this often, over Expansion in games where you need it.


II
Reaktiver Schild
Strongly spirit scaling tank item into CC.


II
Aktiv
Feuererwiderung
Deceptively strong damage item paired with Last Stand and Willpower; punishes agression.


III
Aktiv
Schwächungsentferner
More resist and a cleanse for debuff heavy teams.


III
Gegenzauber
Effective counter to Ults and other things Remover struggles with.


III
Verstärkte Magierüstung
Anti-Spirit armor mid-late.


III
Verstärkte Kugelrüstung
Anti-Bullet armor mid-late.


III
Aktiv
Raketenstiefel
Use if strugging to position ults and rotate properly with movespeed.


IV
Aktiv
Unaufhaltsam
Can't have my hypercarry dying to CC chains now can I?


IV
Panzerrüstung
Infernus can go to hell. Replace Battle Vest late.


IV
Hexenpanzer
Nanomachines, son. Endless abilities in fights. Replace Enchanter's late.


IV
Zauberbrecher
Replace Enchanters with this if facing too many nukes.
If the game goes on too long just start buying random garbage to pad your stats.


IV
Querschläger-Kugeln
MercMag does 100% of its damage through Ricochet, which does further work spreading shred and slow debuffs. Neat, huh? Combined with spreading Toxic Bullets, very strong.


IV
Zauberschütze
Hyperlate luxury item you will almost never buy, but makes your gun + Flask combo uncontestably strong.


IV
Raserei
I'M CRAZY I'M UNHINGED


IV
Verstummer
Anti-spirit disabler for your gun. Hugely disruptive against certain spammy enemies.


IV
Eskalierende Bloßstellung
RADIOACTIVE


IV
Aktiv
Schattenwandel
I am ze Spy.


IV
Moloch
This item really ought to let you blow through walls on cooldown. Isn't that what it looks like it does from the picture?


IV
Rüstung des Weissagers
I dunno if they had Kevlar in 1949, honestly.


IV
Aktiv
Phantomschlag
S. A. W. - Surface to Air Warden. Good anti-gun carry item.


IV
Aktiv
Koloss
Become big. If you have a lot of money and you don't feel like choosing between one of the Resilience items.


IV
Inhibitor
Should be good for lategame team sustain.


IV
Aktiv
Göttlicher Schild
Can be used selflessly to bail out teammates, or selfishly to cleanse ult debuffs. I have a feeling I know which one you'll be doing.


IV
Aderlasser
Extreme sustain, with nice hybrid stats.


IV
Schröpfende Kugeln
Gigatank gun item.


IV
Aktiv
Fluch
For BIG mistakes.


IV
Magiebrand
The cooler Decay.


IV
Aktiv
Ätherischer Schleier
You can pop this during ult and still deal damage. Also, if you have Transcendent CD, this is probably just better than Unstop because of the uptime.


IV
Aktiv
Auffrischer
Wanna see me dive the enemy team? Wanna see me do it again?


IV
Aktiv
Fokuslinse
Fuck that guy in particular.


IV
Glaskanone
It's like Trophy Collector if it was good.


IV
Glückstreffer
GAMBLING


IV
Verkrüppelnder Kopfschuss
BOOOOM! HEADSHOT! The lategame shredder. Selll Cultist lategame for this.
Treat like weird situational counters


II
Hemmende Kugeln
Helps with keeping a bead on opponents you're beaming.


II
Riesiges Magazin
More gun uptime.


III
Feuerstoß
Fire rate and chase, plus sliding for ammo.


III
Kopfjäger
Early kill tempo item with some neat sustian.


III
Aktiv
Alchemie-Feuer
Good spirit scaling shred item for yourself and your team. Pairs well with cages and mystic slow.


III
Aktiv
Heroische Aura
Splitpush enabler, and teamfight booster.


II
Heilungsfluch
When extra antiheal is needed.


II
Waffenschild
Questionable tank item into gun comps.


II
Magieschild
Excellent early tank item into the vast majority of teams.


III
Aktiv
Heilungswelle
For spreading those lovely Tempo buffs.


III
Aktiv
Rettungsstrahl
For removing those overambitious teammates from fights.


III
Seelenkraft
Anti-reset device.


III
Aktiv
Teleport-Stein
Extra mobility for escaping knockups and chasing.


II
Aktiv
Fluch der Langsamkeit
For catching rats.


III
Aktiv
Fluch der Entwaffnung
Alright anti-gun carry item, but not great. Low cooldown makes it spammable, however.


III
Überlegene Dauer
Longer ults and stuns.


III
Veredeln
Ansteigende Magiekraft
Preferred on Flask, but OK on ult too.


III
Panzerschreck
If tanky enemies are becoming a problem; you need at least 91 spirit power for Flask to do enough damage for this.


III
Aktiv
Welle der Verstummung
For catching particularly annoying rats.


III
Steigende Belastbarkeit
Alternag mag upgrade for sustain.
Only the most unhinged players buy from here.


II
Nahkampfansturm
Reasonably good early burst item and distance closer.


IV
Zermalmende Fäuste
PILEBUNKER


I
Nahkampflebensraub
Neat and situational lane sustain.


III
Heilender Nahkampf
Punch the blood right out of em. Then, drink it.


I
Magieschlag
Fun little early spirit burst.


III
Magische Einverleibung
Your stats? My stats.
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