Mit ihren mächtigen Waffen (inklusive einer tödlichen Dosis Gift) schlängelt sich Vyper hinter die feindlichen Linien und schaltet mit einem tödlichen Kugelhagel hochrangige Ziele aus.
Mit ihren mächtigen Waffen (inklusive einer tödlichen Dosis Gift) schlängelt sich Vyper hinter die feindlichen Linien und schaltet mit einem tödlichen Kugelhagel hochrangige Ziele aus.
"When they see this, they'll run for cover!"
The 2nd build in the "Concerns of The Deep" Series.
This one is oriented around the Goo Ball (4). You'll be ballin' all around the map, disrupting team fights and dealing big damage!
Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5
Buy left to right. Use Splatter (1) as often as possible! Remember to dash-jump before using Goo Ball (4) once you get Arcane Surge! Buy a healing item if you're struggling then sell it later.
I
Mystische Explosion
Grants additional damage when you hit someone with Splatter (1). Takes some time to charge up. | Upgrade into Tankbuster |
I
Zusätzliche Ausdauer
Get it instead of Mystic Expansion to start building towards Arcane Surge. Also useful pick if you're struggling against Warden. |Upgrade into Arcane Surge|
II
Arkane Verstärkung
Alternative to Mystic Expansion. Dash-jump before using Goo Ball (4) for it to be bigger, last longer and deal more damage!
II
Wappen des Zauberers
While above 65% health, you gain more spirit and cooldown reduction. This also grants you a decent amount of Spirit Resistance.
II
Veredeln
Abklingzeitraffer
Reduces the cooldown of Goo Ball (4), allowing you to use it more often! | Upgrade into Superior Cooldown |
III
Pulsierende Pein
Deal spirit damage to the two nearest enemies to you. This works while in Goo Ball (4) and Transcendent Cooldown will make it tick faster!
Buy one of those items to remain in lane and not miss out on souls! Sell the item you picked later.
I
Zusätzliche Regeneration
Provides you with some more health regen for laning phase. |Can be sold for a slot|
I
Aktiv
Heilungsritus
Upon activation, grants you a decent amount of healing over time, as long as you don't take damage from Heroes or Towers. |Can be sold for a slot|
II
Aktiv
Heilendes Amulett
Upon use, provides you (or an ally!) with a burst of healing. Charges up when nearby enemies use abilities. Can be used on an Ally in The Cube (2). It also scales with Spirit!
II
Aktiv
Schutzwache
Upon use, you (Or an ally!) gain a Barrier, along with some move speed.
Buy left to right. Don't be afraid to grab an extra active when Goo Ball (4) is maxed if you wish! If you are struggling to survive, check the Survival category or get Diviner's Kevlar.
III
Aktiv
Teleport-Stein
Use this while in Goo Ball (4) to change direction at will. You will lose momentum when teleporting.
III
Überlegene Abklingzeit
Reduces the Cooldown of all your abilities! |Upgrade into Transcendent Cooldown|
IV
Transzendente Abklingzeit
Lowers the cooldown of your abilities but also items! Like Warp Stone and Torment Pulse!
IV
Aktiv
Phantomschlag
Allows you to teleport to an enemy, disarming them, but you'll lose all momentum. Can be used to catch a flying enemy and bring them down to the ground.
III
Panzerschreck
A huge damage increase when hitting with Goo Ball (4) and Splatter (1). The higher the Max HP of the enemy, the higher the damage!
IV
Aktiv
Geißel
Create an Area of Effect around you (Or an Ally!) that deals spirit damage based off the enemy's max health. Also grants a lot of Spirit Resistance. Use it while in Goo Ball (4)!
When Goo Ball (4) is fully upgraded, you can use those to deal more damage!
II
Aktiv
Kältefront
Unleash a burst of damage around you that slows.
IV
Aktiv
Arktische Explosion
Unleash a wave of ice around you that deals damage and freeze enemies. Frozen enemies take more damage! Use it while in Goo Ball (4) for easy hits!
IV
Aktiv
Magische Infusion
Upon activation, you'll gain a lot of Spirit, but also a large amount of Spirit Lifesteal. Use it before using Splatter (1) or hitting someone in Goo Ball (4).
IV
Veredeln
Aktiv
Echosplitter
Allows you to reset the cooldown of Splatter (1) for a second burst of damage!
IV
Aktiv
Fokuslinse
Silence a target. Once the silence expire, the enemy will take a portion of the damage they took while silenced, as a burst. Use this on a priority target like the enemy carry!
You can buy left to right, or in the order you wish, depending on how your match is going!
IV
Grenzenlose Magiekraft
A lot of Spirit Power that will increase your damage overall!
IV
Hexenpanzer
While you're in Goo Ball (4), you're a big target, so you'll take a lot of Spirit Damage easily and often the cooldown of a random ability. This INCLUDES Goo Ball (4)!
IV
Rüstung des Weissagers
Upon using your Goo Ball (4), you'll gain a lot of Barrier, and also gain more Spirit, resulting in more damage and survivability!
II
Veredeln
Verlängerte Dauer
Increases the duration of Goo Ball (4), along with its stun duration.
III
Überlegene Dauer
Increases the duration of all your abilities and items, but also the duration of the stun on Goo Ball (4)!
IV
Magiebrand
When you deal a lot of Spirit Damage, you'll make the enemies burn and reduce their healing by a lot. Easy to trigger by rolling on someone and using Splatter (1) on them!
Those actives can help you create a playstyle that suits you more.
II
Aktiv
Feuererwiderung
Sends back some of the damage that you take! Useful against Wraith, Haze, Vyper and more!
III
Aktiv
Raketenstiefel
Leap high into the air and gain a Barrier. Can be used to engage with an advantage or rotate around the map!
III
Aktiv
Rettungsstrahl
Heals you (And an ally!) a fair amount. You can also pull an ally to you, even if they are in The Cube (2). Also increases your ability range.
IV
Aktiv
Wirbelnetz
Throw a SQUID from THE DEEP! On impact, it'll pull enemy to the center, blocking their movement abilities and items while also reducing their movement speed and dash distance.
IV
Aktiv
Fliegender Teppich
Can be used to fly while in Goo Ball (4). Keep in mind that if you hit an enemy, the Magic Carpet will disappear.
If you realize during Late Game that the enemy is building Spirit Resistance against you, then after getting Spirit Burn, grab either Escalating Exposure or Spirit Snatch. Escalating Exposure is the easiest to trigger.
II
Mystische Schwachstelle
Reduces the enemy's Spirit Resistance when dealing Spirit Damage to them. Easy to trigger with all the sources of Spirit Damage that we have, like Torment Pulse.
IV
Eskalierende Bloßstellung
Anytime you deal Spirit Damage, you'll increase your Spirit Damage against the enemy hit. Stacks very easily with Torment Pulse.
I
Magieschlag
Lower the enemy's Spirit Resistance when hitting them with Melee. Works with Puddle Punch (3).
III
Magische Einverleibung
Steal some of the enemy's Spirit Power and Spirit Resistance when hitting them with Melee. Works with Puddle Punch (3). This means they get weaker, and you get stronger!
II
Aktiv
Magieverlust
This reduces an enemy's spirit resistance and spirit power for a decent duration. Allows you to deal more spirit damage as a result!
III
Aktiv
Welle der Verstummung
Unleash a wave forward that silences enemies, while lowering their Spirit Resistance and Spirit Power.
If you find yourself struggling to stay alive, consider one (Or more!) of those items. They will increase your survivability a lot, all depending on how your match is going and who you are facing!
II
Waffenschild
If you take too much GUN damage in quick succession, this item will grant you a nice Barrier to help you survive!
II
Magieschild
If you take too much SPIRIT damage in quick succession or a big burst of damage, this item will grant you a nice Barrier to help you survive!
III
Verstärkte Kugelrüstung
Very useful if the enemy team is mostly Bullet oriented.
III
Verstärkte Magierüstung
Very useful if the enemy team is mostly Spirit oriented.
II
Reaktiver Schild
Grants you decent Barrier when you get CC'd, including when you get Parried! Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep and more!
II
Schwächungsreduzierer
Lowers the duration of Infernus' Burn, Mirage's Tornado, any form of stuns or immobilize and more.
III
Aktiv
Schwächungsentferner
Removes Bebop's Bomb, Infernus' Burn, Vindicta's Tether, Mirage's Tornado, and more! NO LONGER removes Pocket's Affliction.
III
Aktiv
Metallhaut
Allows you to ignore any bullet damage for a few seconds. Useful against Haze and Wraith. Pairs well with Return Fire!
IV
Aktiv
Göttlicher Schild
Remove all from of debuffs from yourself (Or an ally!) and gain a Barrier along with move speed.
IV
Moloch
Enemies that shoot you will have their fire rate lowered. Really good if you tend to be focused a lot while in Goo Ball (4).
These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Silence Wave, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.
II
Mystische Kugel
Every 8s, your next bullet will deal a burst of spirit damage. Be mindful that it'll go on cooldown even if you miss. Can be used for various combos with the Alt Fire.
II
Nahkampfansturm
Grants you more melee damage with your heavy melee along with extra range. Can be used with Puddle Punch (3)'s last upgrade.
IV
Raserei
Grant you a massive amount of Bullet Resistance and movement speed when at lower than half health. Useful for when Goo Ball (4) ends.
II
Heilungsfluch
Lower the enemy's healing when dealing Spirit Damage to them.
III
Gegenzauber
Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...
III
Meisterhafte Ausdauer
Increases your mobility, gives some spirit power, but also allows you to TRIPLE jump during Goo Ball (4).
III
Heilender Nahkampf
A lot of healing when you land a melee hit, and more damage for melee. Works with Puddle Punch (3). Has a 4s cooldown.
IV
Aktiv
Koloss
ColosSUS. Grants more HP passively. Upon use, gain a more resistances and you will slow enemies near you.
IV
Aktiv
Unaufhaltsam
Become immune to crowd control during its duration. Use it against Dynamo and roll over his ult to stop him!
I
Aktiv
Rostiger Lauf
Lowers an enemy's fire rate. Useful against characters like Haze, Wraith, Infernus and more.
II
Aktiv
Fluch der Langsamkeit
Blocks a target's movement abilities and movement items (Like Warp Stone) for a short duration. Use it BEFORE they use their movement ability. Tip: It silences Calico's dash and ult!
II
Unterdrückung
Slow down the fire rate of the enemy when you hit them with Spirit Damage. Very useful against people stacking fire rate.
III
Aktiv
Verfall
This is very useful to counter any enemy that heals a lot such as Abrams, Infernus, Mo&Krill.
III
Aktiv
Fluch der Entwaffnung
Disarms an enemy. Very useful against characters like Haze, Wraith, Infernus, Vyper and more.
III
Aktiv
Niederschlag
Applies a delayed stun to a target. Brings down any flyer to the ground. Useful against Seven, Lash, Grey Talon, Vindicta and more.
III
Größere Erweiterung
Increases the size of Goo Ball (4) even more, but also the range of all of your abilities, items, actives and more!
IV
Aktiv
Fluch
Disarms, interrupts and silences a target. They also cannot use items. Useful against carries!
IV
Veredeln
Mystischer Hall
Hitting an enemy with Splatter (1) will make them take delayed damage in the form of an AoE and also slow them down. Also grants you Spirit Lifesteal.
IV
Aktiv
Auffrischer
Reset the cooldowns of your entire kit, including your Goo Ball (4).
1
2
1
1
2
5
5
1
2
5
2
5