
Warden kämpft an vorderster Front, stürzt sich ins Getümmel und hindert seine Gegner daran, effektive Treffer zu landen. Was Warden jedoch für mutig hält, halten andere für leichtsinnig, und wenn er nicht aufpasst, findet er sich leicht in einer misslichen Lage wieder.
Warden kämpft an vorderster Front, stürzt sich ins Getümmel und hindert seine Gegner daran, effektive Treffer zu landen. Was Warden jedoch für mutig hält, halten andere für leichtsinnig, und wenn er nicht aufpasst, findet er sich leicht in einer misslichen Lage wieder.
It's time to adapt and overcome. Weighted Shots is OP and so is Cage.
You can ask me questions in da discord :P


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Goldenes Gänseei
VERY good item, Push first wave that comes fast and buy this. I buy it most games but you don't have to. Hatch the egg after 10 minutes. Preferably at 1200 souls or 1350. Can keep buying it after.


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Rasante Kugeln
Sell First


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Monster-Kugeln
Sell Second


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Mystische Explosion
Replace this with Decay later


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Heilungsritus
Very op item


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Widerstand
Prio this in Billy lane


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Reaktive Barriere
Against Abrams, Bebop ETC


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Nahbereich
Into Abrams, Billy, Viscous, Calico ETC. Can be replaced with High-Velocity Rounds


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Durchdringende Kugeln
Replace with Fleetfoot later (40k +)


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Kampfweste
Can sell later after Siphon bullets if you need a slot.


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Wappen des Zauberers
Can be replaced by Spirit Resilience later


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Gegenzauber
Lash, Wraith, Pocket


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Metallhaut
Very good against: Haze, Silver, Venator


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Inhibitor
OP ITEM, SHOULD GET NERFED IN THE FUTURE


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Querschläger-Kugeln
Works well with Inhibitor, Can be changed out with Lucky Shot or Crippling Headshot.


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Grenzenlose Magiekraft
Big Luxury item now.


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Bluttribut
Can replace Hollow with this late (Good with Fleetfoot)


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Fluch der Langsamkeit
Against Calico, Mina, Infernus


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Koloss
ENEMY HAS LITTLE CC AND A LOT OF DMG


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Moloch
Buy when slotlocked. Can replace emblem with Spirit resilience after this to hit Vitality Investment.
Radiant Regeneration from Deadlock is often considered a bad item because it looks stronger on paper than it actually is in real matches. While passive health regeneration sounds useful, the item simply doesn’t keep up with the pace and damage output of the game.First, the regeneration is too slow to matter during fights. In Deadlock, most engagements are decided quickly by burst damage, crowd control, and positioning. Radiant Regeneration only provides value over time, which means it helps after a fight, not during one. If you’re being focused, the healing is negligible and won’t save you.Second, the item has poor cost efficiency. The resources you spend on Radiant Regeneration could be used on items that give immediate impact—such as damage, mobility, shields, or lifesteal. Those alternatives help you win fights, secure objectives, and snowball advantages, whereas Radiant Regeneration just helps you recover slowly if nothing else is happening.Another issue is that it encourages passive play. Instead of rewarding aggressive or skillful decisions, the item promotes backing off and waiting for health to come back. In a fast, momentum-based game like Deadlock, this can put you behind in pressure and map control.Finally, Radiant Regeneration scales poorly into the late game. As enemy damage increases, flat regeneration becomes less and less relevant. By that stage, items that provide survivability through shields, resistances, or active effects are far more valuable.Overall, Radiant Regeneration is a trap item: it feels safe and comfortable, especially for newer players, but it rarely contributes to winning fights or games. In most situations, investing in more proactive and impactful items is the better choice.
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