
Viscous ärgert seine Gegner durch geschicktes Ausweichen und den strategischen Einsatz von Heilung, sodass er auch den brutalsten Angriffen seiner Gegner standhalten kann.
Viscous ärgert seine Gegner durch geschicktes Ausweichen und den strategischen Einsatz von Heilung, sodass er auch den brutalsten Angriffen seiner Gegner standhalten kann.
"Goo hits harder than you think, doesn't it?"
The 1st build in the "Concerns of The Deep" series.
This one is oriented around Puddle Punch (3), melee and your gun. You'll be punching anyone on your path!
Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5
Buy left to right. If you lower the Bullet Resistance of the enemy, it means you'll deal more Melee Damage to them! If you feel like you'll parry a lot, get Rebuttal in the Parrying section! Don't be afraid to get a Lane Extra item if you're struggling. Just sell it later!


I
Monster-Kugeln
Helps you hold your lane and kill Troopers faster. If you run out of slots, sell this first! |Can be sold for a slot|


I
Nahkampflebensraub
Allows your Puddle Punch (3) to restore about ~100hp when you hit a hero. |Upgrade into: Lifestrike|


I
Veredeln
Mystische Erweiterung
To increase the radius and range of Puddle Punch (3) |Upgrade into: Greater Expansion|


II
Kampfweste
Sustain, survival, fire rate and damage! You can replace it with a better vitality item once you run out of slots. |Can be sold for a slot|


III
Heilender Nahkampf
A huge increase in survivability. Works with Puddle Punch (3).


I
Zusätzliche Aufladung
Useful to harass more! |Upgrade into: Rapid Recharge|
Buy one of those if you struggle in lane, then sell it later (Or upgrade it!). Extra Regen is your most passive choice that'll always work. Rusted Barrel can apply a lot of pressure.


I
Zusätzliche Regeneration
Sustain in lane! |Can be sold for a slot|


I
Aktiv
Heilungsritus
A decent amount of healing, useful when facing burst damage. Just make sure to hide when using this. |Upgrade into: Rescue Beam| |Can be sold for a slot|


II
Reaktive Barriere
Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep, Paige's immobilize, any stuns (Including getting parried!) and more!


II
Aktiv
Schutzwache
If you want to Support an ally, this will help them survive more! |Upgrade into: Divine Barrier|


I
Aktiv
Rostiger Lauf
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.
Buy left to right. Use a mix of Melee, Gun and Puddle Punch (3) to deal damage, heal and debuff your enemies! Feel free to buy a Survival Item or an Active item to empower yourself in the way you want! Sell Monster Rounds for a slot!


I
Sprintstiefel
The out of combat regen will help with sustain, while the sprint speed can help you move around! |Upgrade into: Enduring Speed|


I
Magieschlag
Extra spirit damage when you use Puddle Punch (3) |Upgrade into: Spirit Snatch|


III
Magische Einverleibung
The enemy gets weaker and you get stronger! Works with Puddle Punch (3).


II
Aufladbare Kugeln
Melee hits (Along with Puddle Punch) can trigger this! Meaning you get a charge back after a Puddle Punch (3)! |Can be sold late game for a slot|


II
Stiefel des Dauerläufers
More move speed, and also regen! |Upgrade into: Juggernaut|


III
Hohlspitz-Kugeln
Some resist shredding, and damage, but only at high health. Thankfully, Lifestrike will keep you topped up!


III
Schnelle Aufladung
More charges of Puddle Punch (3) and reduces its cooldown by a bit. The extra spirit power doesn't affect Puddle Punch (3).


II
Nahkampfansturm
To land heavy melees easier and increase heavy melee damage. |Upgrade into: Crushing Fists|


III
Veredeln
Ballistische Verzauberung
Way bigger Puddle Punch (3), which makes it even more of a threat during teamfights.


IV
Zermalmende Fäuste
A pretty big powerspike. Easy to use with Puddle Punch (3).


II
Veredeln
Abklingzeitraffer
Punch more often! |Upgrade into: Superior Cooldown|


III
Überlegene Abklingzeit
Use your whole kit more often! |Upgrade into: Transcendent Cooldown|
If you can time parries well, Rebuttal will help you punish enemies who mostly focus on meleeing. Counterspell will allow you to parry so many things, you'll survive a lot more!


I
Widerstand
If the enemy melees a lot, this item will help you punish them. You also get a reduced parry cooldown!


III
Gegenzauber
Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...
Buy in any order. These items will help you end the match! You can also consider an active to counter any enemy you have difficulties handling. If you're struggling with slots, just upgrade your current items! Shadow Weave is Optional.


IV
Transzendente Abklingzeit
Use everything... More often! Such as Lifestrike, Spirit Snatch, any actives and more!


III
Größere Erweiterung
More range for your whole kit, your Puddle Punch (3) will be huge!


IV
Hexen-Panzer
You'll take a lot of Spirit Damage late game, so this will proc a lot, granting you a lot more charges of Puddle Punch (3)!


II
Schwächungsreduzierer
Lowers the duration of Infernus' Burn, any form of stuns, silence, immobilize and more. |Upgrade into: Spellbreaker|


IV
Zauberbrecher
Useful against big bursts of damage such as: Grey Talon, Pocket, Calico, Bebop, Dynamo, Lash, Sinclair, Vindicta, Yamato and more!


IV
Moloch
Very useful against gun oriented characters like Haze, Drifter, Wraith, Vyper and more.


IV
Aktiv
Schattenwandel
This item is optional. You can get it if you want to jump people who are alone!
If you find yourself dying easily, taking too much damage, or getting CC'd too much, consider one (or more) of those items! They'll help you deal with various threats.


II
Waffenschild
Taking too much GUN damage, too quickly? Take this. It'll give you a nice Barrier and out of combat regen.


II
Magieschild
Taking too much SPIRIT damage? Take this. This item will grant you a nice Barrier and out of combat regen.


II
Wappen des Zauberers
Survival, sustain, cooldown reduction and damage! Keep as long as possible, then replace with better resistance.


III
Verstärkte Kugelrüstung
Very useful if the enemy team is mostly Bullet oriented. (Check the colored bars when holding TAB!)


III
Verstärkte Magierüstung
Very useful if the enemy team is mostly Spirit oriented. (Check the colored bars when holding TAB!)


III
Aktiv
Metallhaut
Useful against Haze, Wraith, Vyper, Drifter and more. Can be paired with Return Fire!


III
Aktiv
Magie der Entzauberung
Removes Bebop's Bomb, Infernus' Burn, and more! Does NOT remove Pocket's Affliction.


IV
Panzerrüstung
Useful against Mina, Infernus and any gun characters.


IV
Aktiv
Göttliche Barriere
Debuff Remover but stronger and for an ally too! Does remove Ultimate-type debuffs (Drifter, Pocket...)


IV
Aktiv
Ätherischer Schleier
Useful against: Anyone, but especially Lash and Bebop.
Those actives are extremely powerful items to gain the edge against the enemy. Do not buy Return Fire once you have Juggernaut. Recommendation: Warp Stone, Phantom Strike, Scourge, Cursed Relic.


II
Aktiv
Feuererwiderung
You need to have Line of Sight for the deflect to work. Sell once you get Juggernaut. Very useful against gun-oriented characters like Haze, Drifter, Wraith and Vyper!


III
Aktiv
Raketenstiefel
Strong rotational tool and allows you to dive right in, or escape!


III
Aktiv
Teleport-Stein
To engage or escape. Grants some nice bullet resistance! Use it vertically for even easier escapes.


III
Aktiv
Rettungsstrahl
If you want to be more of a Support. You can pull an ally who is in The Cube (2).


IV
Aktiv
Phantomschlag
This will bring down any flying enemy to the ground, and allow you to close the gap!


IV
Aktiv
Koloss
Become tankier. Very useful if you plan to go in a lot.


IV
Aktiv
Unaufhaltsam
You cannot get stunned by parries while this is active! (Damage will still be negated) Consider it if enemies have a lot of CC.


II
Aktiv
Kältefront
REMEMBER: Punch first before using this to trigger Spirit Snatch when you have it, and lower the enemy's resistance! |Upgrade into: Arctic Blast|


IV
Aktiv
Arktische Explosion
Cold Front but with CC and bigger damage!


IV
Aktiv
Geißel
Very efficient when going in! And makes you survive more against Spirit oriented enemies.


IV
Aktiv
Fokuslinse
If you want to burst down an enemy who tends to escape easily, this will allow you to confirm kills.


IV
Aktiv
Wirbelnetz
Throw a SQUID from the DEEP. Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and more!
These items will help you reduce the enemy's resistances, reduce their healing, reduce their damage or even completely disabling them. Read annotations!


II
Schwächender Kopfschuss
Lower bullet resistance means more melee damage. |Upgrade into: Crippling Headshot|


III
Giftige Kugeln
If you tend to use your gun a lot, this will help deal with tanky enemies such as: Shiv, Abrams, Silver, Mo&Krill, Victor, and more.


III
Aura des Jägers
If you tend to take 1v1 fights a lot, this item will give you the upperhand.


IV
Verkrüppelnder Kopfschuss
If you want to help your team deal more damage, while also reducing the enemy's healing.


IV
Verstummer
Lowers the damage of Spirit heroes by hitting them. Silencing them is also beneficial. Very useful against Victor.


II
Heilungsfluch
You'll trigger this with Splatter (1) and Spirit Strike/Snatch. Useful against anyone. This can be used against Victor.


IV
Inhibitor
A very underrated item. Useful if you wish to reduce the enemy's damage and their healing.


II
Reduzierte Kugelresistenz
Reducing their Bullet resist, means more melee damage. Spirit Strike/Snatch along with Splatter (1), will trigger this with ease.


III
Aktiv
Verfall
A decent anti-heal. Useful against Shiv, Geist, Abrams, Mo&Krill and more. DO NOT USE AGAINST VICTOR.


IV
Aktiv
Verfluchtes Relikt
Use it to deny pesky carries or to stop ults. Useful against: Anyone.
These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Silence Wave, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.


I
Rasante Kugeln
Mandatory item to get Express Shot |Upgrades into: Express Shot|


I
Nahbereich
More damage against close enemies, which includes Troopers |Can be sold for a slot|


II
Aktiv
Schnelle Stiefel
Use this to do some Heavy Melee Cancels! After starting a heavy melee, activate Fleetfoot to cancel it! This will allow you to trick your opponent.


II
Kinetischer Spurt
More fire rate but also one more stamina!


II
Durchdringende Kugeln
Stronger punches when initiating!


II
Verräter-Klinge
This works with Puddle Punch (3) but the enemy needs to not be looking at you. The angle of the Punch does not matter as long as they aren't looking at you. |Sell during Mid Game|


III
Berserker
The more damage you take, the stronger you'll get. This increases your melee damage!


III
Geschärftes Bajonett
More damage and a decent slow! Make sure to be in their face!


III
Schnellschuss
Use it with your Right Click to deal a nice burst of damage! You can Right Click after landing Heavy Melee to make sure it hits!


III
Bleikugeln
More damage, and some debuff resist but mind the negative stats!


III
Aktiv
Kultopfer
Prioritize using this on a Tier 3 Neutral enemy to gain plenty of souls upon use.


IV
Raserei
Useful when facing Spirit oriented enemies, allowing you to survive more.


IV
Magische Sättigung
More damage with Splatter (1) and actives such as Cold Front or Arctic Blast.


I
Zusätzliche Ausdauer
More stamina! |Upgrade into: Stamina Mastery|


II
Aktiv
Heilendes Amulett
Health but also Stamina upon use. Only take if you tend to frontline a lot and facing ability-spamming enemies.


III
Meisterhafte Ausdauer
A lot more mobility!


III
Aktiv
Heilungswelle
If you want to be more of a Support. Be the ally everyone wants to have in their team!


III
Seelenkraft
This means you don't have to go back to base to heal!


IV
Schröpfende Kugeln
To deal with tanky enemies!


IV
Überlistung des Todes
This allows you to Goo Ball (4) away for free.


I
Mystische Explosion
More poke with Splatter (1). |Upgrade into: Tankbuster|


II
Aktiv
Fluch der Langsamkeit
Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.


III
Panzerschreck
Powerspike for Splatter (1). Scales well during late game.


III
Aktiv
Fluch der Entwaffnung
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.


III
Aktiv
Welle der Verstummung
Useful against: Calico, Doorman, Dynamo, Ivy, Kelvin, Geist, Lash, Paige, Pocket, Shiv, Sinclair, Victor and Yamato.


III
Aktiv
Niederschlag
Useful against: Vindicta, Grey Talon, Bebop, Seven, Haze, McGinnis, Lash, Victor, Warden and Vyper.


III
Pulsierende Pein
Consider Scourge instead but will help you farm, and deal more damage when in melee range.
1
1
2
5
1
1
2
5
2
5
2
5