Viscous ärgert seine Gegner durch geschicktes Ausweichen und den strategischen Einsatz von Heilung, sodass er auch den brutalsten Angriffen seiner Gegner standhalten kann.
Viscous ärgert seine Gegner durch geschicktes Ausweichen und den strategischen Einsatz von Heilung, sodass er auch den brutalsten Angriffen seiner Gegner standhalten kann.
"Goo hits harder than you think, doesn't it?"
The 1st build in the "Concerns of The Deep" series.
This one is oriented around Puddle Punch (3), melee and your gun. You'll be punching anyone on your path!
Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5
Buy left to right. If you lower the Bullet Resistance of the enemy, it means you'll deal more Melee Damage to them! If you feel like you'll parry a lot, get Rebuttal in the Parrying section! Upon acquiring Express Shot, use your Alt-Fire (RMB) to deal big damage! Just remember to wait 3s between shots to get its effect! Use it after a Heavy Melee!
II
Mystische Kugel
Be mindful that it'll go on cooldown even if you miss. Can be used for various combos with the Alt Fire.
I
Nahkampflebensraub
Allows your Puddle Punch (3) to restore about ~100hp when you hit a hero. |Upgrade into: Lifestrike|
I
Zusätzliche Aufladung
Useful to harass more! |Upgrade into: Rapid Recharge|
I
Rasante Kugeln
Faster bullets and faster Alt-Fire ball! |Upgrade into: Express Shot|
III
Schnellschuss
First powerspike. Use your Alt-Fire (RMB) to deal a burst of damage! Pairs well with Mystic Shot.
II
Aktiv
Kältefront
REMEMBER: Punch first before using this to trigger Spirit Snatch when you have it, and lower the enemy's resistance! |Upgrade into: Arctic Blast|
Buy one of those if you struggle in lane, then sell it later (Or upgrade it!). Monster Rounds to hold the lane, Resto Locket when facing abilities-heavy enemies, and Mystic Burst if you want more damage from Splatter (1)!
I
Monster-Kugeln
Helps you hold your lane, but requires you to focus on Troopers more than the enemies. |Upgrade into: Cultist Sacrifice| |Can be sold for a slot|
I
Zusätzliche Regeneration
Sustain in lane! |Can be sold for a slot|
I
Aktiv
Heilungsritus
A decent amount of healing, useful when facing burst damage. Just make sure to hide when using this. |Upgrade into: Rescue Beam| |Can be sold for a slot|
II
Aktiv
Heilendes Amulett
Health but also Stamina upon use. Only take if you tend to frontline a lot and facing ability-spamming enemies.
I
Mystische Explosion
More poke with Splatter (1). |Upgrade into: Tankbuster|
Buy left to right. Use a mix of Melee, Alt-Fire and Puddle Punch (3) to deal damage, heal and debuff your enemies! If you don't have a flex slot, skip Phantom Strike and buy it as soon as you get a slot.
II
Nahkampfansturm
To land heavy melees easier and increase heavy melee damage. |Upgrade into: Crushing Fists|
III
Magische Einverleibung
The enemy gets weaker and you get stronger! Works with Puddle Punch (3).
III
Heilender Nahkampf
An increase in survivability. Works with Puddle Punch (3).
III
Aura des Jägers
A powerspike. You'll deal way more damage when doing 1v1s.
IV
Aktiv
Phantomschlag
Your biggest powerspike. This will bring down any flying enemy to the ground.
III
Schnelle Aufladung
More punches! More more! |Can be bought sooner if you want more punches|
If you can time parries well, Rebuttal will help you punish enemies who mostly focus on meleeing. Counterspell will allow you to parry so many things, you'll survive a lot more!
I
Widerstand
If the enemy melees a lot, this item will help you punish them. You also get a reduced parry cooldown!
III
Gegenzauber
Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...
Buy left to right. Don't forget to get an Active as it'll allow you to deal with many different threats by either gaining resistances, movement, CC, healing and more!
III
Panzerschreck
Powerspike for Splatter (1). Scales well during late game.
II
Veredeln
Abklingzeitraffer
Punch more often! |Upgrade into Superior Cooldown|
III
Überlegene Abklingzeit
Use your whole kit more often! |Upgrade into Transcendent Cooldown|
IV
Zermalmende Fäuste
A powerspike. Easy to use with Puddle Punch (3).
IV
Transzendente Abklingzeit
Use everything... More often! Such as Lifestrike, Spirit Snatch, Phantom Strike and more!
III
Berserker
The more damage you take, the stronger you'll get. This increases your melee damage!
IV
Aktiv
Arktische Explosion
Cold Front but with CC and bigger damage!
If you find yourself dying easily or taking too much damage, consider one (or more) of those items!
II
Waffenschild
Taking too much GUN damage, too quickly? Take this. It'll give you a nice Barrier and out of combat regen.
II
Magieschild
Taking too much SPIRIT damage? Take this. This item will grant you a nice Barrier and out of combat regen.
III
Verstärkte Kugelrüstung
Very useful if the enemy team is mostly Bullet oriented. (Check the colored bars when holding TAB!)
III
Verstärkte Magierüstung
Very useful if the enemy team is mostly Spirit oriented. (Check the colored bars when holding TAB!)
II
Reaktiver Schild
Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep, Paige's immobilize, any stuns (Including getting parried!) and more!
III
Aktiv
Schwächungsentferner
Removes Bebop's Bomb, Infernus' Burn, and more! Does NOT remove Pocket's Affliction.
IV
Panzerrüstung
Useful against Mina, Infernus and any gun characters.
IV
Aktiv
Göttlicher Schild
Debuff Remover but stronger and for an ally too! Does remove Ultimate-type debuffs (Drifter, Pocket...)
IV
Zauberbrecher
Useful against: Grey Talon, Pocket, Calico, Bebop, Dynamo, Lash, Sinclair, Vindicta and Yamato.
IV
Moloch
Very useful against gun oriented characters like Haze, Drifter, Wraith, Vyper and more.
Those actives are extremely powerful items to gain the edge against the enemy. Do not buy Return Fire if you have Juggernaut. Recommendation: Return Fire or Scourge.
II
Aktiv
Schnelle Stiefel
Use this to do some Heavy Melee Cancels! After starting a heavy melee, activate Fleetfoot to cancel it! This will allow you to trick your opponent.
IV
Aktiv
Schattenwandel
Use it for a sneaky heavy melee hit on some unsuspecting enemies!
II
Aktiv
Schutzwache
If you want to Support an ally, this will help them survive more! |Upgrade into: Divine Barrier|
II
Aktiv
Feuererwiderung
You need to have Line of Sight for the deflect to work. Sell if you get Juggernaut. Very useful against gun-oriented characters like Haze, Drifter, Wraith and Vyper!
III
Aktiv
Heilungswelle
If you want to be more of a Support. Be the ally everyone wants to have in their team!
III
Aktiv
Rettungsstrahl
If you want to be more of a Support. You can pull an ally who is in The Cube (2).
III
Aktiv
Teleport-Stein
To engage or escape. Grants some nice bullet resistance! Use it vertically for even easier escapes.
IV
Aktiv
Unaufhaltsam
You cannot get stunned by parries while this is active! (Damage will still be negated) Consider it if enemies have a lot of CC.
IV
Aktiv
Koloss
A very powerful melee-oriented item! Consider it to survive more when going in.
IV
Aktiv
Geißel
Very efficient when going in! And makes you survive more against Spirit oriented enemies.
IV
Aktiv
Fokuslinse
Silence Wave but on a single target and with more damage.
IV
Aktiv
Wirbelnetz
Throw a SQUID from the DEEP. Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.
Healbane is the cheapest and can be triggered by dealing Spirit Damage! Decay can be easily cleansed. Recommendation: Healbane.
III
Giftige Kugeln
If you tend to use your gun a lot, this will help deal with tanky enemies.
IV
Verkrüppelnder Kopfschuss
If you want to help your team deal more damage.
II
Heilungsfluch
An easy to trigger anti-heal. Useful against anyone. This can be used against Victor.
IV
Inhibitor
A very underrated item. Useful if you wish to debuff your enemies.
III
Aktiv
Verfall
A decent anti-heal. Useful against Geist, Abrams, Mo&Krill, McGinnis and more. DO NOT USE AGAINST VICTOR.
These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Silence Wave, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.
II
Schwächender Kopfschuss
Lower bullet resistance means more melee damage. |Upgrade into: Crippling Headshot|
II
Durchdringende Kugeln
Stronger punches when initiating!
III
Aktiv
Kultopfer
Prioritize using this on a Tier 3 Neutral enemy to gain plenty of souls upon use.
III
Geschärftes Bajonett
More damage and a decent slow!
II
Verräterklinge
This works with Puddle Punch (3) but the enemy needs to not be looking at you. The angle of the Punch does not matter as long as they aren't looking at you. |Sell during Mid Game|
III
Hohlspitz-Kugeln
Some resist shredding, and damage but only when at high health.
III
Bleikugeln
More damage, and some debuff resist but mind the negative stats!
IV
Magische Sättigung
More damage with Splatter (1) and actives such as Cold Front or Arctic Blast.
IV
Raserei
Useful when facing Spirit oriented enemies, allowing you to survive more.
I
Sprintstiefel
Increase your sprint speed! |Upgrade into: Enduring Speed|
II
Stiefel des Dauerläufers
The slow resist is very useful when going in to melee.
II
Kampfweste
Sustain, survival, fire rate and damage! Keep as long as possible, then replace with better resistance.
II
Wappen des Zauberers
Survival, sustain, cooldown reduction and damage! Keep as long as possible, then replace with better resistance.
II
Heilverstärkung
More healing for Melee Lifesteal, Lifestrike and even the Cube (2).
II
Schwächungsreduzierer
Lowers the duration of Infernus' Burn, any form of stuns, silence, immobilize and more.
III
Seelenkraft
This means you don't have to go back to base to heal!
III
Aktiv
Metallhaut
Useful against Haze, Wraith, Vyper, Drifter and more. Can be paired with Return Fire!
III
Meisterhafte Ausdauer
More mobility!
IV
Schröpfende Kugeln
To deal with tanky enemies!
I
Magieschlag
Try to land Splatter (1) after using this! |Upgrade into: Spirit Snatch|
I
Aktiv
Rostiger Lauf
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.
II
Aktiv
Fluch der Langsamkeit
Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.
II
Reduzierte Kugelresistenz
If you want to shred their resistances even more!
III
Aktiv
Fluch der Entwaffnung
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.
III
Aktiv
Welle der Verstummung
Useful against: Calico, Doorman, Dynamo, Ivy, Kelvin, Geist, Lash, Paige, Pocket, Shiv, Sinclair, Victor and Yamato.
III
Aktiv
Niederschlag
Useful against: Vindicta, Grey Talon, Bebop, Seven, Haze, McGinnis, Lash, Victor, Warden and Vyper.
III
Pulsierende Pein
Consider Scourge instead but will help you farm, and deal more damage when in melee range.
IV
Aktiv
Fluch
Useful against: Anyone.
IV
Aktiv
Ätherischer Schleier
Useful against: Anyone, but especially Lash and Bebop.
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