Viscous ärgert seine Gegner durch geschicktes Ausweichen und den strategischen Einsatz von Heilung, sodass er auch den brutalsten Angriffen seiner Gegner standhalten kann.
Viscous ärgert seine Gegner durch geschicktes Ausweichen und den strategischen Einsatz von Heilung, sodass er auch den brutalsten Angriffen seiner Gegner standhalten kann.
Updated for 7/29 patch. Tankbuster is insane. I've
been getting Spirit Burn earlyish and it feels pretty
good.
Goo Ball and Splatter for damage, Cube and Puddle
Punch for utility.
Order is flexible
I
Mystische Explosion
Always first unless you NEED a regen item
I
Monster-Kugeln
You can swap for a survivability item, but the lane pressure here is excellent and it helps you farm
II
Arkane Verstärkung
Might be one of the best T2s on Viscous. Always for Goo Ball, often for Splatter, sometimes for the others
II
Wappen des Zauberers
Literally the best aspects of the old Spirit Armor and Enchanter's Barrier. Before Stamina is fine too
II
Imbue [E]
Abklingzeitraffer
Always last in this section. Makes it so Goo Ball is always up for your rotations
Up to 2
I
Heilende Kugel
Kind of a nice semi defensive item
I
Nahkampflebensraub
This has been my regen pick atm. If you buy, could be worth an early point in PP
I
Aktiv
Heilungsritus
If you're almost dead
You want all of these, and usually in this order
III
Pulsierende Pein
I've been rushing this and it's really nice. Helps you farm faster, and still works before Goo Ball T5
III
Aktiv
Teleport-Stein
If you don't build any extra T1s, you'll get this about 1600 souls after Goo Ball T5
III
Panzerschreck
Ok this item is insane now. Buy it before it gets nerfed. Built in scaling
II
Imbue [E]
Verlängerte Dauer
Always buy unless you're slot locked (I usually go for Kevlar instead)
1-2ish
II
Schwächungsreduzierer
Hard to find a game where this isn't good
II
Heilungsfluch
Easy to apply, and antiheal feels pretty mandatory still
II
Unterdrückung
Only got a minor nerf as compared to Return Fire. Not as good late though
II
Aktiv
Magieverlust
This might be the anti Spirit tech right now. Got a nice buff
No order. Buy as needed or swap
III
Überlegene Dauer
I get this most games -- 6% extra duration for Goo Ball, also nice for Cube. But make sure you buy this if you get Scourge
IV
Magiebrand
Now much easier to proc if you have Tankbuster. This is your item if you want to just do damage
IV
Aktiv
Phantomschlag
Always get if they have more than 1 of: Seven, Bebop, Lash, Vindicta, Gray Talon. Disarm is also very good against Haze, Infernus, Wraith, Vyper, Warden
IV
Aktiv
Geißel
So. Much. Damage. Also strong against Spirit comps. Harder if they have flyers though
1-2 or upgrade your T2s
III
Seelenkraft
Raw health goes really well with Goo Ball resists
III
Verstärkte Kugelrüstung
Beware of reductive scaling. But still really good
III
Verstärkte Magierüstung
Beware of reductive scaling. But still really good
III
Aktiv
Schwächungsentferner
Pretty much always a safe buy. Especially if you bought Debuff Reducer
III
Aktiv
Welle der Verstummung
If you've ever been silence waved you know how annoying this is
IV
Panzerrüstung
The classic anti M1 item
IV
Hexenpanzer
Love this item. Great versus Spirit heavy comps (but Scourge first usually)
IV
Rüstung des Weissagers
If you're TIGHT on slots you probably want this over Duration Extender because you're probably also getting shredded
IV
Aktiv
Unaufhaltsam
If you're getting silence or movement locked a lot. Also Dynamo
IV
Transzendente Abklingzeit
I don't buy this much. If you have 2-3 actives and a couple items with passive CDs it can be good, but otherwise it just doesn't feel worth it
IV
Aktiv
Fluch
Sometimes there's just one huge problem on their team
IV
Grenzenlose Magiekraft
Raw damage bump. Great for Viscous. Pairs nicely with Spirit Burn too
IV
Eskalierende Bloßstellung
If you already have Scourge and/or Spirit Burn this will make them HURT
IV
Aktiv
Magische Infusion
Smashing this can actually do a ton when you're in the middle of their team
1
2
1
1
2
5
5
1
2
5
2
5