Mit seiner wuchtigen Schrotflinte und schlanken Statur verlässt sich Pocket auf seine Fähigkeit, für kurze Zeit in seinen mystischen Koffer zu flüchten und sich mit seinem Fliegenden Mantel zu teleportieren, um brenzlige Begegnungen zu überleben.
Mit seiner wuchtigen Schrotflinte und schlanken Statur verlässt sich Pocket auf seine Fähigkeit, für kurze Zeit in seinen mystischen Koffer zu flüchten und sich mit seinem Fliegenden Mantel zu teleportieren, um brenzlige Begegnungen zu überleben.
- Always updated! There's no strict order, but each section should typically be completed before moving on to the next.
- Check back for changes as I'm always trying to improve the build, and message me in the Discord if you have any questions! @Gami
I
Aktiv
Heilungsritus
Emotional Support Healing Rite. Skippable if lane going well, but highly recommended. Sellable late.
I
Monster-Kugeln
More lane pressure and builds into Cultist later.
II
Aktiv
Kältefront
Your fifth ability, use it often!
II
Wappen des Zauberers
Really strong stats, especially when we start with negative spirit resist.
I
Zusätzliche Magiekraft
Scales all of your damage throughout the game. Sellable later.
III
Aktiv
Kultopfer
Buy when you start to roam and use it to steal T3 minions in the enemy jungle. Sellable for active space late if needed.
III
Aktiv
Raketenstiefel
Your main way of engaging, use it to stack Barrage and evaluate the fight.
IV
Transzendente Abklingzeit
We live and die by our cooldowns, so we want as much reduction as we can get. Also affects our multiple actives too.
Early Situational
II
Reaktiver Schild
Excellent into teams that frequently movement lock you.
II
Magieschild
Strong sustain against spirit heroes.
II
Kampfweste
Respectable bullet resist and boosts your own damage output.
III
Panzerschreck
"True" spirit damage means we can deal with high resist heroes.
IV
Magiebrand
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
III
Gegenzauber
Stop that right now!
III
Meisterhafte Ausdauer
More movement upgrades.
III
Größere Erweiterung
Extra range for when all that matters is hitting Affliction.
III
Überlegene Dauer
More ticks on Spirit Burn and Affliction.
Fourth Active Choice - Any time after Core
III
Aktiv
Teleport-Stein
Strong outplay potential and the bullet resist is useful too.
III
Aktiv
Welle der Verstummung
Makes Spirit Sap an area effect and adds CC for larger teamfights. Also consider Curse or Focus Lens.
IV
Aktiv
Unaufhaltsam
For when you're the main target in fights.
IV
Aktiv
Fluch
Shut down a single target.
IV
Aktiv
Ätherischer Schleier
Very short cycle time with Transcendant Cooldown.
+ Damage
I
Nahbereich
Great damage for the cost. Sellable later.
I
Magieschlag
Useful in a close range lane to get some bonus damage
II
Verbesserte Magiekraft
If you have the slots to be able to upgrade Extra Spirit rather than sell it.
II
Mystische Schwachstelle
Not quite as much shred as Spirit Sap, but can be applied to multiple people more easily.
III
Schnellschuss
Massive damage up close, great when paired with Arctic Blast.
III
Magische Einverleibung
Incredibly strong if you can land it.
IV
Grenzenlose Magiekraft
Unlimited money late game item.
+ Survival
IV
Rüstung des Weissagers
Massive barrier and the Ability Duration is also really useful.
IV
Zauberbrecher
Late game spirit burst counter.
+ Utility
II
Schwächungsreduzierer
Great against small CC, though typically just a stepping-stone to Unstoppable.
II
Unterdrückung
Surprisingly good base stats and a strong anti-meta item.
Components / Upgrades
I
Zusätzliche Ausdauer
Good boost to your movement.
I
Mystische Explosion
A small extra burst.
I
Imbue [E]
Mystische Erweiterung
More range on Affliction for cheap.
II
Imbue [E]
Abklingzeitraffer
Less Affliction downtime.
II
Imbue [E]
Verlängerte Dauer
A stepping stone to Superior Duration most of the time.
II
Aktiv
Magieverlust
Great resist shred for the cost. Upgrade into Silence Wave if the enemies are playing grouped.
III
Überlegene Abklingzeit
More abilities, more damage, more often.
IV
Aktiv
Arktische Explosion
Stun people in close range to land your abilities.
Items in these final two rows are situational. Use them to add to the core build if you find yourself lacking in a particular category.
1
2
1
2
1
2
5
1
2
5
5
5