
Durch die Manipulation der Zeit kann Paradox einen Gegner im direkten Kampf überlisten. Ihre Stärke liegt darin, ihre Gegner zum richtigen Zeitpunkt in eine wartende Impulsgranate, durch ihr Zeitfeld oder inmitten ihrer Teamkameraden zu befördern.
Durch die Manipulation der Zeit kann Paradox einen Gegner im direkten Kampf überlisten. Ihre Stärke liegt darin, ihre Gegner zum richtigen Zeitpunkt in eine wartende Impulsgranate, durch ihr Zeitfeld oder inmitten ihrer Teamkameraden zu befördern.
(Rank 3 para NA)
After meta shifts and echo shard nerf building for gun and debuffs is better than bomb build.
Guide Link:
https://statlocker.gg/guides/eternus-6-paradox-guide
youtube.com/@ImmajeanyusDL
Usually L -> R order, resto shot, extra regen and battle vest can be swapped for other iterms depending on the situation


I
Kopfschuss-Verstärker
Good early dmg, builds into headhunter


I
Heilende Kugel
Gives you alot of in combat sustain in and outside of lane. Buy monster rounds if you can't aim


I
Zusätzliche Regeneration
Paradox has base 1 regen so this fixes it, keeps you healthy in lane and lets you trade while healing unlike healing rite.


II
Hemmende Kugeln
Good damage T2 and the slow helps a lot for sticking onto people. Makes it easier to track people too.


II
Durchdringende Kugeln
Best T2 for weapon damage. Better than mystic because we're buiilding gun and mystic can miss.


II
Aktiv
Heilendes Amulett
Op item rn, 10% spirit res, ~400 hp heal and 4 stamina for 1600 is crazy. This + stamina mastery gives you 9 stamina bars lmao, basically enchanced stamina mastery for 4800.


I
Zusätzliche Ausdauer
Helps you chase and disengage better.


II
Kampfweste
Solid T2 for damage and defense. You can buy alot of other T2 greens over this depending on the game (Buy reactive over this if reactive is good)


III
Kopfjäger
Gives you aa ton of damage, in combat sustain and move speed. Easy to proc too. Gives you your 7.2k gun spike.


I
Widerstand
Good against viscous or against 2 melee heroes in lane. Replaces extra regen.


I
Sprintstiefel
Buy this if you have your 4.8k gun spike and was never poked out enough to warrant buying extra regen.


I
Monster-Kugeln
Buy over resto shot if you can't aim.


I
Nahbereich
Underrated item. This item is basically monster rounds but also works on enemies. You can buy this over resto shot against melee heroes in lane.
Sell Resto shot if slot locked (don't sell extra regen until you get spirit res or you'll lose your 7.2k vitality spike)


III
Hohlspitz-Kugeln
Massive damage increase, buy toxic over this if you need early antiheal or against multiple high HP heroes like mo and dynamo. Gives you your 9.6k gun spike


II
Aktiv
Fluch der Langsamkeit
Locks people down so they can't escape your bomb or swap. You can skip this if the enemy isn't mobile, or buy other purples like silence weave over this.


II
Reduzierte Kugelresistenz
Cheap stat efficent item for your gun damage. Makes you and your team do more gun damage to the target and is easy to proc.


III
Meisterhafte Ausdauer
Amazing item if your movement is half decent. IAD around the map and in fights and your good to go.


II
Schwächender Kopfschuss
You have a ton of weapon damage already so more shred scales your damage nicely.


IV
Verkrüppelnder Kopfschuss
Solid damage item, easy to proc, and helps your team kill people faster. Everyone has a billion HP and healing so you need this every game.


III
Verstärkte Magierüstung
Most teams have a ton of unavoidable spirit damage that can one shot you so this helps you live against that. Buy Dispel magic or counterspell over this if the situation calls for it


IV
Schröpfende Kugeln
Everyone has a 4k+ hp past 30 minutes, this helps you kill super tanks and gives you a ton of in combat sustain with headhunter.


III
Panzerschreck
Everyone has a billion hp late game, this helps with that. Easy to proc with carbine
These greens are bought over battle vest and spirit resilience situationally. Buy purples when you need more lockdown.


II
Reaktive Barriere
Keeps you alive in fights against high cc comps. The best T2 green in combination with resto locket if the enemy team can proc it. Gives you 10 stamina with locket and stam mastery.


III
Aktiv
Magie der Entzauberung
Buy against drifter mark, infernus burn, shiv knifes, vin stake, mirage mark, and multiple slowing hexes or other item cc


III
Gegenzauber
Best 3200 green in the game, negates many impactful abilities if you can react to them, for experts only


III
Aktiv
Teleport-Stein
Get out of jail free card, been liking this over stam mastery recently but choose what you prefer


II
Wappen des Zauberers
Buy this over healbane if they have alot of spirit (emblem + expansion + EE gives you enough spirit resist to skip spirit resiliance)


II
Stiefel des Dauerläufers
Underrated T2 on paradox


III
Aktiv
Metallhaut
Buy against fed haze/vyper


III
Aktiv
Welle der Verstummung
Buy over slowing hex if you can afford it after your 9.6k gun spike. Staggering this with wall silence is good.


III
Aktiv
Niederschlag
Buy over slowing hex if multiple people on the enemy team gets screwed by this.


III
Giftige Kugeln
Still good after the nerf, buy over hollow point if you need antiheal in the midgame.
Buy what you need. Sell Battle vest -> Opening rounds -> Slowing hex -> BSR for slots


IV
Transzendente Abklingzeit
Lower swap, siphon bullets, headhunter and resto locket cds is good.


IV
Inhibitor
Good item in general. Easy to proc. Better into heroes who dive in and heal alot like abrams, shiv, geist, victor etc.


IV
Aktiv
Verfluchtes Relikt
Buy when you're behind or if there's a fed carry that needs to get hate crimed.


IV
Verstummer
Good debuff over overe inhibitor against spirit heavy comps.


III
Überlegene Dauer
Not required for gun build but it's nice to have for carbine and item debuff duration.


IV
Zauberbrecher
Buy against lash, GT, sinclair etc


IV
Aktiv
Göttliche Barriere
Buy against pocket


III
Bleikugeln
You can buy this if slot locket, -14% stamina recovery doesn't matter when you have 9 stamina bars. You can buy this and debuff reducer against abrams and venator to parry them after their stuns.
Other buildable paradox items


III
Seelenkraft
This item feels great but it's not better than resto locket + another T2 green. Fortitude is good outside of combat but in combat resto locket + reactive barrier gives you way more survivability.


II
Mystische Kugel
Good item but not needed for gun build because it doesn't give any weapon damage and you don't build much spirit to scale the damage.


II
Zielfernrohr
Slightly worse than opening rounds


III
Imbue [E]
Ballistische Verzauberung
Not better that expansion imo, 10% spirit resist is amazing


III
Aktiv
Alchemie-Feuer
Not worth delaying echoewvshard for this but it's good after


II
Heilungsfluch
If i need early antiheal I grab toxic over this.


IV
Imbue [E]
Aktiv
Echo-Splitter
Bomb build doesn not feel good after the health bloat patch as well as the spirit power and range nerfs and echo shard cd nerf.


IV
Aktiv
Wirbelnetz
Can still buy this for multiswaps but it gets countered by dispel magic.


III
Aktiv
Verfall
Better than toxic if they don't buy dispel but that's unlikely


III
Aktiv
Fluch der Entwaffnung
Buy over hex if there's a fed m1 carry in the midgame.
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