Mit seiner wuchtigen Schrotflinte und schlanken Statur verlässt sich Pocket auf seine Fähigkeit, für kurze Zeit in seinen mystischen Koffer zu flüchten und sich mit seinem Fliegenden Mantel zu teleportieren, um brenzlige Begegnungen zu überleben.
Mit seiner wuchtigen Schrotflinte und schlanken Statur verlässt sich Pocket auf seine Fähigkeit, für kurze Zeit in seinen mystischen Koffer zu flüchten und sich mit seinem Fliegenden Mantel zu teleportieren, um brenzlige Begegnungen zu überleben.
- Always updated! There's no strict order, but each section should typically be completed before moving on to the next.
- Check back for changes as I'm always trying to improve the build, and message me in the Discord if you have any questions! @Gami
I
Aktiv
Heilungsritus
Emotional Support Healing Rite. Skippable if lane going well, but highly recommended. Sellable late.
II
Aktiv
Kältefront
Your fifth ability, use it often!
II
Wappen des Zauberers
Really strong stats, especially when we start with negative spirit resist.
I
Zusätzliche Magiekraft
Great damage for the cost, sellable later.
III
Aktiv
Kultopfer
Buy when you start to roam and use it to steal T3 minions in the enemy jungle. Sellable for E Shift late if needed.
III
Aktiv
Raketenstiefel
Your main way of engaging, use it to stack Barrage and evaluate the fight.
I
Zusätzliche Ausdauer
Good boost to your movement.
IV
Transzendente Abklingzeit
We live and die by our cooldowns, so we want as much reduction as we can. Also affects our multiple actives too.
Early Situational
II
Reaktiver Schild
Excellent into teams that frequently movement lock you.
II
Kampfweste
Respectable bullet resist and boosts your own damage output.
II
Aktiv
Magieverlust
Great resist shred for the cost. Upgrade into Silence Wave if the enemies are playing grouped.
III
Gegenzauber
Stop that right now!
IV
Magiebrand
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
IV
Rüstung des Weissagers
Massive barrier and the Ability Duration is also really useful.
III
Meisterhafte Ausdauer
More movement upgrades.
IV
Aktiv
Ätherischer Schleier
Very short cycle time with Transcendant Cooldown. Sell Cultist if needed.
IV
Grenzenlose Magiekraft
Unlimited money late game item.
IV
Aktiv
Arktische Explosion
Stun people in close range to land your abilities.
Typically pick one or two Early Situational items to get you through the laning phase. If the lane is going really well, you can skip them.
+ Damage
I
Nahbereich
Great damage for the cost. Sellable later.
I
Magieschlag
Useful in a close range lane to get some bonus damage
I
Mystische Explosion
A small extra burst.
III
Schnellschuss
Massive damage up close, great when paired with Arctic Blast.
III
Magische Einverleibung
Incredibly strong if you can land it.
+ Resist Shred
II
Mystische Schwachstelle
Not quite as much shred as Spirit Sap, but can be applied to multiple people more easily.
III
Aktiv
Welle der Verstummung
Makes Spirit Sap an area effect and adds CC for larger teamfights. Also consider Curse or Focus Lens.
III
Panzerschreck
"True" spirit damage means we can deal with high resist heroes.
+ Survival / Escape
II
Magieschild
Strong sustain against spirit heroes.
III
Aktiv
Teleport-Stein
Strong outplay potential, the extra bullet resist is also very valuable.
IV
Zauberbrecher
Late game spirit burst counter.
+ Utility
II
Unterdrückung
Surprisingly good base stats and a strong anti-meta item.
III
Größere Erweiterung
Extra range for when all that matters is hitting Affliction.
III
Überlegene Dauer
More ticks on Spirit Burn and Affliction.
IV
Aktiv
Fluch
Shut down a single target.
Components / Upgrades
I
Monster-Kugeln
More lane pressure and builds into Cultist later.
II
Imbue [E]
Abklingzeitraffer
Less Affliction downtime.
II
Verbesserte Magiekraft
If you have the slots to be able to upgrade Extra Spirit rather than sell it.
III
Überlegene Abklingzeit
More abilities, more damage, more often.
Items in these final two rows are situational. Use them to add to the core build if you find yourself lacking in a particular category.
1
2
1
2
1
2
5
1
2
5
5
5