
Mit seiner wuchtigen Schrotflinte und schlanken Statur verlässt sich Pocket auf seine Fähigkeit, für kurze Zeit in seinen mystischen Koffer zu flüchten und sich mit seinem Fliegenden Mantel zu teleportieren, um brenzlige Begegnungen zu überleben.
Mit seiner wuchtigen Schrotflinte und schlanken Statur verlässt sich Pocket auf seine Fähigkeit, für kurze Zeit in seinen mystischen Koffer zu flüchten und sich mit seinem Fliegenden Mantel zu teleportieren, um brenzlige Begegnungen zu überleben.
- Always updated and fully annotated! Experimental early Barrage rush!
- Check back for changes as I'm always trying to improve the build, especially just after a patch, and message me in the Discord if you have any questions! @Gami


I
Mystische Explosion
Essentially +50% Cloak damage in lane.


II
Aktiv
Kältefront
Your fifth ability, use it often!


II
Unterdrückung
Surprisingly good base stats and a strong anti-gun item.


I
Imbue [E]
Mystische Erweiterung
Makes hitting all four Barrage stacks nice and easy.


I
Aktiv
Heilungsritus
Emotional Support Healing Rite. Buy early if under pressure. Sellable late.


I
Zusätzliche Ausdauer
Good early upgrade to your movement.


III
Aktiv
Raketenstiefel
Your main way of engaging, use it to stack Barrage and evaluate the fight. Still good, but we need Cooldown earlier after the nerfs...
Lane Flex Buys


I
Monster-Kugeln
If you need to farm faster or are struggling in lane.


II
Kommando-Kugeln
Bonus DPS for farming and trading.


II
Verbesserte Magiekraft
Adds more damage to every part of our combo.


II
Wappen des Zauberers
Strong passive, especially when we start with negative spirit resist.


II
Experimentelles Magazin
Testing Zone! - Swap for Swift Striker if you don't believe in the sauce.


III
Aktiv
Alchemie-Feuer
Massive bullet resist reduction, also reduces spirit resist, since we have Mystic Vuln. A real teamfight winner if played right.


IV
Transzendente Abklingzeit
We have four actives so this gives us a ton of value.


III
Meisterhafte Ausdauer
More movement upgrades.


III
Größere Erweiterung
Extra range for those mid-game teamfights.


III
Panzerschreck
"True" spirit damage means we can deal with high resist heroes.
Items in the last two rows are situational, use them to add to your core build if you feel you're lacking in a particular category.
+ Damage


II
Mystische Schwachstelle
Easy to apply resist shred. Spirit Resist is also useful.


III
Aktiv
Kultopfer
I dislike this item, but it's just too good for farm and tempo early...


III
Schnellschuss
Big burst damage and gun investment.


III
Pulsierende Pein
Tick Tick Tick.


IV
Grenzenlose Magiekraft
Scales our damage by a huge amount.


IV
Magiebrand
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
+ Escape


III
Aktiv
Teleport-Stein
Get out of there fast. An alternative to Debuff Remover.


III
Aktiv
Schwächungsentferner
Anti Focus Lens / Capacitor tech.
+ Components


II
Imbue [E]
Abklingzeitraffer
Less Affliction downtime.


III
Überlegene Abklingzeit
More abilities, more damage, more often.


IV
Aktiv
Arktische Explosion
Stun people in close range to land your abilities and keep them in range.
+ Utility


II
Imbue [E]
Verlängerte Dauer
For when your best use is an Affliction debuff machine.


III
Aktiv
Fluch der Entwaffnung
With gun appearing more and more, this stops them pressing their button.


III
Überlegene Dauer
More ticks, more damage, more debuff.


IV
Aktiv
Phantomschlag
For when you want to disarm them, but look cool doing it.


IV
Aktiv
Fluch
Shut down a single target.


IV
Aktiv
Fokuslinse
Damage amp and silence on a very short cooldown.
+ Survival


II
Reaktive Barriere
Great against lockdown CC, especially with Stamina Mastery.


II
Magieschild
Still good even after the nerfs.


IV
Panzerrüstung
Good against heavy on-hit teams.


IV
Zauberbrecher
Big late game anti-burst item.
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