
Mit seiner wuchtigen Schrotflinte und schlanken Statur verlässt sich Pocket auf seine Fähigkeit, für kurze Zeit in seinen mystischen Koffer zu flüchten und sich mit seinem Fliegenden Mantel zu teleportieren, um brenzlige Begegnungen zu überleben.
Mit seiner wuchtigen Schrotflinte und schlanken Statur verlässt sich Pocket auf seine Fähigkeit, für kurze Zeit in seinen mystischen Koffer zu flüchten und sich mit seinem Fliegenden Mantel zu teleportieren, um brenzlige Begegnungen zu überleben.
- Always updated and fully annotated!
- Check back for changes as I'm always trying to improve the build, especially just after a patch, and message me in the Discord if you have any questions! @Gami


I
Aktiv
Heilungsritus
Emotional Support Healing Rite. Buy when low.


II
Aktiv
Kältefront
Your fifth ability, use it often!


III
Aktiv
Kultopfer
Tempo item for destroying the jungle and early ability range. Sell late.


III
Pulsierende Pein
Gives us sustained damage for chasing down kills and incredibly fast jungle clear.


II
Kinetischer Spurt
Gun investment, while giving us stamina.


II
Heilungsfluch
Helps 1v1 sustain characters before our ult is levelled up. Sellable after Affliction T2 or Spirit Burn.


III
Aktiv
Raketenstiefel
Your main way of engaging, use it to stack Barrage and evaluate the fight. Still good after the nerfs.
Early / Lane Situational


I
Veredeln
Mystische Erweiterung
Makes hitting Affliction easy.


II
Reaktive Barriere
Great into stun lanes like Bebop, Abrams or Haze.


II
Magieschild
Great into burst lanes like Mina, Yamato or Talon.


II
Verbesserte Magiekraft
Cheap damage an all of your abilities.


II
Mystische Schwachstelle
Easy to apply resist shred. 8% Spirit Resist is also useful.


III
Größere Erweiterung
Extra range for those late-game teamfights.


IV
Transzendente Abklingzeit
We usually get four actives so this gives us a ton of value.


III
Meisterhafte Ausdauer
More movement upgrades.


IV
Aktiv
Geißel
Fun item! Go dive in and cause chaos!


III
Überlegene Dauer
More ticks, more damage, more debuff.


IV
Magiebrand
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
Build is left to right, unless otherwise stated - Items in the last two rows are situational. Use them to add to the core build if you feel you're lacking in a particular area.
+ Damage


II
Kommando-Kugeln
My personal 1600 gun preference, but you can slot in basically anything here.


II
Arkane Verstärkung
Loads of strong stats if you proc if before engaging. Sellable late.


III
Aktiv
Alchemie-Feuer
Massive bullet resist reduction, also applies all our spirit damage debuffs . A real teamfight winner if played right.


III
Panzerschreck
"True" spirit damage means we can deal with high resist heroes.


IV
Aktiv
Schattenwandel
Tons of stats and the rotate ability is really useful.


IV
Zauberschütze
BANG! BANG! BANG! BANG!
+ Survival


I
Widerstand
If your lane is super punch heavy.


III
Gegenzauber
Stop That Right Now!


IV
Rüstung des Weissagers
Big barrier for surviving chaotic late game fights.


IV
Panzerrüstung
Good against heavy on-hit teams.


IV
Zauberbrecher
Big late game anti-burst item.
Slotlock


IV
Aktiv
Arktische Explosion
Stun people in close range to land your abilities and keep them in Alch Fire.


IV
Eskalierende Bloßstellung
Unlimited money late game item. Get basically everything before this.
+ Debuff


II
Unterdrückung
Surprisingly good base stats and a strong anti-gun item. Good if you're against a ton of fire rate characters.


III
Aktiv
Fluch der Entwaffnung
With gun appearing more and more, this stops them pressing their button.


IV
Aktiv
Phantomschlag
For when you need to disarm / knockdown, but also want to aura farm.


IV
Aktiv
Fluch
Shut down a single target.
+ Escape


II
Schwächungsreduzierer
Good for minor stuns and debuffs if you don't have any active slots.


III
Aktiv
Schwächungsentferner
Anti Focus Lens / Capacitor tech.


III
Aktiv
Teleport-Stein
Get out of there fast. An alternative to Debuff Remover.


IV
Unsterblichkeit
For when you just need a tiny bit more time. Great if Mo, Wraith or Dynamo are a problem.


IV
Aktiv
Unaufhaltsam
For when you need to deal with late-game chaos.
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