Mit seiner wuchtigen Schrotflinte und schlanken Statur verlässt sich Pocket auf seine Fähigkeit, für kurze Zeit in seinen mystischen Koffer zu flüchten und sich mit seinem Fliegenden Mantel zu teleportieren, um brenzlige Begegnungen zu überleben.
Mit seiner wuchtigen Schrotflinte und schlanken Statur verlässt sich Pocket auf seine Fähigkeit, für kurze Zeit in seinen mystischen Koffer zu flüchten und sich mit seinem Fliegenden Mantel zu teleportieren, um brenzlige Begegnungen zu überleben.
Always updated - now with full annotations!
Welcome back, Double Barrier Pocket.
Majority left-to-right - Hybrid Burst playstyle.
II
Aktiv
Kältefront
Your fifth ability, use it often!
III
Schnellschuss
A strong addition to our burst damage
I
Zusätzliche Ausdauer
Good boost to your movement.
II
Veredeln
Abklingzeitraffer
Less Affliction downtime is always good.
III
Überlegene Abklingzeit
More abilities, more damage, more escape.
I
Aktiv
Heilungsritus
Emotional Support Healing Rite.
II
Reaktiver Schild
Excellent into teams that frequently movement lock you.
II
Magieschild
Strong sustain against Spirit heroes.
II
Waffenschild
Strong sustain against Gun heroes. Not quite as versatile as Reactive or Spirit.
IV
Aktiv
Arktische Explosion
For extra damage and a small stun. Use it first to am the rest of your combo.
IV
Transzendente Abklingzeit
Reduces your cooldowns further, and puts your barriers on a very short cycle.
III
Meisterhafte Ausdauer
More movement upgrades.
IV
Aktiv
Fokuslinse
Excellent paired with Express Shot and Arctic Blast. Really forces through damage on your full combo.
IV
Magiebrand
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
IV
Verkrüppelnder Kopfschuss
All-in-one solution to Resist problems.
Pick one Early Survival in lane and then another later if needed.
+ Damage
I
Bajonett
Good damage in lane. Sellable later.
II
Kinetischer Spurt
Great fire rate boost and not much investment from Extra Stam.
III
Feuerstoß
Very cost-efficient fire rate boost.
III
Magische Einverleibung
One of the best Spirit Resist shredders for the cost.
+ Survival
II
Wappen des Zauberers
A useful consideration in the mid game if you don't like the playstyle of barriers.
III
Verstärkte Kugelrüstung
Good if the enemy team is particularly Gun heavy.
III
Verstärkte Magierüstung
Good if the enemy team is particularly Spirit heavy.
IV
Zauberbrecher
Late game Spirit counter. Barriers sellable.
IV
Aktiv
Ätherischer Schleier
Very short cycle time with Transcendant Cooldown. Barriers sellable if you need slots.
+ Escape
II
Schwächungsreduzierer
For avoiding minor stuns and debuffs
III
Aktiv
Schwächungsentferner
Useful for non-stun debuffs like Infernus Afterburn or Mirage Mark.
III
Aktiv
Teleport-Stein
Good escape, the extra bullet resist is also very valuable.
IV
Aktiv
Unaufhaltsam
Your late game answer to all crowd-control effects.
+ Affliction
I
Veredeln
Mystische Erweiterung
If you need more range on Affliction.
III
Größere Erweiterung
When teamfights get big late game, this allows you to hit everyone with Affliction
IV
Aktiv
Auffrischer
For when one ult just isn't enough
+ Utility
II
Unterdrückung
Surprisingly good base stats and a strong anti-meta item.
III
Aktiv
Kultopfer
Lots of good stats, but needs Transcendent Cooldown to be worth it.
IV
Aktiv
Fluch
If you need to shut down a single carry
1
2
1
2
1
2
5
1
2
5
5