Mit seiner wuchtigen Schrotflinte und schlanken Statur verlässt sich Pocket auf seine Fähigkeit, für kurze Zeit in seinen mystischen Koffer zu flüchten und sich mit seinem Fliegenden Mantel zu teleportieren, um brenzlige Begegnungen zu überleben.
Mit seiner wuchtigen Schrotflinte und schlanken Statur verlässt sich Pocket auf seine Fähigkeit, für kurze Zeit in seinen mystischen Koffer zu flüchten und sich mit seinem Fliegenden Mantel zu teleportieren, um brenzlige Begegnungen zu überleben.
- Always updated! Hybrid Burst playstyle. Now with full annotations! There's no strict order, but each section should typically be completed before moving on to the next.
- Check back for changes as I'm always trying to improve the build, and message me in the Discord if you have any questions! @Gami
I
Aktiv
Heilungsritus
Emotional Support Healing Rite. Skippable if lane going well, but highly recommended.
I
Monster-Kugeln
Good lane pressure and builds into Cultist later.
II
Aktiv
Kältefront
Your fifth ability, use it often!
I
Magieschlag
Nice damage burst in lane and good resist shred for the cost.
III
Aktiv
Raketenstiefel
Your main way of engaging, use it to stack Barrage and evaluate the fight.
I
Zusätzliche Ausdauer
Good boost to your movement.
III
Aktiv
Kultopfer
Lots of good stats! Use it to steal T3 minions in the enemy jungle.
Early Situational
II
Wappen des Zauberers
Really strong stats, especially when we start with negative spirit resist.
II
Reaktiver Schild
Excellent into teams that frequently movement lock you.
II
Magieschild
Strong sustain against Spirit heroes.
II
Waffenschild
Strong sustain against Gun heroes. Not quite as versatile as Reactive or Spirit.
II
Aktiv
Magieverlust
Builds into Silence Wave. Good for assassinating single targets.
IV
Transzendente Abklingzeit
Reduces your cooldowns further. Also affects your four active items now.
III
Meisterhafte Ausdauer
More movement upgrades.
III
Magische Einverleibung
For even more spirit shred if you can get in close.
III
Aktiv
Welle der Verstummung
Makes Spirit Sap an area effect and adds CC for larger teamfights.
IV
Aktiv
Arktische Explosion
The stun works well with Spirit Snatch and Mystic Shot if you enjoy that playstyle.
III
Gegenzauber
Stop that right now!
Typically pick one or two Early Situational items to get you through the laning phase. If the lane is going really well, you can skip them.
+ Damage
II
Mystische Kugel
Good poke from range. Something that Pocket lacks, typically.
III
Aktiv
Alchemie-Feuer
Surprisingly strong if you can force people to play grouped.
III
Schnellschuss
Solid burst damage as people start to get tanky. Helps our Weapon investment as we can't one-shot people as easily.
III
Panzerschreck
"True" spirit damage means we can deal with high resist heroes.
IV
Magiebrand
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
IV
Aktiv
Geißel
Great if you can get in close and need to deal with tanks.
+ Utility
II
Unterdrückung
Surprisingly good base stats and a strong anti-meta item.
IV
Aktiv
Fluch
If you have problems with a single fed carry. Buy instead of SIlence Wave.
IV
Aktiv
Fokuslinse
Curse alternative for when damage is more important than Disarm. Buy instead of Silence Wave.
Components
II
Imbue [E]
Abklingzeitraffer
Less Affliction downtime is always good.
III
Überlegene Abklingzeit
More abilities, more damage, more escape.
+ Escape
II
Schwächungsreduzierer
For avoiding minor stuns and debuffs
III
Aktiv
Schwächungsentferner
Useful for non-stun debuffs like Infernus Afterburn or Mirage Mark.
III
Aktiv
Teleport-Stein
Good escape, the extra bullet resist is also very valuable.
IV
Aktiv
Unaufhaltsam
Your late game answer to all crowd-control effects.
+ Survival
III
Verstärkte Kugelrüstung
Useful against characters with actual gun damage, rather than on-hit effects.
IV
Panzerrüstung
Late game fire-rate debuff-stack counter.
IV
Zauberbrecher
Late game spirit burst counter.
IV
Aktiv
Ätherischer Schleier
Very short cycle time with Transcendant Cooldown.
Items in these final two rows are situational. Use them to add to the core build if you find yourself lacking in a particular category.
1
2
1
2
1
2
5
1
2
5
5
5