Mit seiner wuchtigen Schrotflinte und schlanken Statur verlässt sich Pocket auf seine Fähigkeit, für kurze Zeit in seinen mystischen Koffer zu flüchten und sich mit seinem Fliegenden Mantel zu teleportieren, um brenzlige Begegnungen zu überleben.
Mit seiner wuchtigen Schrotflinte und schlanken Statur verlässt sich Pocket auf seine Fähigkeit, für kurze Zeit in seinen mystischen Koffer zu flüchten und sich mit seinem Fliegenden Mantel zu teleportieren, um brenzlige Begegnungen zu überleben.
- Always updated! Hybrid Burst playstyle. Now with full annotations! There's no strict order, but each section should typically be completed before moving on to the next.
- Check back for changes as I'm always trying to improve the build, and message me in the Discord if you have any questions! @Gami
I
Monster-Kugeln
Good lane pressure and builds into Cultist later.
I
Aktiv
Heilungsritus
Emotional Support Healing Rite. Skippable if lane going well, but highly recommended. You can get so much passive healing throughout the match.
II
Aktiv
Kältefront
Your fifth ability, use it often!
II
Mystische Kugel
Good poke from range. Something that Pocket lacks, typically.
I
Zusätzliche Ausdauer
Good boost to your movement.
III
Aktiv
Raketenstiefel
Your main way of engaging, use it to stack barrage and evaluate the fight.
III
Aktiv
Kultopfer
Lots of good stats, but needs Transcendent Cooldown to be worth it.
IV
Transzendente Abklingzeit
Reduces your cooldowns further. Most important for Cultist Sacrifice.
Early Situational
II
Wappen des Zauberers
Really strong stats, especially when we start with negative spirit resist.
II
Reaktiver Schild
Excellent into teams that frequently movement lock you.
II
Magieschild
Strong sustain against Spirit heroes.
III
Gegenzauber
Stop that right now!
III
Meisterhafte Ausdauer
More movement upgrades.
III
Panzerschreck
"True" spirit damage means we can deal with high resist heroes.
IV
Magiebrand
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
IV
Grenzenlose Magiekraft
As much as I hate this item, it really helps proc Spirit Burn late game.
IV
Aktiv
Arktische Explosion
The stun is strong with Express Shot and Mystic Shot if you enjoy that playstyle.
IV
Aktiv
Fluch
If you have problems with a single fed carry.
Typically pick one early situational to get you through the laning phase. If the lane is going really well, you can skip them.
+ Damage
I
Mystische Explosion
Small damage boost for exploding people in lane.
III
Schnellschuss
A strong addition to our burst damage
III
Magische Einverleibung
For even more spirit shred if you can get in close.
IV
Verkrüppelnder Kopfschuss
All-in-one solution to resist problems.
+ Escape
II
Schwächungsreduzierer
For avoiding minor stuns and debuffs
III
Aktiv
Schwächungsentferner
Useful for non-stun debuffs like Infernus Afterburn or Mirage Mark.
III
Aktiv
Teleport-Stein
Good escape, the extra bullet resist is also very valuable.
IV
Aktiv
Unaufhaltsam
Your late game answer to all crowd-control effects.
Items in these final two rows are situational. Use them to add to the core build if you find yourself lacking in a particular category, or not enjoying the playstyle of a certain item.
+ Survival
II
Unterdrückung
Surprisingly good base stats and a strong anti-meta item.
II
Aktiv
Heilendes Amulett
Good for a burst of health and stamina, but at the cost of an active slot.
II
Waffenschild
Strong sustain against Gun heroes. Not quite as versatile as Reactive or Spirit.
IV
Panzerrüstung
Late game Gun counter. Barriers sellable.
IV
Zauberbrecher
Late game Spirit counter. Barriers sellable.
IV
Aktiv
Ätherischer Schleier
Very short cycle time with Transcendant Cooldown. Barriers sellable if tight on slots.
+ Utility
I
Imbue [E]
Mystische Erweiterung
If you need more range on Affliction.
II
Imbue [E]
Abklingzeitraffer
Less Affliction downtime is always good.
III
Größere Erweiterung
When teamfights get big late game, this allows you to hit everyone with Affliction
III
Überlegene Abklingzeit
More abilities, more damage, more escape.
IV
Aktiv
Auffrischer
For when one ult just isn't enough
1
2
1
2
1
2
5
1
2
5
5
5