
Mit seiner wuchtigen Schrotflinte und schlanken Statur verlässt sich Pocket auf seine Fähigkeit, für kurze Zeit in seinen mystischen Koffer zu flüchten und sich mit seinem Fliegenden Mantel zu teleportieren, um brenzlige Begegnungen zu überleben.
Mit seiner wuchtigen Schrotflinte und schlanken Statur verlässt sich Pocket auf seine Fähigkeit, für kurze Zeit in seinen mystischen Koffer zu flüchten und sich mit seinem Fliegenden Mantel zu teleportieren, um brenzlige Begegnungen zu überleben.
Now fully annotated!
@NatanDeadlock on YT
Roughly Left to Right


I
Monster-Kugeln
Helps with clearing troopers, builds into Cultist


I
Mystische Explosion
Some extra burst, builds into Tankbuster


II
Aktiv
Kältefront
Some extra burst and waveclear


II
Wappen des Zauberers
Cancels out Pocket's -15% spirit resist, and gives good stats


III
Aktiv
Kultopfer
Buy around 8 minutes and try to eat one of the enemy's T3 camps


III
Aktiv
Raketenstiefel
Might be better to buy a bit later now, have to see


II
Mystische Kugel
We want to get to 4.8k Gun Investment with Mystic Shot + Cultist


I
Aktiv
Heilungsritus
Best healing item for Pocket, keeps you healthy throughout the lane and mid game


I
Heilende Kugel
Some extra healing if needed


II
Kinetischer Spurt
Alternative for Mystic Shot


II
Heilungsfluch
VS heavy healing lanes/teams
Roughly Left to Right, Top Row First


II
Veredeln
Abklingzeitraffer
Builds into Superior CD


III
Überlegene Abklingzeit
More cooldowns


II
Aktiv
Magieverlust
Amps your damage


IV
Transzendente Abklingzeit
Reduces CD on all your active items, Cultist now has near 100% uptime


I
Zusätzliche Ausdauer
Some extra mobility, builds into Stamina Mastery


III
Panzerschreck
This item generally does good damage for me, can swap it out for Spirit Snatch or buy it later


III
Meisterhafte Ausdauer
OP mobility, makes you really hard to catch with Maj leap and low CDs on Satchel/Cloak


III
Größere Erweiterung
Bigger abilities :D


II
Magielebensraub
Nice replacement for Healing Rite at this point


IV
Aktiv
Arktische Explosion
More burst


III
Gegenzauber
Parry that shit


III
Aktiv
Teleport-Stein
More mobility


III
Magische Einverleibung
Really good mid game, but can be tricky to use. Try to get a light melee in before your combo, but after is fine as well


III
Geschärftes Bajonett
If you bought Close Quarters early, have slots and want some extra gun damage


II
Magieschild
Pretty much always good


II
Waffenschild
Good vs Weapon heavy teams


II
Reaktive Barriere
Good vs Lots of Hard CC


IV
Rüstung des Weissagers
Fat barrier when you ult and some Duration


III
Aktiv
Schwächungsentferner
If people spam Slowing Hex / Focus Lens or just in general vs a ton of debuffs


IV
Zauberbrecher
VS Spirit Burst heavy comps


IV
Unsterblichkeit
Really good if you need to survive to carry, pretty much must buy vs Mo and Krill late game


IV
Aktiv
Phantomschlag
Late game replacement for Cultist against flying heroes or M1 carries


IV
Aderlasser
If you're rich


IV
Aktiv
Fluch
Late game replacement for Cultist if you need to shut someone down


IV
Aktiv
Ätherischer Schleier
Should make you pretty much immortal


IV
Aktiv
Auffrischer
If you need to clutch up the game with 2 ults


IV
Grenzenlose Magiekraft
If you have slots and souls and you just want more damage


IV
Magiebrand
Can skip if the enemy team barely has any Healing, eshift or curse instead are really good


IV
Aktiv
Fokuslinse
Maj Leap > Barrage > Focus Lens > Combo > Dead


III
Überlegene Dauer
Longer ult, longer damage amp
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