Mit seiner wuchtigen Schrotflinte und schlanken Statur verlässt sich Pocket auf seine Fähigkeit, für kurze Zeit in seinen mystischen Koffer zu flüchten und sich mit seinem Fliegenden Mantel zu teleportieren, um brenzlige Begegnungen zu überleben.
Mit seiner wuchtigen Schrotflinte und schlanken Statur verlässt sich Pocket auf seine Fähigkeit, für kurze Zeit in seinen mystischen Koffer zu flüchten und sich mit seinem Fliegenden Mantel zu teleportieren, um brenzlige Begegnungen zu überleben.
Now fully annotated!
@NatanDeadlock on YT
Roughly Left to Right
I
Monster-Kugeln
Helps with clearing troopers, builds into Cultist
I
Aktiv
Heilungsritus
Best healing item for Pocket, keeps you healthy throughout the lane and mid game
II
Aktiv
Kältefront
Some extra burst and waveclear
I
Mystische Explosion
Some extra burst, builds into Tankbuster
II
Wappen des Zauberers
Cancels out Pocket's -15% spirit resist, and gives good stats
III
Aktiv
Raketenstiefel
Might be better to buy a bit later now, have to see
III
Aktiv
Kultopfer
Buy around 8 minutes and try to eat one of the enemy's T3 camps
I
Heilende Kugel
Some extra healing if needed
I
Nahbereich
Good in fistfight lanes, melee resist and more gun dmg
Roughly Left to Right, Top Row First
II
Veredeln
Abklingzeitraffer
Builds into Superior CD
III
Überlegene Abklingzeit
More cooldowns
IV
Transzendente Abklingzeit
Reduces CD on all your active items, Cultist now has near 100% uptime
I
Zusätzliche Ausdauer
Some extra mobility, builds into Stamina Mastery
III
Panzerschreck
This item generally does good damage for me, can swap it out for Spirit Snatch or buy it later
IV
Magiebrand
Can skip if the enemy team barely has any Healing
III
Meisterhafte Ausdauer
OP mobility, makes you really hard to catch with Maj leap and low CDs on Satchel/Cloak
II
Magielebensraub
Nice replacement for Healing Rite at this point
IV
Aktiv
Ätherischer Schleier
Should make you pretty much immortal
IV
Aktiv
Arktische Explosion
More burst
III
Magische Einverleibung
Really good mid game, but can be tricky to use. Try to get a light melee in before your combo, but after is fine as well
III
Aktiv
Welle der Verstummung
Solid against caster comps
III
Gegenzauber
Parry that shit
III
Aktiv
Teleport-Stein
More mobility
IV
Rüstung des Weissagers
Fat barrier when you ult and some Duration
IV
Aderlasser
If you're rich
IV
Unsterblichkeit
Really good if you need to survive to carry, pretty much must buy vs Mo and Krill late game
IV
Zauberbrecher
VS Spirit Burst heavy comps
IV
Aktiv
Phantomschlag
Late game replacement for Cultist against flying heroes or M1 carries
IV
Aktiv
Auffrischer
If you need to clutch up the game with 2 ults
IV
Aktiv
Fluch
Late game replacement for Cultist if you need to shut down someone
IV
Grenzenlose Magiekraft
If you have slots and souls and you just want more damage
III
Überlegene Dauer
Longer ult, longer damage amp
III
Größere Erweiterung
Bigger abilities :D
III
Geschärftes Bajonett
If you bought Close Quarters early, have slots and want some extra gun damage
1
2
1
2
1
2
5
1
2
5
5
5