Für McGinnis ist eine präzise Positionierung von entscheidender Bedeutung, wenn sie Gegner mit einem Raketenhagel überzieht oder diese mit ihrer Mauer strategisch voneinander trennt. Sie hält ihr Team am Leben und hilft beim Verschanzen, was eine Belagerung für die Angreifer zu einem äußerst mühsamen Unterfangen macht.
Für McGinnis ist eine präzise Positionierung von entscheidender Bedeutung, wenn sie Gegner mit einem Raketenhagel überzieht oder diese mit ihrer Mauer strategisch voneinander trennt. Sie hält ihr Team am Leben und hilft beim Verschanzen, was eine Belagerung für die Angreifer zu einem äußerst mühsamen Unterfangen macht.
Build by: Elendilli Twitch.tv/Elendilli
This build uses everything Mcginnis has to offer from Gun,
Turrets, Movement, Heal, Support, Ult, Utility. After months
of testing and trying to make Mcginnis work, this is the best
and the greatest Mcginnis build I have created.
Buy Enchanters Emblem & skip Heroic temporarily if vs heavy spirit lane. Buy Cultist ASAP at +8 min.
I
Monster-Kugeln
Shove out lanes / Passive regen / Upgrade to Cultist.
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Unterdrückung
Enemies who are walled off (must take wall spirit damage) or are hit by a turret will have their firerate significantly reduced and won't be able to effectively trade when caught.
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Aktiv
Heroische Aura
RUSH THIS 2nd ITEM AFTER MONSTER ROUNDS. Bullet resist aura for yourself and teammates. Turrets & allies shoot faster when activated. Buy Enchanters Emblem vs heavy spirit lanes.
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Zusätzliche Aufladung
Two turret charges. Buying this early means you want to force push guardians w/ turret+heal. Outnumbering enemies 3 to 2 helps a lot.
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Aktiv
Kultopfer
Buy around ~8 minutes and consume the red camp. Gives us Ability range for turrets & heal (15%) and health later on (scales w/ boons). EAT THE RED NEUTRALS.
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Erweitertes Magazin
Extra ammo. Very efficient 800.
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Aktiv
Schnelle Stiefel
Amazing mobility paired with Heroic Aura. Become a racecar with bullet resist. Move faster during ultimate with Active 40% Slow resist.
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Riesiges Magazin
Necessary for all the fire rate that we will have from Cultist, Heroic, Healing Tempo etc... Ammo runs out too quick otherwise.
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Seelenkraft
Become very tanky and very fast combined with our other movespeed items and also save heal for teammates thanks to Fortitude passive.
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Zusätzliche Regeneration
BUY RESTO SHOT IN LANE IF YOU DON'T NEED REGEN. WE USE IT LATER ANYWAY. Lane regen. Turns into Healing Booster for Healing Tempo later.
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Wappen des Zauberers
Buy during laning phase instead of Heroic Aura 2nd if enemy has heavy spirit damage. If over 65% health, longer heal duration and CDR.
Buy Restoritive Shot (800) in lane for permanent Healing Tempo.
II
Verräterklinge
Backstabber is currently better than Slowing Bullets because of the raw spirit damage on low cd, bullet shred, movespeed AND wallhack. You can buy this during laning phase to pressure harder.
II
Stiefel des Dauerläufers
The movespeed provided by this item is very crucial not to mention slow resist which also makes us move fast. You even move faster during ult.
IV
Aktiv
Fokuslinse
Long duration silence is perfect for pressuring or just running down your target if they don't have Debuff Remover or allied Divine Barrier.
III
Schnelle Aufladung
More turrets. Shit out turrets to make the fight more chaotic before gunning down players. Turrets do VERY GOOD damage and are VERY annoying. Sometimes u gotta spread em out though.
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Heilverstärkung
Buy before Healing Tempo since it makes our heal go from 3% to 3.6%.
IV
Heilungstempo
Amazing buffs for your team and yourself. Restorative Shot will keep up healing tempo PERMANENTLY so we want to pair these together for a long time (Mystic regen works too but via turret only).
I
Mystische Regeneration
Buy this after Healing Tempo for PERMANENT uptime on HEALING TEMPO when your turrets hit enemies even across the map. Alternatively, Restorative Shot works too. SELL BACKSTABBER B4 THIS.
IV
Glaskanone
Will almost double our DPS late game when we have all our Mid Late items and 15-20 BOONS. The health loss amount isn't that much considering the mobility we have & dmg we get in return.
IV
Inhibitor
Very good item. Reduces all damage output & heal from targets & thanks to our massive ammo and mobility, we can constantly reapply Inhibitor.
II
Imbue [E]
Abklingzeitraffer
Turrets cooldown faster. Useful when defending from pushes and need more turrets. Cheap option compared to Superior CD because turrets are the main CDR we care about.
IV
Transzendente Abklingzeit
Everything coolsdown faster. Mainly Fleetfoot and Heroic aura for items and ability cooldowns for late game combine when low on slots.
I
Heilende Kugel
If you bought this in lane, you can keep this ALL GAME for PERMANENT uptime on HEALING TEMPO as long as your gun hits any enemy. Alternatively, Mystic Regen works by turrets. SELL BACKSTABBER B4 THIS.
I
Zusätzliche Lebenspunkte
Very good health gain. Upgrades into Fortitude right after. Buy this item after Enchanter's Emblem if you're vs two spirit heavy laners.
III
Aktiv
Schwächungsentferner
Main reason to buy: Spirit burn. Sometimes you need to buy even more time for your allies so buy this to stall the enemy and remove debuffs.
III
Gegenzauber
For lash ult, Infernus ult, Holliday ult (usually used after barrel), Geist ult, Paradox ult (after carbine usually), Seven stun, Pocket ult, Shiv ult, Wraith ult, Vyper venom
IV
Unsterblichkeit
Buy against enemies that always burst you down or if you always get Black Holed by Dynamo or Lash ultied and need an opportunity to cast all your spells & try to escape.
IV
Panzerrüstung
Buy when m1 Heroes are giving you difficulty and want to tank up against them. Even better vs Heroes that have secondary effects (Like Haze passive).
IV
Moloch
Buy when you plan to tank up and absorb damage.
II
Hemmende Kugeln
Gun damage applies slow. Works well with Mystic Slow applied by Turrets + innate slow on turrets.
III
Aktiv
Bluttribut
SUPER STRONG ITEM TO GUN DOWN OPPONENTS AND PREVENT DEBUFFS OR LONG STUNS (MO AND K, HOLLIDAY ULTS, POCKET ULT DURATION)...
III
Feuerstoß
Buy if you are ahead and want to shoot, move and slide (ult sliding) even faster.
III
Tesla-Kugeln
Mainly bought to macro, farm faster & apply debuffs later. Farms waves/camps extremely fast if you know how to spread damage evenly.
IV
Aktiv
Kondensator
Debuffs positive enemy buffs. Very useful against Viscous Cube, Mo Burrow (it works he loses resists but still burrowed), Abrams siphon, Seven power surge etc...
II
Mystische Verlangsamung
Tesla & Turrets will apply Mystic Slow slow + innate movespeed slow. Works well with Slowing Bullets.
II
Arkane Verstärkung
Dash jump before using turrets/CULTIST for longer duration & before dropping Heal for longer lasting big aoe heal. Time purchase with your next Cultist cooldown (works on Cultist for duration ONLY).
I
Imbue [E]
Mystische Erweiterung
More turret range & in some situations use it on your HEAL to make it bigger for your team but usually turrets so they gun down enemies long range.
III
Größere Erweiterung
Turrets, heal and even ultimate gets bigger aoe.
IV
Aktiv
Fluch
When Heroes like Pocket or Geist trying to ult are a problem this item will pressure them. Also for carpet users like Magician.
IV
Imbue [E]
Aktiv
Echosplitter
More turrets + Mystic/Greater Expansion + Compress Cooldown = full turret investment (mystic slow+supp optional). Remember to Arcane Surge before EVERY turret placement during base defense
II
Heilungsfluch
Your turrets will apply Healbane passively. Very cheap and easy way to apply Healbane (unless your team has 2 or 3 Healbanes already then consider Decay).
III
Giftige Kugeln
If your teammates already have this item (2 or more) consider other anti heal options. You'll need this for sure if you don't have any since it's cheaper than Inhibitor and does consistent damage.
III
Aktiv
Verfall
Deals significant DOT and healing reduction to one target. Consider if they have a lot of heal. Pairs well with Healbane. It's better if you buy the other two since this has a longer CD.
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