
Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.
Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.
Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!
This build is specifically formulated for Frost Grenade and Healer support.
Buy according to what you need!


I
Zusätzliche Regeneration
If you need it earlier than expected (You usually buy this for Healing Booster)


I
Zusätzliche Aufladung
Starts out with a couple of grenades


II
Wappen des Zauberers
Sell this if you run out of slots or can get a good T4 item


III
Schnelle Aufladung
This is your power spike, rush as soon as you can after getting other items in the category


II
Imbue [E]
Abklingzeitraffer
Helps reduce grenade's cooldown, you can imbue on dome if needed


I
Heilende Kugel
If you need EVEN more heal


II
Stiefel des Dauerläufers
Fleetfoot's alternative, less move speed but stay permanently,


III
Trophäensammler
You can get this if your team is doing well, focus on getting ganks and be active in fights help getting stacks quickly
Choose 1 or 2, depend on what your team need


III
Aktiv
Rettungsstrahl
This let you pull someone out of the mud


III
Aktiv
Heilungswelle
Great for deathballing and teamfights alike
Enhance your grenade's damage and healing capability


II
Heilverstärkung
Support core, gives more heal for everyone and yourself


II
Aktiv
Schnelle Stiefel
Gives you a ton of mobility as well as slide distance, sell only if you're buying a T4 item and ran out of slots


III
Überlegene Abklingzeit
Reduces all of your abilities' cooldown


IV
Transzendente Abklingzeit
Reduce active items' cooldown like Rescue Beam, giga core


III
Panzerschreck
Raw damage boost, great vs tankers


III
Imbue [E]
Ansteigende Magiekraft
Gives some boost for your grenade as well as yourself


IV
Imbue [E]
Mystischer Hall
This is where your grenade's damage peaks
Buy what you need!


IV
Magiebrand
Now it drops both your enemy's health and heal from any kind, all from a single grenade


IV
Heilungstempo
Greatly boost your gunners fire rate as well as move speed for everyone


IV
Aktiv
Göttlicher Schild
Really powerful support item that compliment well with Rescue Beam.


IV
Grenzenlose Magiekraft
Usually not as needed as you get most of the spirit power from investment
If you need to last longer in a fight


II
Reaktiver Schild
Main counter for Abrams, Bebop and basically any other CCs in the game


II
Magieschild
This allows you to fight back spirit damage burst heroes


III
Verstärkte Magierüstung
Too much Spirit damage?


III
Verstärkte Kugelrüstung
Too many bullets flying toward your direction?


III
Aktiv
Schwächungsentferner
If the debuffs become unbearable or there're life threatening ones, buy this


III
Gegenzauber
Lash's bane, you can also buy this against heroes with predictable abilities


III
Aktiv
Teleport-Stein
Can get yourself out of a muddy situation


IV
Zauberbrecher
Gives you more room to breathe when VS-ing a spirit team


IV
Panzerrüstung
Gives you more room to breathe when VS-ing a gun team


IV
Hexenpanzer
Might be good buy if you need more cooldown


IV
Moloch
If you're constantly being bombarded with slow CC and bullets, this is the best choice
If you need more tools against specific enemies


II
Heilungsfluch
If enemy has too much sustain mid-game, you might need this


II
Mystische Schwachstelle
Spirit resist shred for you and your team's spirit users


II
Reduzierte Kugelresistenz
Bullet shred for your team's gunners


III
Aktiv
Welle der Verstummung
"Screw you spirit users" item


III
Aktiv
Fluch der Entwaffnung
"Screw you gunners" item


III
Größere Erweiterung
If you need a larger dome or a longer beam


III
Überlegene Dauer
This can extend your dome and ice path's duration


IV
Aktiv
Fluch
"Screw this guy in particular"


IV
Aktiv
Auffrischer
If you really need 2 domes


IV
Aktiv
Geißel
Gives either yourself or someone 40% spirit resist while also dealing damage upclose
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