
Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.
Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.
Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!
This build is specifically formulated around Arctic Beam and Healer Support.
Buy according to what you need!


I
Zusätzliche Regeneration
The 1 HP/s regen sucked


II
Wappen des Zauberers
Sell this if you're out of slots for better armor or T4 items


II
Heilverstärkung
After you get this, get one of the healing items from Stage 2


II
Mystische Verlangsamung
This allows your beam to ruin someone's day


II
Veredeln
Abklingzeitraffer
Improve Ice Path's cooldown until you can get Superior Cooldown


II
Stiefel des Dauerläufers
Lets you run faster and resisting slow.


I
Aktiv
Rostiger Lauf
If you're stuck in a gun-heavy lane, you need this to survive


I
Aktiv
Heilungsritus
If you and your lane partner trade damage alot you need this for quick top up during retreats.


I
Widerstand
That one guy in the lane really like to use melee


II
Reaktive Barriere
Abrams and Bebop kill switch, this allows you to circumvent strong CC in lane
Recommended Rescue Beam and Divine Barrier


III
Aktiv
Rettungsstrahl
Highly recommended, allows you to save teammates who stepped into the deathball quicksand


III
Aktiv
Heilungswelle
If your team tend to deathball alot this can be a great option


II
Aktiv
Schutzwache
Cheaper option, gives someone a move speed boost


IV
Aktiv
Göttliche Barriere
3 times the barriers, 4 times the price (WHAT?)
Everything you need, Stage 6's ultra flexible


II
Aktiv
Schnelle Stiefel
"Sometime you gotta run before you can walk."


III
Überlegene Abklingzeit
MEGA CORE, reduces all your abilities' cooldown.


IV
Transzendente Abklingzeit
GIGA CORE, reduces all your abilities AND items' cooldown.


I
Veredeln
Mystische Erweiterung
Extend your beam's range


II
Veredeln
Verlängerte Dauer
Gives your dome more duration


III
Überlegene Dauer
Extends duration for dome, beam and items


III
Aktiv
Schwächungsentferner
If the debuffs become unbearable or there're life threatening ones


III
Aktiv
Metallhaut
A really *solid* answer to gunners, does not work against ones that use their gun to spam on-hit effects like Infernus


III
Verstärkte Magierüstung
Too much Spirit damage?


III
Gegenzauber
If enemy team has a ton of burst spirit damage, this can be really useful


IV
Aktiv
Fluch
Highly recommended getting first, extremely good for shutting down threatening enemies


III
Größere Erweiterung
For larger dome and longer beam


III
Schnelle Aufladung
Gives you 2 extra healnades late-game


IV
Heilungstempo
Boosts move speed and fire rate for you and teammates by popping a nade on your feet
Maximize Support


IV
Grenzenlose Magiekraft
A more generalist choice, boosts everything in your kit including heals and damage


IV
Eskalierende Bloßstellung
Core beam damage item, beam can stack this item easily on multiple enemies at once thanks to Tier 3 upgrade


IV
Magiebrand
Should only be considered after getting EE and comfortably Boundless or Infuser, by then your beam should deal enough damage to proc this item easily
Might be useful


II
Heilungsfluch
If enemy has too much sustain early on


III
Aktiv
Niederschlag
If you need to disable Vindicta, Talon, Seven, Lash


IV
Aktiv
Auffrischer
Extremely situational, buy only if you think another dome is worth it over other 6k
Recommended Heroic Aura


III
Aktiv
Heroische Aura
Recommended, gain more move speed while buffing your teammates


III
Aktiv
Alchemie-Feuer
Pretty good for area denial and bullet resist shred


III
Aura des Jägers
More situational than the other 2, you'd like to play around a roamer with this
If you need to last longer in a fight


III
Impuls-Regeneration
Make you go faster with healing as bonus, recommended for late-game where you really need to go fast


III
Aktiv
Teleport-Stein
You need to escape from specific enemies


IV
Zauberbrecher
This one spirit guy kept nuking your HP bar?


IV
Panzerrüstung
Bullet hell really grind your gear?


IV
Aktiv
Unaufhaltsam
This might help tremendously if you're facing against a CC team


IV
Moloch
If there're too many hand-held miniguns in the room.
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