
Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.
Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.
Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!
This build is specifically formulated around Arctic Beam and Healer Support.
Buy according to what you need!


II
Arkane Verstärkung
Sell this if you're buying a T4 item and out of slots


I
Veredeln
Mystische Erweiterung
Extend your beam's range


II
Wappen des Zauberers
Sell this if you're out of slots and buying a good T4 item


III
Schnelle Aufladung
You need this for more grenades


I
Zusätzliche Regeneration
If you need it earlier than expected (You usually buy this for Healing Booster)


I
Heilende Kugel
If you need EVEN more heal early on


II
Veredeln
Abklingzeitraffer
Improve Ice Path's cooldown until you can get Superior Cooldown
Choose 1 or 2, depend on what your team need


II
Aktiv
Schutzwache
Can give someone's a quick extra boost


III
Aktiv
Rettungsstrahl
This let you pull someone out of the mud


III
Aktiv
Heilungswelle
Better for deathballing and teamfights
Enhance your beam's damage and debuffing capabilities


III
Überlegene Dauer
If you need more duration for dome


IV
Transzendente Abklingzeit
This should be your first T4 item as it helps with cooldown greatly


IV
Eskalierende Bloßstellung
Your beam can build stacks easily and deal even more damage
Maximize damage and support


IV
Magiebrand
Your Beam at Tier 3 upgrade can easily proc this item if you beam a group of enemies


IV
Grenzenlose Magiekraft
Generally not as needed, but comes in handy in super late games


IV
Heilungstempo
Boosts your heal and gives a nice boost to gunners


IV
Aktiv
Göttlicher Schild
Really strong support item that compliment well with Rescue Beam
If you need to last longer in a fight


III
Verstärkte Magierüstung
Too much Spirit damage?


III
Verstärkte Kugelrüstung
Too many bullets flying toward your direction?


III
Gegenzauber
If enemy team has a ton of burst spirit damage, this can be really useful


III
Aktiv
Schwächungsentferner
If the debuffs become unbearable or there're life threatening ones, buy this


III
Aktiv
Teleport-Stein
You need to escape from specific enemies


IV
Aktiv
Magische Infusion
A massive boost to sustain and a bit of spirit power


IV
Zauberbrecher
Greatly reduce spirit damage


IV
Panzerrüstung
Gunners' middle finger


IV
Moloch
Helps debuffing enemies' fire-rate


IV
Aktiv
Geißel
Grants someone microwave property + 40% spirit armor
If you need more tools against specific enemies


II
Heilungsfluch
If enemy has too much sustain early on


II
Veredeln
Verlängerte Dauer
If you need more dome duration early on


III
Aktiv
Niederschlag
If you need to disable Vindicta, Talon, Seven, Lash


III
Aktiv
Welle der Verstummung
Prevents a particularly annoying enemy from using their abilities


IV
Aktiv
Fluch
"Screw you in particular"
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