
Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.
Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.
Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!
This build is formulated to be focused around dealing damage with decent healer support using Arctic Beam.
Buy according to what you need!


I
Zusätzliche Aufladung
If 2 grenades isn't enough


III
Pulsierende Pein
EXPERIMENTAL TOY! Testing its worthiness.


IV
Grenzenlose Magiekraft
Your first power spike, boost everything in your kit


I
Monster-Kugeln
Let you take down troopers faster, usually used alongside Golden Egg.


I
Aktiv
Goldenes Gänseei
Sell at around 10 mins mark if you only get bad lanes, can be held to 20 mins if you face a really strong team.


I
Zusätzliche Regeneration
If you find the 1 HP/s regen sucked
Normally Rescue Beam, Divine Barrier for late-game if needed.


III
Aktiv
Rettungsstrahl
Highly recommended, allows you to save teammates who stepped into the deathball quicksand


III
Aktiv
Heilungswelle
If your team tend to deathball alot this can be a great option


IV
Aktiv
Göttliche Barriere
Should be considered late-game or when debuffs start to go out of control.
Everything you need, Stage 6's ultra flexible


II
Stiefel des Dauerläufers
Lets you run faster and resisting slow.


II
Heilverstärkung
Boosts all of your heal by a decent margin


II
Imbue [E]
Abklingzeitraffer
Imbue on Ice Path so it'll be available sooner and enhance your tempo, a stepping stone to Superior Cooldown


III
Überlegene Abklingzeit
MEGA CORE, reduces all your abilities' cooldown.


IV
Eskalierende Bloßstellung
Core beam damage item, beam can stack this item easily on multiple enemies at once thanks to Tier 3 upgrade


III
Schnelle Aufladung
Gives you 2 extra healnades


III
Größere Erweiterung
For larger dome and longer beam


III
Aktiv
Metallhaut
A really *solid* answer to gunners, does not work against ones that use their gun to spam on-hit effects like Infernus


III
Verstärkte Magierüstung
Too much Spirit damage?


III
Aktiv
Magie der Entzauberung
If the debuffs become unbearable or there're life threatening ones


III
Gegenzauber
If enemy team has a ton of burst spirit damage, this can be really useful


IV
Magiebrand
Should only be considered after getting EE and comfortably Boundless or Infuser, by then your beam should deal enough damage to proc this item easily


IV
Transzendente Abklingzeit
GIGA CORE, reduces all your abilities AND items' cooldown.


III
Imbue [E]
Ballistische Verzauberung
Mostly bought for the range extending but can be a good supplement for gun damage while beam's down


III
Überlegene Dauer
Extends duration for dome, beam and items


IV
Aktiv
Verfluchtes Relikt
Highly recommended getting first, extremely good for shutting down threatening enemies


IV
Heilungstempo
Boosts move speed and fire rate for you and teammates by popping a nade on your feet


IV
Aktiv
Auffrischer
Extremely situational, buy only if you think another dome is worth it over other 6k
Might be useful


II
Heilungsfluch
If enemy has too much sustain early on


III
Aktiv
Niederschlag
If you need to disable Vindicta, Talon, Seven, Lash
If you find yourself in a situation where the usual mid-game greens isn't enough


III
Aktiv
Teleport-Stein
You can use this to warp yourself out of dome mid-casting, trapping enemies inside while you escape elsewhere


III
Verstärkte Kugelrüstung
If there're huge chunky gun damage, this is a good choice


IV
Zauberbrecher
This one spirit guy kept nuking your HP bar?


IV
Panzerrüstung
Bullet hell and gun debuffers really grind your gear?


IV
Aktiv
Unaufhaltsam
This might help tremendously if you're facing against a CC team


IV
Moloch
If there're too many hand-held miniguns in the room.
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