
Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.
Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.
Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!
This build is specifically formulated around Arctic Beam and Healer Support.
Buy according to what you need!


I
Zusätzliche Aufladung
If 2 grenades isn't enough


I
Zusätzliche Regeneration
The 1 HP/s regen sucked


III
Pulsierende Pein
EXPERIMENTAL TOY! Testing its worthiness.


IV
Grenzenlose Magiekraft
Your first power spike, boost everything in your kit


I
Aktiv
Heilungsritus
If you and your lane partner trade damage alot you need this for quick top up during retreats.


I
Aktiv
Goldenes Gänseei
If you get a really tough lane, buy this and sell when you hit around 1500 souls


II
Wappen des Zauberers
If you're stuck in a spirit lane, this help tremendously
Recommended Rescue Beam and Divine Barrier (for late game)


III
Aktiv
Rettungsstrahl
Highly recommended, allows you to save teammates who stepped into the deathball quicksand


III
Aktiv
Heilungswelle
If your team tend to deathball alot this can be a great option


II
Aktiv
Schützende Barriere
You can buy this early in lane to keep your lane partner afloat.


IV
Aktiv
Göttliche Barriere
You don't really need to rush this most of the time, Guardian Ward is good enough until late-game
Everything you need, Stage 6's ultra flexible


II
Heilverstärkung
After you get this, get one of the healing items from Stage 2


II
Stiefel des Dauerläufers
Lets you run faster and resisting slow.


II
Imbue [E]
Abklingzeitraffer
Improve Ice Path's cooldown until you can get Superior Cooldown


III
Überlegene Abklingzeit
MEGA CORE, reduces all your abilities' cooldown.


III
Schnelle Aufladung
Gives you 2 extra healnades


III
Größere Erweiterung
For larger dome and longer beam


IV
Transzendente Abklingzeit
GIGA CORE, reduces all your abilities AND items' cooldown.


III
Aktiv
Metallhaut
A really *solid* answer to gunners, does not work against ones that use their gun to spam on-hit effects like Infernus


III
Verstärkte Magierüstung
Too much Spirit damage?


III
Aktiv
Teleport-Stein
You can use this to warp yourself out of dome mid-casting, trapping enemies inside while you escape elsewhere


III
Gegenzauber
If enemy team has a ton of burst spirit damage, this can be really useful


III
Überlegene Dauer
Extends duration for dome, beam and items


IV
Aktiv
Verfluchtes Relikt
Highly recommended getting first, extremely good for shutting down threatening enemies


IV
Heilungstempo
Boosts move speed and fire rate for you and teammates by popping a nade on your feet


IV
Aktiv
Auffrischer
Extremely situational, buy only if you think another dome is worth it over other 6k
Maximize Damage


IV
Eskalierende Bloßstellung
Core beam damage item, beam can stack this item easily on multiple enemies at once thanks to Tier 3 upgrade


IV
Magiebrand
Should only be considered after getting EE and comfortably Boundless or Infuser, by then your beam should deal enough damage to proc this item easily
Might be useful


II
Heilungsfluch
If enemy has too much sustain early on


III
Aktiv
Niederschlag
If you need to disable Vindicta, Talon, Seven, Lash
If you find yourself in a situation where the usual mid-game greens isn't enough


III
Aktiv
Magie der Entzauberung
If the debuffs become unbearable or there're life threatening ones


III
Verstärkte Kugelrüstung
If there're huge chunky gun damage, this is a good choice


III
Seelenkraft
If you stay on the map fairly often


IV
Zauberbrecher
This one spirit guy kept nuking your HP bar?


IV
Panzerrüstung
Bullet hell and gun debuffers really grind your gear?


IV
Aktiv
Unaufhaltsam
This might help tremendously if you're facing against a CC team


IV
Moloch
If there're too many hand-held miniguns in the room.
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