
Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.
Heilungen zum richtigen Zeitpunkt und eine effektive Aufteilung eines Teamkampfes machen den Unterschied zwischen einem mühelosen Sieg und einer vernichtenden Niederlage aus. Indem Kelvin um seine Gegner herumgleitet und sie verlangsamt, verschafft er seinem Team den entscheidenden Manövriervorteil, um erfolgreich zu sein.
THIS BUILD PLAYS LIKE A LATE-GAME CARRY AND STILL HAS CRAZY HEALING, SO A GOOD SUPPORT TOO AS WE INVEST IN NADE. DON'T BE AFRAID TO BUY LANE OPTIONALS OR COUNTER ITEMS, WE ARE TECHNICALLY A SUPPORT SO BUY SUPPORT ITEMS IF WE FALL BEHIND.
L-R Buy Everything, Can Sometimes Swap Greens Later


I
Zusätzliche Aufladung
Extra Frost Grenade


I
Zusätzliche Magiekraft
Spirit Power


III
Pulsierende Pein
4.8k Spirit Spike + DPS


I
Stiefel des Sprinters
Speed + Regen, upgrades into Enduring


II
Stiefel des Dauerläufers
Mostly just a comfort item for making Kelvin faster, probably swappable especially if no opps have slow


II
Heilungsfluch
Anti-Heal. Lots of people build sustain in this game, usually only swap this once you have Spirit Burn


II
Magielebensraub
Lifesteal (dont swap this one it upgs into infuser + just heals you a lot we like spirit DMG)


I
Imbue [E]
Mystische Erweiterung
Larger Frost Grenade. Helps more than you would think for healing allies more comfortably or hitting some throws on enemies
Sell Later


I
Aktiv
Goldenes Gänseei
Honestly not horrible for farming. Make this your first buy then skip Extra Spirit, sell for Core buys when at a multiple of 80 souls and after 10 minute mark


I
Zusätzliche Regeneration
Need extra sustain in aggressive lanes


I
Widerstand
Good into Melee-Heavy lanes like Viscous/Abrams/Billy
L-R Buy Everything, Our Main Stuff + Investment Spikes


III
Schnelle Aufladung
Frost Grenades more often and stronger


III
Überlegene Abklingzeit
Lower CD on ALL Abilities


IV
Eskalierende Bloßstellung
Huge DMG increase, longer you hold beam on someone = more damage they take from your spirit.


IV
Grenzenlose Magiekraft
Huge Boost in Spirit DMG + Frost Grenade Scaling


III
Größere Erweiterung
Larger everything. Really helps with Dome and Frost Grenade coverage, while also helping Beam range


III
Überlegene Dauer
Longer duration on everything, pairs nice with infuser, debuffs, Ice Path when running, Beam uptime, Dome, helps everything but not too crazy overall just a cherry on top


IV
Aktiv
Magische Infusion
Burst of extra lifesteal and DPS, can warrant buying Transcendent Cooldown super duper late-game
Buy Early if Saving / Need


II
Mystische Schwachstelle
Upgrades into Escalating Exposure, RES shred


II
Imbue [E]
Abklingzeitraffer
Upgrades into Superior Cooldown. This item really doesn't help our core too much until the upgrade later, but if you feel an ability has low uptime you can buy this early. Generally Beam


II
Verbesserte Magiekraft
Upgrades into Boundless Spirit, more Spirit Power


II
Imbue [E]
Verlängerte Dauer
Upgrades into Superior Duration, longer Dome can feel nice before then
General L-R in Value, All Optional Usually Ignore


IV
Moloch
Upgrades from our Enduring Speed anyway, helps counter gun enemies and increase our survivability


IV
Magiebrand
Anti-Heal and DPS, can maybe rush earlier if anti-heal really needed or if you're tryna replace Healbane.


IV
Imbue [E]
Mystischer Hall
Makes nades do a lot more burst DMG and lifesteal, + the slow is pure evil


IV
Aktiv
Auffrischer
Double Dome if we hate 1 guy or we're just an ult robot in team fights


IV
Transzendente Abklingzeit
Reduce Item CDs. We won't always have too many active items in this build though


III
Panzerschreck
Extra % HP scaling damage in case the enemies are super tanky late-game


III
Aktiv
Rettungsstrahl
Can pivot support if you're kinda stinking it up, just buy Healing Booster and plenty of Evil Counters + maybe Cursed Relic
Buy Whenever Needed


III
Aktiv
Niederschlag
Flying opp we can't reach: Vindicta, Seven, Greytalon, Lash, etc.


II
Aktiv
Fluch der Langsamkeit
Gotta stop slippery enemies: Mina, Apollo, Lash, Infernus, etc.


III
Aktiv
Welle der Verstummung
Shut people down from using abilities, can be clutch in team fights or assist in chases


III
Aktiv
Fluch der Entwaffnung
Enemy gun carry is wreaking havoc, or maybe enemy team is just gun-heavy idk use your noggin
Buy AT LEAST 1 Whenever Needed Depending on Causes of Death, but General L-R by How Commonly We Want


III
Aktiv
Magie der Entzauberung
Almost always buy, debuffs are everywhere. Especially good into Infernus, Mirage, Shiv, or Seven. And great for Kelvin to remove forms of Anti-Heal like Toxic Bullets


III
Verstärkte Magierüstung
Spirit Resist is super valuable in current meta, almost every game our main cause of death will be bursts of Spirit Damage


III
Aktiv
Metallhaut
Usually best counter item for gun carries like Haze, Drifter, Vyper, etc.


IV
Zauberbrecher
Debuff Resist + Best for tanking Spirit Burst DMG, kinda expensive though


II
Magieschild
After 5/22 patch the Shielding items are pretty good, saving for Metal Skin or Plated is better than Weapon Shielding though


IV
Panzerrüstung
Great for countering gun carries, specifically ones with on-hit effects like Haze or Infernus too


IV
Aktiv
Unaufhaltsam
Counters CC spam, gotta know when to use it


IV
Unbezwingbar
Pretty much Anti-Pick ults, cancels 1 form of CC. Good for Knockdown after new path change. Can buy Reactive when planning to buy this


IV
Aktiv
Göttliche Barriere
Great supporting item as a debuff remover + barrier, only thing in the game to cleanse ultimate debuffs (Pocket). Can also be self-cast for movespeed on Ice Path lol


III
Gegenzauber
Buy this if there's something on the enemy team you know you can counterspell but this generally can always get value if you know how to use it


III
Verstärkte Kugelrüstung
Helps with bullet-heavy enemies, but generally I think there are way better gun counters
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