Holliday verlässt sich auf ihre Fähigkeiten als Meisterschützin und schießt auf Dinge, die sie in die Luft geschleudert hat. Wenn sie ihr Ziel präzise trifft, richtet sie großen Schaden an. Durch ihre Beweglichkeit kann sie ihre Gegner isolieren oder einen schnellen Rückzug antreten.
Holliday verlässt sich auf ihre Fähigkeiten als Meisterschützin und schießt auf Dinge, die sie in die Luft geschleudert hat. Wenn sie ihr Ziel präzise trifft, richtet sie großen Schaden an. Durch ihre Beweglichkeit kann sie ihre Gegner isolieren oder einen schnellen Rückzug antreten.
"Goo hits harder than you think, doesn't it?"
The 1st build in the "Concerns of The Deep" series.
This one is oriented around Puddle Punch (3), melee and your gun. You'll be punching anyone on your path!
Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5
Buy left to right. If you lower the Bullet Resistance of the enemy, it means you'll deal more Melee Damage to them! If you feel like you'll parry a lot, get Rebuttal in the Parrying section! Upon acquiring Express Shot, use your Alt-Fire (RMB) to deal big damage! Just remember to wait 4s between shots to get its effect! Use it after a Heavy Melee!
I
Rasante Kugeln
Increases the velocity of your bullets, including your Alt-Fire! |Upgrade into Express Shot|
I
Nahkampflebensraub
Allows your Puddle Punch (3) to restore about ~100hp when you hit a hero. | Upgrade into Lifestrike |
I
Zusätzliche Aufladung
Gives you an extra charge of Puddle Punch (3). Useful to harass more! | Upgrade into Rapid Recharge |
I
Magieschlag
Empowers your Puddle Punch (3) and melee to deal some Spirit Damage and reduce Spirit Resistance. Try to land Splatter (1) after using this! | Upgrade into Spirit Snatch |
II
Nahkampfansturm
A huge increase of Heavy Melee Damage. Can be activated with Puddle Punch (3) when fully upgraded! | Upgrade into Crushing Fists |
III
Schnellschuss
After not shooting for 4s, your next bullet is doubled and deals a lot more damage. Use your Alt-Fire (RMB) to deal a burst of damage! |Can be sold for a slot|
Buy one of those items to remain in lane and not miss out on souls! Sell the item you picked later. Mystic Regen can be triggered by Puddle Punch (3) thanks to Spirit Strike. Extra Regen is the most passive option.
I
Zusätzliche Regeneration
Grants you more passive health regen. A safe pick that is always active. |Can be sold for a slot|
I
Aktiv
Heilungsritus
Upon activation, grants you a decent amount of healing over time, as long as you don't take damage from Heroes or Towers. |Can be sold for a slot|
II
Aktiv
Heilendes Amulett
A burst of healing upon use depending on the amount of stacks. Also grants you 2 stamina back when used. Stacks are obtained when nearby enemies cast their abilities.
II
Aktiv
Schutzwache
Grants you (Or an Ally!) a barrier and some movement speed.
Buy left to right. Use a mix of Melee and Puddle Punch (3) to deal damage, heal and debuff your enemies! If you are able to time parries well, grab Counterspell as it'll make you able to parry many ultimate abilities!
II
Durchdringende Kugeln
Deal more damage to enemies at high health with your melee and gun!
III
Heilender Nahkampf
A large increase in melee damage. Will also improve your healing, and put a big slow on the enemy. Works with Puddle Punch (3).
IV
Zermalmende Fäuste
Your melee attacks lower the bullet resistance of the enemy, and gives you some ammo. Each hit creates stacks, at max stack, you'll stun the enemy! Works with Puddle Punch (3).
III
Schnelle Aufladung
Grants you even more charges of Puddle Punch (3) and less downtime between them.
III
Berserker
The more damage you endure, the stronger you'll get. This increases your melee damage!
III
Magische Einverleibung
Upon hitting a hero with melee, steal their spirit power and resistance! Resulting in the enemy getting weaker and you getting stronger! Can be done with Puddle Punch (3).
If you are confident in your parries, then these will help you dish out more damage and increase your survivability by a considerable amount.
I
Widerstand
Lowers your parry cooldown passively, but also deflects melee damage on successful parry! You also gain a HUGE boost in melee damage after a parry. Does NOT work with Counterspell.
III
Gegenzauber
Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...
You can buy left to right, or pick whatever you deem necessary after getting Superior Cooldown. Don't forget to get an Active as it'll allow you to deal with many different threats by either gaining resistances, movement, CC, healing and more!
II
Veredeln
Abklingzeitraffer
Lowers the cooldown of Puddle Punch (3). |Upgrade into Superior Cooldown|
III
Überlegene Abklingzeit
Reduces the cooldown of your abilities, but also items and item effects such as Lifestrike or Crushing Fists!
III
Aura des Jägers
Any enemy near you will have their bullet resistance and fire rate lowered. Tripled if the enemy is alone!
III
Pulsierende Pein
Deal spirit damage to the two nearest enemies, which provides us with constant passive damage at melee range. Scourge can be bought instead!
II
Reduzierte Kugelresistenz
Lower the enemy's Bullet Resistance when hit them with Spirit Damage. This means more Melee Damage against them!
II
Schwächender Kopfschuss
Lowers the enemy's bullet resistance when you headshot them. |Upgrade into Crippling Headshot|
IV
Verkrüppelnder Kopfschuss
Lower the resistances of your enemies with a headshot and also apply Healing reduction! Less bullet resistance for the enemies makes them take more melee damage!
If you find yourself dying easily or taking too much damage, consider one (or more) of those items! Since the rework, Barriers work with Resistances.
II
Waffenschild
If you take too much GUN damage in quick succession, this item will grant you a nice Barrier to help you survive!
II
Magieschild
If you take too much SPIRIT damage in quick succession or a big burst of damage, this item will grant you a nice Barrier to help you survive!
III
Verstärkte Kugelrüstung
Very useful if the enemy team is mostly Bullet oriented.
III
Verstärkte Magierüstung
Very useful if the enemy team is mostly Spirit oriented.
II
Reaktiver Schild
Grants you decent Barrier when you get CC'd, including when you get Parried! Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep and more!
III
Aktiv
Schwächungsentferner
Removes Bebop's Bomb, Infernus' Burn, Vindicta's Tether, Mirage's Tornado, and more! NO LONGER removes Pocket's Affliction.
IV
Panzerrüstung
Gain a chance to ignore bullet effects when you get shot. You also have a chance to deflect bullets back.
IV
Aktiv
Göttlicher Schild
Remove all from of debuffs from yourself (Or an ally!) and gain a Barrier along with move speed.
IV
Zauberbrecher
The next spell that deals over 150dmg will have its damage reduced by a lot! It also increases your Spirit Resistance and reduces debuffs/CCs durations.
IV
Moloch
Grants you a lot of slow resistance, but also lowers the fire rate of anyone shooting you. Very useful against gun oriented characters like Haze and Wraith.
Those actives are extremely powerful items to gain the edge against the enemy. If you frontline a lot, I recommend Arctic Blast or Scourge. Focus Lens is useful if enemies tend to escape before you finish them off. Do not buy Return Fire if you have Juggernaut.
II
Aktiv
Feuererwiderung
Deflect a portion of damage taken for a few seconds. You need to have Line of Sight for the deflect to work. Sell if you have Juggernaut.
III
Aktiv
Heilungswelle
Grants a burst of healing to your allies around you and yourself.
III
Aktiv
Rettungsstrahl
Can be used to heal yourself (And an ally!) a large amount of health. You can also pull an ally to you. Also works when your Ally is in The Cube (2).
III
Aktiv
Teleport-Stein
Allows you to teleport in any direction while also giving you some bullet resistance.
IV
Aktiv
Unaufhaltsam
Become immune to any form of Crowd Control for a few seconds. You cannot get parried while this is active!
IV
Aktiv
Koloss
Grants you a large amount of max HP passively, but also a decent amount of resistances, and a slowing aura upon activation.
IV
Aktiv
Phantomschlag
Teleports you to a target, disarms and slows them while also dealing a burst of Spirit Damage. This will bring down any flying enemy to the ground.
II
Aktiv
Kältefront
Deals a burst of Spirit Damage around you, that also slows enemies hit. REMEMBER: Punch first before using this to trigger Spirit Strike and lower the enemy's resistance!
IV
Aktiv
Arktische Explosion
Unleash an ice wave around you upon use, similar to Cold Front. The wave will FREEZE enemies hit. Frozen enemies take more damage.
IV
Aktiv
Geißel
Gain a large amount of Spirit Resistance and an Area of Effect around you that deals damage to enemies near based off their Max Health. Can be applied to an Ally! This can replace Torment Pulse.
IV
Aktiv
Fokuslinse
Silence an enemy. Upon expiration, 30% of the damage inflicted to the enemy while silenced will be dealt. Useful to kill enemies that tend to escape when low on health.
IV
Aktiv
Wirbelnetz
Throw a SQUID from THE DEEP! Upon impact, it'll pull enemies in, and apply the effects of Slowing Hex to them, reducing their mobility!
If you feel like that Crippling Headshot isn't enough to reduce the enemy's healing consider one of those! Healbane is the cheapest and can be triggered by dealing Spirit Damage!
III
Aktiv
Verfall
Lowers an enemy's healing, while also dealing constant spirit damage to them based off their current health. Useful against Abrams, Shiv and Mo&Krill.
II
Heilungsfluch
Reduces the healing of anyone hit by your Spirit Damage. Toxic Bullets and Decay can trigger this too!
IV
Inhibitor
You bullets and melee attacks will lower the enemy's damage, and also apply healing reduction.
III
Giftige Kugeln
After landing enough bullets on an enemy, you'll proc a bleed effect that'll deal damage based off their current health and also reduces their healing.
These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Silence Wave, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.
II
Mystische Kugel
Every 8s, your next bullet will deal a burst of spirit damage. Be mindful that it'll go on cooldown even if you miss. Can be used for various combos with the Alt Fire.
II
Verräterklinge
This works with Puddle Punch (3) but the enemy needs to not be looking at you. The angle of the Punch does not matter as long as they aren't looking at you. | Can be sold for a slot |
III
Aktiv
Kultopfer
Prioritize using this on a Tier 3 Neutral enemy to gain plenty of souls upon use. This also grants you various useful buffs!
III
Geschärftes Bajonett
Grants you more damage when you're really close to your enemies! Your close range gun damage/melee damage will also slow down your enemies.
III
Hohlspitz-Kugeln
When you are at high health, you'll deal more bullet damage! Which means more melee damage! You also lower the enemy's bullet resistance when hitting them with bullets, not melee.
IV
Magische Sättigung
Your bullets will charge up Spirit Power for more damage with Splatter (1) and actives such as Cold Front or Arctic Blast.
IV
Raserei
You become very resilience to spirit damage when below half health. You also gain movement speed which helps you escape delicate situations.
I
Stiefel des Sprinters
Increase your sprint speed! |Upgrade into Enduring Speed|
II
Stiefel des Dauerläufers
Allows you to move faster and grants you resistance against slows. Useful when going in to melee.
II
Kampfweste
Extra Bullet Damage & Fire rate when you are above 65% health. Useful if you find yourself in need of some Bullet Resistance.
II
Wappen des Zauberers
Extra Spirit & Cooldown reduction when you are above 65% health. Useful if you find yourself in need of some Spirit Resistance.
II
Heilverstärkung
Increases your healing, such as Melee Lifesteal, Lifestrike and even the Cube (2).
II
Schwächungsreduzierer
Lowers the duration of Infernus' Burn, Mirage's Tornado, any form of stuns or immobilize and more. This includes the stun when you get Parried!
III
Seelenkraft
Grants you a large amount of health regen when you don't take damage for 12s. This means you don't have to go to base to heal!
III
Aktiv
Metallhaut
Become immune to bullet damage upon use for 4s! Useful against Haze, Wraith and more. Can be paired with Return Fire!
III
Meisterhafte Ausdauer
A lot more dashes, resulting in a lot more mobility.
IV
Schröpfende Kugeln
Steal your enemy's max HP when shooting them!
I
Aktiv
Rostiger Lauf
Lowers the fire rate of an enemy. Useful against gun oriented characters like Vyper, Haze, Infernus, Wraith and more.
II
Aktiv
Fluch der Langsamkeit
Blocks a target's movement abilities and movement items (Like Warp Stone) for a short duration. Use it BEFORE they use their movement ability.
III
Aktiv
Fluch der Entwaffnung
Disarm a hero for 4 seconds and lower their bullet resistance. A hard counter to Haze, Wraith, Vyper and Infernus!
III
Aktiv
Welle der Verstummung
Throw a wave forward that silences, lowers spirit resistance and their spirit power. Useful against Yamato, Geist, Lash, Pocket, and many more.
III
Aktiv
Niederschlag
Allows you to stun an enemy. Brings down flying characters very quickly. Useful against Seven, Bebop and more.
IV
Aktiv
Fluch
Disarms and silence a target. Extremely useful against anyone and any sort of carry. This DOES interrupt channeled abilities, such as Bebop's ult, Seven's ult, Vindicta's flight, and more!
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