蜃景可以将自己笼罩在狂暴的龙卷风中,迅速追击敌人并将其卷到空中。他的圣甲虫帮助他抵御多个敌人,无论是援助友军还是惩罚敌人,他总是随时准备出击。
UPDATED 2/27: This build is created for the purpose of going Gun Early -> Mid then branching to either a spirit or tank later game to keep up with scaling. Gameplay: You will be playing a bit like Haze, pressuring Junglers with the new map and getting picks, which is why Veil is CRITICAL. At the end of the day, it is very situational. If there are no carries, go Tank Track. If there are a few, become a spirit support. As for armors, buy whenever needed in your game. There is no explicit time to buy it's just dependent on snowballing and team composition. Rico rush is optional but I personally do it to farm and spread debuff.
UPDATED 2/27: This build is created for the purpose of going Gun Early -> Mid then branching to either a spirit or tank later game to keep up with scaling. Gameplay: You will be playing a bit like Haze, pressuring Junglers with the new map and getting picks, which is why Veil is CRITICAL. At the end of the day, it is very situational. If there are no carries, go Tank Track. If there are a few, become a spirit support. As for armors, buy whenever needed in your game. There is no explicit time to buy it's just dependent on snowballing and team composition. Rico rush is optional but I personally do it to farm and spread debuff.
Goal: Start to get picks and ganks. You are not a frontliner
HUGE EARLY GAME SPIKE. Souls are split 50% now for denies so it's free spirit power on denies
Early game spirit scaling. This is your execute when the enemy is at low health
With the new map, you will be barely within long range's minimum range. This is perfect and treat it as a "mid range"
Great Source of Early Game healing. Rush if you are in a tough lane
Schmovement. That is just how you play Mirage.
Imbue -> 3: QSR should be used to deal some spirit damage while also reloading
Get this for cheap early Bullet Lifesteal. Sell immediately after getting bullet lifesteal
RUSH THIS. HH falls off early so use it to get more souls and secure kills late lane. Sell at 17 minutes
Don't Forget your Armor!!! Check "GET 'YER ARMOR for details.
Start to shoot faster and get magazine up
You should know why this is here. If not... why are you playing this build read the descriptions
Expensive, but the healing potential is huge. You are squishy, so you need to heal after escaping ASAP
Shoot faster so you can maximize time scarabs are affecting an enemy
This effectively puts a timer on the fight as it is % damage. If they try to stay in a long time then this will eventually secure the kill with djinn
Helps you stay online longer and get higher farm. Also nice gun damage
Used to bring down the HP to secure more kills. You are a duelist in this build, so this is good for 1v1s
A MUST IN THE META. Silences Calico & Shiv, prevents escape, Cancels fleetfoot, viper slide, etc.
Buy After Mid-Core
Imbue on 3. This will be your fleetfoot but with using djinn to keep you in the fight
Helps with boosting
Overall good boosts for your gun and is pretty cheap with the long-range buff you already have
Helps to get around the map. PLEASE CONSERVE STAMINA. It is valuable for escapes
You will be at mid range within the 50 meters. This is useful for mid game healing
Defensive Picks
Everything Below here is an optional track for the late game. I HIGHLY recommend going Tank Track if you are losing or it's even. I personally use it all the time. These probably have the best annotations out of all of this kit. Go spirit if you are really winning and want to deny the possibility of the enemy ever catching up. It is annoying as shit and half of my kills just come from reverb. Finally, the Rico track I recommend if the enemy team keeps grouping up to team fight for some reason. Rico track is meant to silence everyone and also spread your debuffs such as toxic and djinn to break up the fight.
Mostly for spreading debuff to survive
Used to spread your debuff and bleed. Buy if the team is death balling or you are falling behind
No Order. Choose life of debuff
MUST BUY: if the team is heavy gun (vyper, wraith, haze, gun ivy), this will deal with them
No Order. Read Desc and choose one late
This gets your Djinn to high damage.
Repeat a percent of djinn damage to prevent heals
A LOT of these are experimental. Use are your own risk
Wraith, Infernus, Mo
Remove Bebop bombs
If you are jumping into a fight this is a must if you need to front line
烈焰圣甲虫
龙卷风
镇尼之印
旅行者
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