Excelente em combates individuais, a Espectra isola alvos, eliminando-os com uma eficiência implacável. E então, teletransporta-se para longe antes de qualquer retaliação.
Excelente em combates individuais, a Espectra isola alvos, eliminando-os com uma eficiência implacável. E então, teletransporta-se para longe antes de qualquer retaliação.
Still a bit of a WIP.
Lean into Puddle Punch damage early game, tansition into damage
from Splatter and Goo Ball late game.
Your biggest power spikes are Improved Burst, and Torment Pulse
in the mid game. Diviner's Kevlar is also a pretty good spike late
game.
Pick up Vitality items as needed throughout the game.
Usually left to right, but get Melee Lifesteal after Extra Charge if you're ahead
If slots are super tight later you CAN sell this for Diviner's, but it hurts. Extra damage / CC / mobility
Sell later for Warp Stone
Swap for T1s
If your lane is getting pushed in hard, and you can't CS. Swap for Hollow Point Ward
If you're taking a lot of poke and you're having trouble living, pick this up. Sell later or upgrade into Return Fire
Surprisingly useful on Viscous. Helps all 4 abilities as well as Warp Stone and Torment Pulse
Currently my only item to help you move around. You can swap for Kinetic Dash if you prefer -- keep if you can HMC
Does a lot of work late game, not bad in the mid game
Flex 1
Grab a green item before you finish these
This pretty much singlehandedly keeps your Splatter relevant in the mid game. Triggers on your 4 too
After you have this, try to hit a punch before you ult in. The spirit power buff will last the whole ult
Flex 2. Good with Range and CDR
Grab 1+ of these mid game
If spirit carries are becoming a problem
Lots of bullet carries with sustained damage
A slighty more offensive option against bullet carries. Works really well with Goo Ball
Higher CC teams. This is a pretty safe option if you want to just fill slots
If they have a couple healing focused heros. Honestly with this meta you can just safely buy this
As soon as you get flex 3
Imbue 4
Imbue 4
Lots of incoming spirit damage. Especially if they have 3+ heavy spirit damage characters
Lots of incoming bullet damage. Especially they have 3+ heavy bullet damage characters
Generally strong answer to a bullet carry, especially if there's only 1 on their team that's super fed
You won't get Cube T5 until the very end, and it's not really worth deranking 4 or 1. Plus double cleanse is not a bad thing
Against heavy CC teams, especially if you're getting locked down in your 4 a lot. Selling Enchanter's is an option, or Flex 4
Buy depending on game
More Punch uptime. Feels really nice to have after Lifestrike
More ult power for your last slot. If your teamfights are longer than your ult, grab this. Imbue 4
Good for a late damage bump. I usually imbue 4, but 1 also works. Last slot or sell Mystic Reach for it instead of upgrading
If the enemy team is stacking resists, but just a generally good item, especially with Reverb
Poça Grudenta
O Cubo
Soco Pegajoso
Bola de Gosma
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