
O Guarda lidera a linha de frente, saltando para a batalha e dificultando a efetividade dos seus adversários. Mas toda essa coragem também pode ser vista como imprudência, e ele pode entrar em apuros facilmente caso não tenha cuidado.
O Guarda lidera a linha de frente, saltando para a batalha e dificultando a efetividade dos seus adversários. Mas toda essa coragem também pode ser vista como imprudência, e ele pode entrar em apuros facilmente caso não tenha cuidado.
It's time to adapt and overcome. Weighted Shots is OP and so is Cage.


I
Balas de Alta Velocidade
Can go Monster Rounds before this if its a hard lane.


I
Munição Mata-Monstro
Sell First when slotlocked.


II
Avanço Cinético
CAN SELL LATE GAME, USUALLY OVER 50K SOULS


II
Colete de Batalha
Can sell later.


I
Ativa
Rito de Cura
Very op item


II
Barreira Reativa
Against Abrams, Bebop ETC


I
Refutação
Prio this in Billy lane


I
Cara a Cara
Into Abrams, Billy, Viscous, Calico ETC. Can be replaced with High-Velocity Rounds


III
Balas Pesadas
Can be bought instead of Hollow Point incase of a LOT of spirit dmg and or you need debuff resist.


IV
Imbue [E]
Magnum Mercurial
You should get this at around T3 Willpower. More firerate and damage than Hollow Point, gives you 44 Spirit. If you think rushing Mercurial Magnum is bad your a Warden NOOB!


I
Imbue [E]
Expansão Mística
Do not sell.


III
Ativa
Pele de Aço
Very good against: Haze, Silver, Venator


III
Contrafeitiço
Lash, Wraith, Pocket


III
Resiliência Balística
Swap with Battle Vest if needed / After getting Juggernaut to reach Investment Spike.


III
Ativa
Tributo de Sangue
Replace High-Velocity Rounds with this when slotlocked.


IV
Ativa
Rajada Vampírica
OP Vitality item, Makes you tanky and gives nice offensive stats.


IV
Imbue [E]
Ativa
Fragmento Ecoante
Good for investment, Good stats, Cage is op, If they dispel the first one just use it again.


III
Grande Expansão
Can go this before Echo Shard if slotlocked.


IV
Balística Arcana
Still OP item.


III
Fúria
CAN SELL CULTIST FOR THIS LATE, GOOD AGAINST TANKY COMPS THAT DEAL BULLET DAMAGE LIKE: ABRAMS, BILLY AND SILVER


III
Balas Tóxicas
VERY GOOD IN THIS META, SKIP HOLLOW POINT FOR THIS OR SELL CULTIST FOR THIS LATE. GOOD AGAINST: TANKY COMPS WHICH IS PRETTY META RIGHT NOW.


III
Rajada de Balas
Can go this instead of Blood Tribute if you don't like using it.


II
Ativa
Feitiço Desacelerador
Against Calico, Mina, Infernus


IV
Espírito Livre
Big Luxury item now. Echo shard is fine as ur last Spirit item.


IV
Quebra-Magias
CAN SKIP SPIRIT RESILIENCE AND GO FOR THIS IF YOU NEED THE ANTI BURST AND DEBUFF RESIST, SPIRIT RESILIENCE IS OVERPOWERED SO I USUALLY DONT BUY THIS.


IV
Ativa
Colosso
ENEMY HAS LITTLE CC AND A LOT OF DMG


IV
Inibidor
OP ITEM, VERY LATE LUXURY THO


IV
Ricochete
VERY GREEDY BUY. FOR FUN. NOT IDEAL.


IV
Frenesi
VERY UNDERRATED ITEM. CAN SELL KINETIC DASH FOR THIS EXTREMELY LATE.
Radiant Regeneration from Deadlock is often considered a bad item because it looks stronger on paper than it actually is in real matches. While passive health regeneration sounds useful, the item simply doesn’t keep up with the pace and damage output of the game.First, the regeneration is too slow to matter during fights. In Deadlock, most engagements are decided quickly by burst damage, crowd control, and positioning. Radiant Regeneration only provides value over time, which means it helps after a fight, not during one. If you’re being focused, the healing is negligible and won’t save you.Second, the item has poor cost efficiency. The resources you spend on Radiant Regeneration could be used on items that give immediate impact—such as damage, mobility, shields, or lifesteal. Those alternatives help you win fights, secure objectives, and snowball advantages, whereas Radiant Regeneration just helps you recover slowly if nothing else is happening.Another issue is that it encourages passive play. Instead of rewarding aggressive or skillful decisions, the item promotes backing off and waiting for health to come back. In a fast, momentum-based game like Deadlock, this can put you behind in pressure and map control.Finally, Radiant Regeneration scales poorly into the late game. As enemy damage increases, flat regeneration becomes less and less relevant. By that stage, items that provide survivability through shields, resistances, or active effects are far more valuable.Overall, Radiant Regeneration is a trap item: it feels safe and comfortable, especially for newer players, but it rarely contributes to winning fights or games. In most situations, investing in more proactive and impactful items is the better choice.
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