
Sete se sai muito bem ao aguardar o melhor momento para atacar. Ele avança para a batalha como uma tempestade e banha os inimigos com relâmpagos em cadeia.
Sete se sai muito bem ao aguardar o melhor momento para atacar. Ele avança para a batalha como uma tempestade e banha os inimigos com relâmpagos em cadeia.
Off meta, fully annotated, max Ball first, Seven build. All items labelled. Ability based spirit carry, reject boring ult builds.
Don't expect to 1v1 other carries, play with your team and put out that constant DPS with great debuffs.
Look to clear wave fast and safely, you are not a strong laner.


I
Munição Mata-Monstro
Great for clearing, bit of weapon damage from investment, and regen is super handy. Builds into Cultist.


II
Supressão
Really good item vs any gun hero and even some that are ability based.


I
Carga Adicional
Decent early, nothing special but obviously nice to have.


III
Ativa
Ritual de Sacrifício
Get this online and start leeching tier 3 jungle when you can safely. Scales your high base damage, and hit gun investment fast.


II
Ativa
Pés Ligeiros
On demand speed, but the real star is full speed while shooting. Big spike on gun damage now!


I
Espírito Adicional
Prereq for Improved Spirit.


II
Espírito Aprimorado
It's an upgrade, can grab if the souls are spare. Regen is nice early.


II
Imbue [E]
Compressão de Recarga
Need some CDR for balls, combined with more charges gives a ton of uptime. Should hit nice spirit spike here close to T3 ball.


II
Velocidade Resiliente
After the big move speed nerf patch, this item is back to being semi required. Feel free to swap for stamina instead.


I
Regeneração Adicional
Can replace with your preferred survivability (Healing Rite etc) but I find this is the most consistent.


II
Colete de Batalha
This is okay.
Ball and Surge spirit damage will scale a lot by the end of here.


II
Roubo de Vida Espiritual
Good item, sustain plus spirit power is good. Get Healbane first if the enemies are healing a lot.


II
Maldição Anticura
Anti heal is great and burst heal not only keeps you topped up after fights but surprises enemies too. Big HP spike here.


III
Recarga Rápida
Rapid fire Balls. Needed for the reduced cooldown between charges. If you are close to 4.8k, get Boundless first instead.


IV
Espírito Livre
A huge global upgrade to your whole kit. Ton of spirit power and even more Regen.


III
Recarga Superior
Very nice upgrade, you really want Surge and Stun up as often as possible too.


II
Imbue [E]
Recarregamento Célere
Mid item on its own, but Magnum makes it worth. Helps with ammo.


IV
Imbue [E]
Magnum Mercurial
Gives a lot of extra constant damage on top of ball and surge, and removes the need to reload entirely. Scales great with Seven's high base dmg.


II
Desaceleração Mística
Slow is good this patch, with less movespeed everywhere AND reducing dash range when everyone relies on it.


IV
Ativa
Infusor
Not as consistent as Leech but just pop this at the start of a fight and you get a crazy DPS improvement and SO much lifesteal.


II
Vulnerabilidade Mística
A good spike in spirit damage, doesn't stack with other teammates with the same item.


I
Imbue [E]
Expansão Mística
A nice lil bump to your ball range. Don't priority this, if you have 800 sitting around and spare slots its okay.
Look to sell early def and gun items. Most items here are luxury upgrades.


IV
Exposição Crescente
Decent upgrade to vuln, don't forget this is NOT more shred, it is spirit amp.


III
Grande Expansão
Great upgrade for not just ball but stun too. Again dependant on slots first.


IV
Pergaminho Elétrico
Very mid upgrade, really don't bother rushing this. Luxury upgrade.


IV
Recarga Transcendente
Again mostly a luxury upgrade but at least you can build a lot of good items to make use of the item CDR.


II
Emblema do Encantador
Spirit Resist is good but Regen + CDR + Spirit kinda cracked. Take instead of healbane if you think you don't need the heal reduction AND heal on kill.


IV
Implacável
Just a nice upgrade to Enduring, but its not needed. Great against gun teams.


II
Redutor de Malefícios
Bad item but prereq to a couple good ones.


III
Ativa
Removedor de Malefícios
Use this for all of those cringe DOTs and incoming abilities.


III
Resiliência Balística
Not many good bullet counters late game so this might have to do if its all bullet.


III
Resiliência Espiritual
This item is good but spellbreaker is basically an upgrade if you can afford it.


IV
Ativa
Irrefreável
Stop all that pesky CC and other negative effects.
If you have any questions or just want to talk Seven, check out the Seven hero channel in the Deadlock discord :)


IV
Ativa
Troca Etérea
Nice pick up, with cooldown can use this all the time for evading everything. Don't forget the big buff after.


III
Contrafeitiço
Very popular item if you're good enough to use it.


IV
Quebra-Magias
Spirit AND Debuff AND burst resist, if you don't need to rush Spirit Res.


III
Fenda Espiritual
If you need even more shred on top of mystic vuln, use this.


IV
Tiro Debilitante na Cabeça
Technically even more shred plus anti heal built in but on Seven you gotta be goated to use this.


III
Balas Tóxicas
Scaling bleed damage with heal reduction, another chance for gun investment.


III
Balas de Tesla
Funny item, technically a consideration for investment but not as good on ball build.


IV
Queima Espiritual
Use ball, surge and magnum to activate for some extra burst and very nice anti healing, but its expensive and unreliable on Seven.


III
Ativa
Onda Silenciadora
If you need silence this is okay. As a general note, Seven is pretty reliant on getting good items so building counters like Curse really hampers your late game potential.


III
Ativa
Pedra Errática
Expensive but gives Seven a way out.


IV
Armadura de Placas
An okay anti gun late game item.
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