
Sete se sai muito bem ao aguardar o melhor momento para atacar. Ele avança para a batalha como uma tempestade e banha os inimigos com relâmpagos em cadeia.
Sete se sai muito bem ao aguardar o melhor momento para atacar. Ele avança para a batalha como uma tempestade e banha os inimigos com relâmpagos em cadeia.
Fully annotated, max Ball first, Seven build. All items labelled. Off meta spirit carry, reject boring ult builds.
Don't expect to 1v1 other carries, play with your team and put out that constant DPS with great debuffs.
Look to clear wave fast and safely, you are not a strong laner.


I
Munição Mata-Monstro
Great for clearing, bit of weapon damage from investment, and regen is super handy. First to sell.


II
Emblema do Encantador
Spirit Resist is good but Regen + CDR + Spirit kinda cracked.


I
Carga Adicional
Decent early, nothing special but obviously nice to have.


I
Espírito Adicional
Prereq for Improved Spirit.


II
Espírito Aprimorado
It's an upgrade, can grab if the souls are spare. Regen is nice early.


II
Infundir
Compressão de Recarga
Need some CDR for balls, combined with more charges gives a ton of uptime.


II
Maldição Anticura
Anti healing is almost always handy, and the heal on kill can be clutch if you have a strong laner buddy.


II
Supressão
Really good item vs any gun hero and even some that are ability based.


I
Regeneração Adicional
Can replace with your preferred survivability (Healing Rite etc) but I find this is the most consistent.


II
Proteção Espiritual
Swap for resists late.


II
Proteção Balística
Spirit Shielding is easier to proc, barrier works against all damage.
Ball and Surge spirit damage will scale a lot by the end of here.


II
Vulnerabilidade Mística
A surprising spike in spirit damage, doesn't stack with other teammates with the same item.


III
Recarga Rápida
Rapid fire Balls. Needed for the reduced cooldown between charges.


IV
Espírito Livre
Crazy power spike, usually have enough room to save up here but if you're really struggling can pick up a little later.


II
Roubo de Vida Espiritual
Good item, sustain plus spirit power is good.


III
Recarga Superior
Very very nice upgrade, you really want Surge and Stun up often too to go with all the balls.


II
Ativa
Pés Ligeiros
On demand speed, but the real star is full speed while shooting.


II
Infundir
Recarregamento Célere
Mid item on its own, but Magnum makes it worth. Helps with ammo.


IV
Infundir
Magnum Mercurial
Gives a lot of extra constant damage on top of ball and surge, and removes the need to reload entirely. Scales great with Seven's high base dmg.


I
Infundir
Expansão Mística
Feel free to slot this in anywhere in mid game IF you have the slots sitting around AND you have tier 3 ball.


IV
Ativa
Infusor
Technically not as consistent as Leech but stronger when its active by a LOT. Can also use with ult in a panic to full heal.


II
Desaceleração Mística
Slow is decent, diminishing returns on top of the ball slow. Easily skippable.
Look to sell early def and gun items. Most items here are luxury upgrades.


III
Grande Expansão
Great upgrade for not just ball but stun too. Again dependant on slots first.


IV
Exposição Crescente
Mid upgrade to vuln, meh.


IV
Pergaminho Elétrico
Very mid upgrade, really don't bother rushing this. Luxury upgrade.


IV
Recarga Transcendente
Again mostly a luxury upgrade but at least you can build a lot of good items to make use of the item CDR.


II
Velocidade Resiliente
I was a big fan of this item just for the slow resist but finding with more and more time in learning movement tech its less and less required, building more spirit just gives you speed anyways :D


IV
Implacável
Just a nice upgrade to Enduring, but its not needed. Great against gun teams.


II
Redutor de Malefícios
Good vs stuns and DOTs. Usually not needed but can pick up if planning on getting remover or unstop.


III
Ativa
Removedor de Malefícios
Good item for its very niche purpose. Removes incoming effects like Warden Cage, Bebop bomb, and further reduces DOT duration.


III
Resiliência Balística
Not many good bullet counters late game so this might have to do if its all bullet.


III
Resiliência Espiritual
This item is good but spellbreaker is basically an upgrade if you can afford it.


IV
Ativa
Irrefreável
If there's a lot of CC, you can grab this if its annoying.
If you have any questions or just want to talk Seven, check out the Seven hero channel in the Deadlock discord :)


IV
Ativa
Troca Etérea
Very good pick up, with cooldown can use this all the time for evading everything. Don't forget the big buff after.


III
Contrafeitiço
Very popular item if you're good enough to use it.


IV
Quebra-Magias
Spirit AND Debuff AND burst resist, if you don't need to rush Spirit Res.


III
Fenda Espiritual
If you need even more shred on top of mystic vuln, use this.


IV
Tiro Debilitante na Cabeça
Technically even more shred plus anti heal built in but on Seven you gotta be goated to use this.


IV
Queima Espiritual
Use ball, surge and magnum to activate for some extra burst and very nice anti healing, but its expensive and unreliable on Seven.


III
Ativa
Onda Silenciadora
Crazy item that is super easy to use. Shred and silence for a good price. Difficult to slot in.


III
Infundir
Surto de Poder
Can stick this on 1 or 3 butttt hard to fit in.
1
1
2
5
1
2
5
2
5
1
2
5