
Wartownik naciera z pierwszej linii, rzucając się w bój i utrudniając przeciwnikom skuteczną walkę. Ale to, co dla Wartownika świadczy o odwadze, dla innych jest przejawem lekkomyślności, a jeśli nie zachowa ostrożności, to łatwo wpadnie w tarapaty.
Wartownik naciera z pierwszej linii, rzucając się w bój i utrudniając przeciwnikom skuteczną walkę. Ale to, co dla Wartownika świadczy o odwadze, dla innych jest przejawem lekkomyślności, a jeśli nie zachowa ostrożności, to łatwo wpadnie w tarapaty.
It's time to adapt and overcome. Weighted Shots is OP and so is Cage.
You can ask me questions in da discord :P


I
Efekt aktywny
Jajo Złotej Gęsi
VERY good item, Push first wave that comes fast and buy this. I buy it most games but you don't have to. Hatch the egg after 10 minutes. Preferably at 1200 souls or 1350. Can keep buying it after.


I
Kule o Dużej Szybkości
Sell First


I
Potworne Kule
Sell Second


I
Mistyczny Wybuch
Replace this with Decay later


I
Efekt aktywny
Rytuał Uzdrowienia
Very op item


I
Odparcie
Prio this in Billy lane


II
Bariera Reaktywna
Against Abrams, Bebop ETC


I
Walka w Zwarciu
Into Abrams, Billy, Viscous, Calico ETC. Can be replaced with High-Velocity Rounds


II
Otwierające Kule
Replace with Fleetfoot later (40k +)


II
Kamizelka Bojowa
Can sell later after Siphon bullets if you need a slot.


II
Emblemat Czarownika
Can be replaced by Spirit Resilience later


III
Kontrczar
Lash, Wraith, Pocket


III
Efekt aktywny
Metalowa Skóra
Very good against: Haze, Silver, Venator


IV
Wstrzymywacz
OP ITEM, SHOULD GET NERFED IN THE FUTURE


IV
Rykoszet
Works well with Inhibitor, Can be changed out with Lucky Shot or Crippling Headshot.


IV
Bezkresny Spirytualizm
Big Luxury item now.


II
Efekt aktywny
Spowalniający Urok
Against Calico, Mina, Infernus


IV
Imbue [E]
Efekt aktywny
Odłamek Echa
Good item but I prefer going more into M1 late.


IV
Efekt aktywny
Kolos
ENEMY HAS LITTLE CC AND A LOT OF DMG


IV
Niszczyciel
Buy when slotlocked. Can replace emblem with Spirit resilience after this to hit Vitality Investment.
Radiant Regeneration from Deadlock is often considered a bad item because it looks stronger on paper than it actually is in real matches. While passive health regeneration sounds useful, the item simply doesn’t keep up with the pace and damage output of the game.First, the regeneration is too slow to matter during fights. In Deadlock, most engagements are decided quickly by burst damage, crowd control, and positioning. Radiant Regeneration only provides value over time, which means it helps after a fight, not during one. If you’re being focused, the healing is negligible and won’t save you.Second, the item has poor cost efficiency. The resources you spend on Radiant Regeneration could be used on items that give immediate impact—such as damage, mobility, shields, or lifesteal. Those alternatives help you win fights, secure objectives, and snowball advantages, whereas Radiant Regeneration just helps you recover slowly if nothing else is happening.Another issue is that it encourages passive play. Instead of rewarding aggressive or skillful decisions, the item promotes backing off and waiting for health to come back. In a fast, momentum-based game like Deadlock, this can put you behind in pressure and map control.Finally, Radiant Regeneration scales poorly into the late game. As enemy damage increases, flat regeneration becomes less and less relevant. By that stage, items that provide survivability through shields, resistances, or active effects are far more valuable.Overall, Radiant Regeneration is a trap item: it feels safe and comfortable, especially for newer players, but it rarely contributes to winning fights or games. In most situations, investing in more proactive and impactful items is the better choice.
1
2
5
1
2
5
1
2
1
2
5
5