Rank 2 Spirit Victor with annotations
Check YouTube guide @HERESYdl


I
Dodatkowy Ładunek
Can be bought before TPulse instead of Improved Spirit to get a quick shot of HP in lieu of buying regen


I
Dodatkowa Regeneracja
Can be delayed when hard-winning


III
Puls Męki
Core Item; always rush


II
Ulepszony Spirytualizm
Default high-value item on Victor for early breakpoints; sell later, likely for Mystic Vuln


II
Nasycenie
Kompresja Czasu Oczekiwania
Buy this item as soon as possible to get the 7.2k breakpoint; imbue 2 since you do not have your 1 maxed by this point


II
Wytrwała Szybkość
Still core on Victor for combat MS


II
Wzmacniacz Uzdrowienia
This upgrade is worth only about 1.5hp/s in lane, so generally do not buy it until your spirit core is online


II
Wampiryczny Spirytualizm
Completes your 4.8 vitality breakpoint


III
Nadrzędny Czas Oczekiwania
Victor needs more pain batteries and more ults in order to properly fight


I
Nasycenie
Mistyczna Ekspansja
Can imbue 3, but I prefer 1 so that I can tag distant enemies and close the gap


III
Błyskawiczne Odnowienie
Prioritize this against heavy debuff comps/items


III
Większa Ekspansja
This makes Infuser much stronger; do not discount the spirit resist either--can buy sooner against heavy spirit damage


III
Efekt aktywny
Kamień Teleportacji
Default bullet resist item; makes Infuser much stronger since you can effectively reposition to hit more targets


II
Mistyczna Wrażliwość
By this stage in the game, this item is better than improved spirit in every way


IV
Efekt aktywny
Napełniacz
Use when your aura has been charged for several seconds


IV
Wzbierające Wystawienie
Best raw dmg increase


III
Efekt aktywny
Metalowa Skóra
Cycle this item's uptime with Warp Stone's so that you always have bullet resist


I
Potworne Kule
Can buy in early lane


II
Bariera Reaktywna
Instead of spirit lifesteal


II
Ochrona Spirytualna
Instead of spirit lifesteal


II
Stłumiacz
Buy as first item against double gun dmg (not Mirage), or lategame with open slots


IV
Efekt aktywny
Eteryczne Przejście
Can buy as a response to lots of silences/stun ultimates


II
Zdrowoklątwa
When your team has not bought enough anti-heal


II
Efekt aktywny
Ogień Zwrotny
Late game item for fighting hypercarries


I
Odparcie
Lategame slought filler for damage amp


IV
Niszczyciel
Default capstone vs gun carries if your team does not already have a juggernaut


IV
Pancerz Płytowy
Anti-gun carry if a teammate has juggernaut


IV
Łamacz Czarów
Default anti-spirit/Pocket


IV
Bezkresny Spirytualizm
If enemy carries are not a problem, this caps your damage


IV
Uzdrawiające Tempo
This is a terribly inefficient item, even when playing Gun Victor. This item is only ever useful for characters that can apply this to their teammates. Mathematically awful. Waste of souls.


III
Efekt aktywny
Ofiara Kultysty
Don't buy until buffed. 2.4k souls for much worse Range than Expansion. The gun DMG is irrelevant outside of lane. HP not better than the resist from GE. The souls just end up paying for the bad item.
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