
Shiva absolutnie nie interesuje uczciwa gra i właśnie dlatego zdaje się na strategie polegające na uderzaniu i uciekaniu, by osłabić wrogów przed daniem nura po zabójstwo.
Shiva absolutnie nie interesuje uczciwa gra i właśnie dlatego zdaje się na strategie polegające na uderzaniu i uciekaniu, by osłabić wrogów przed daniem nura po zabójstwo.
tank everything and kill everything
we get our core damage then build tanky. don't be afraid to skip purples for the core greens if you need to live or go more damage if team is lacking


I
Strzał Witalności
sustain and lane clear


I
Głębszy Spirytualizm
gives us 17 spirit right away


II
Efekt aktywny
Zimny Front
good flat damage to combo with dash, look for good trades now and dash through them to safety to minimize damage taken, or just clear wave fast


I
Dodatkowy Ładunek
more knives, we should have ult/rage now so an extra knife is great to generate rage


II
Ulepszony Spirytualizm
final damage component, can buy earlier if you need the out of combat healing


I
Mistyczny Wybuch
more flat damage


II
Zdrowoklątwa
early hp bonus, big heal on kill, great for early fights. anti heal is nice too. sell for spirit burn late if needed


III
Puls Męki
core damage, you do lots of damage if you can stay close so now we get greens. Can build decay if you don't want to get close
pick one or two if you want. sell for resists


II
Efekt aktywny
Ogień Zwrotny
very good early for strong gun heroes if you need to counter them, sell for metal skin when it falls off


II
Emblemat Czarownika
good stats for spirit shiv if early spirit is a problem, sell for spirit resilience


II
Bariera Reaktywna
this item's pretty good if they have 3+ heroes who can proc it. Buy if you think it will have more value than return fire/enchanter's.
these items prevent you from being chain cc'ed. Always buy warp.


III
Efekt aktywny
Kamień Teleportacji
chase/disengage tool. do not ignore the bullet resist when activating the item, should be enough for gun until you get metal skin


III
Kontrczar
op if you remember to use it, blocks cc, spirit burst, and even ults if you're locked in. Also amazing for mid contest. Can delay if there's not much to parry or if need resists


III
Efekt aktywny
Usuwacz Osłabień
can skip if you really think you don't need but you will probably need this most games.
pick one or both when needed


III
Efekt aktywny
Metalowa Skóra
prioritize this after warp if there's one fed gun hero or multiple gun heroes (will happen often), cycle this with warp stone for high uptime bullet resist


III
Niezłomność Spirytualna
heavy spirit team
once you feel tanky you build damage to become thanos


III
Mistyczna Bomba
more damage + rage on dash, will also proc on knife later.


III
Błyskawiczne Odnowienie
more knives, more dmg.


IV
Bezkresny Spirytualizm
damage up


IV
Transcendentny Czas Oczekiwania
gives insane uptime for warp and metal skin, at this point dash should be maxed for dash resets so bait into enclosed spaces for infinite dashes, also buffs our torment pulse


IV
Efekt aktywny
Arktyczny Wybuch
cc and gives great burst if used before dash
counterpicking here is good. pick what you need (annotated). BUY JUGGERNAUT VS RAW GUN HEROES


IV
Efekt aktywny
Kolos
best raw defense item


IV
Niszczyciel
best raw mitigation for gun damage heroes like warden, geist, vyper, viscous. Honestly feels better than plated


IV
Pancerz Płytowy
buy if there are 2+ heroes who mainly do damage through on hit effects, (infern, haze, wraith, etc.) or item bullet procs (tesla, toxic, lucky shot, inhibitor)


IV
Łamacz Czarów
for spirit nukers that give you trouble (gt, lash, mina)


IV
Efekt aktywny
Napełniacz
strong lifesteal option if you have max dash. Bait enemies into hallways and other encosled areas and dash for massive heals.


IV
Spalenie Duszy
strong anti heal. replace healbane


IV
Efekt aktywny
Eteryczne Przejście
helps you stall for cooldowns and heals you


I
Efekt aktywny
Rytuał Uzdrowienia
if you're too low in lane


III
Efekt aktywny
Rozkład
good anti heal and rage gen, good buy in place of torment pulse if they have multiple tanky heroes (abrams, bebop, geist, kelvin, mo)


IV
Nasycenie
Mistyczny Pogłos
if really ahead


III
Bezpośredniość
just damage and slow


III
Ciężki Kaliber
dmg, spirit res, debuff reduction, good if they have spirit and debuffs


III
Efekt aktywny
Heroiczna Aura
bullet resist, move speed, fire rate, helps push walkers.


III
Efekt aktywny
Ofiara Kultysty
probably worse now


II
Kinetyczny Sprint
4 stam + fire rate and ammo
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2
5
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5
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5