
Shiva absolutnie nie interesuje uczciwa gra i właśnie dlatego zdaje się na strategie polegające na uderzaniu i uciekaniu, by osłabić wrogów przed daniem nura po zabójstwo.
Shiva absolutnie nie interesuje uczciwa gra i właśnie dlatego zdaje się na strategie polegające na uderzaniu i uciekaniu, by osłabić wrogów przed daniem nura po zabójstwo.
tank everything and kill everything
Start knife then go dash/tank when dispels come out. Play disciplined in lane until you have spike/ult/rage then go crazy.


I
Dodatkowa Regeneracja
just a lot of regen in lane. Good for brawlers/fighters like shiv


I
Dodatkowy Ładunek
one more knife. Good pressure in lane if you can hit them consistently


II
Efekt aktywny
Zimny Front
Good early flat damage, wave clear, and slow. Usually want to sell later for better items/active slot.


I
Mistyczna Regeneracja
radiant upgrade + 50 hp


III
Promienna Regeneracja
The Dark Lord.


II
Zguba Uzdrawiacza
Anti heal and heal on kill.


II
Efekt aktywny
Amulet Pokrzepienia
spirit res, big heal, and restores stamina.


II
Wzmacniacz Uzdrowienia
good with radiant now that it works with bloodletting


II
Mistyczna Wrażliwość
more shred and spirit res + upgrade option for EE later. It's either this or improved spirit or suppressor in this slot.


III
Puls Męki
Always good if you can stay close or vs melee/close range heroes. Can replace with with whatever other tempo item you need
Can deviate here if needed. We start to pivot to a dash/tanky build. Sell extra charge and cold front if you need to. For late sustain choose between reverb and infuser.


II
Imbue [E]
Kompresja Czasu Oczekiwania
enable dash resets


III
Efekt aktywny
Kamień Teleportacji
Chase/disengage tool. Better buy now that M2 is nerfed.


III
Efekt aktywny
Rozproszenie Magii
Almost a core item now with all the debuff slop around (slow hexes, silence waves, cage, haze, mirage, infern, etc.).


IV
Imbue [E]
Mistyczny Pogłos
heals on dash and slows to help the echo dash hit. Great value if you're hitting multiple dash resets.


III
Nadrzędny Czas Oczekiwania
more cooldown for knives, dash, bloodletting


IV
Transcendentny Czas Oczekiwania
uptime for actives and more torment procs.
BUY CS VS POCKET. REACTIVE/REDUCER IF LOTS OF CC/DEBUFFS. SR VS FULL SPIRIT. RETURN FIRE FOR GUN.


III
Niezłomność Balistyczna
default item for gun damage, or look at metal skin vs haze/silver/ven.


III
Niezłomność Spirytualna
Don't need this early since hp will be lower and you get a good amount of resist from your other items already. Buy into full spirit comps


III
Kontrczar
op if you remember to use it, blocks cc, any ability, including ults if you're locked in. Good for mid contest. MUST BUY INTO POCKET ULT.


II
Bariera Reaktywna
Really strong if there's cc that will proc it every fight.


II
Efekt aktywny
Ogień Zwrotny
very good early for strong gun heroes if you need to counter them, sell for resists later
Your job late game is to press 2 and shred their spirit resist, so buy items that let you do so as long as possible.


IV
Efekt aktywny
Eteryczne Przejście
just makes you really hard to kill and clears your deferred damage


IV
Efekt aktywny
Napełniacz
Good option for dashing but has less uptime than reverb, takes an active slot, and is countered by any curse.


IV
Pancerz Płytowy
buy for heroes who do damage through on hit effects, (infern, mina, mirage, haze, wraith, etc.) or item bullet procs (tesla, toxic, lucky shot, inhibitor)


IV
Nieugięty
new item, good upgrade for reactive if you buy it


IV
Wiedźmia Kolczuga
great for dashing and tanking with more bloodletting uptime.


IV
Efekt aktywny
Nie do Powstrzymania
anti cc, also good for punching rejuv crystal


IV
Wzbierające Wystawienie
Good shred and damage amp from knife ticks and torment


IV
Łamacz Czarów
if spirit burst is still a problem. Gives debuff resist


IV
Efekt aktywny
Święta Bariera
Better debuff remover, get super late or if pocket is a big problem/


IV
Bezkresny Spirytualizm
Big damage amp for abilities + items. Doesn't make you much tankier though
if you want to substitute or add items to the build. Decay still good for rage.


III
Efekt aktywny
Fala Ciszy
This item is still very strong. The silence is really valuable and does flat damage for rage that can also be amped if you already have rage.


III
Efekt aktywny
Rozkład
Rage generation, scales well, and easy to use. Scaling got nerfed by ~27% but it's still really good if they don't buy dispel or you struggle with building rage.


III
Błyskawiczne Doładowanie
+1 knife and a bit of cooldown. Good if you want to commit to knife build or if they don't buy dispel


III
Mistyczna Bomba
Much better option now with health buffed.


II
Ulepszony Spirytualizm
just a lot of spirit for spike. It's either this or mystic vuln here


I
Spirytualne Uderzenie
not bad for hitting early spike


III
Spirytualne Capnięcie
buffed. better option now


I
Imbue [E]
Mistyczna Ekspansja
trying out for dash, feels nice. Can buy whatever else if you don't want to ball.


III
Większa Ekspansja
Gives more spirit res and makes dash and ult very strong. Also buffs all items. Can just buy something else if you want


III
Nadrzędny Czas Trwania
Works on literally everything on shiv, making you do more damage and tankier since it buffs bloodletting. Also buffs all items.


II
Stłumiacz
idk, item is good
if you need items for tempo


I
Odparcie
burgerbox


I
Dodatkowe Zdrowie
lot of hp for 800 souls, can buy in lane if needed


II
Skracacz Osłabień
debuff resist/cc reduction, likely needed as you will be focused if performing well. Builds into spellbreak/unstoppable


II
Emblemat Czarownika
cheap spirit res. Can buy return fire/battle vest if low spirit or lot of gun damage


II
Kamizelka Bojowa
cheap bullet res


II
Wampiryczny Spirytualizm
Good early sustain with radiant and heal booster. This slot can be whatever you need most (healbane, reactive, battle vest, return fire).


II
Kolekcjoner Trofeów
might be back


III
Efekt aktywny
Metalowa Skóra
for burst gun heroes like haze, silver, maybe venator


III
Hart Ducha
Still fine but there are better options. You get good sustain anyway from heal troopers


IV
Efekt aktywny
Widmowe Uderzenie
to engage on easy targets
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