
Leczenie w odpowiednim momencie oraz umiejętne rozpraszanie walk oddziela łatwe zwycięstwo od sromotnej porażki. Zdolność do ślizgania się po lodzie i spowalniania wrogów zapewnia drużynie Kelvina przewagę w manewrowaniu po polu bitwy, by wszystko poszło pomyślnie.
Leczenie w odpowiednim momencie oraz umiejętne rozpraszanie walk oddziela łatwe zwycięstwo od sromotnej porażki. Zdolność do ślizgania się po lodzie i spowalniania wrogów zapewnia drużynie Kelvina przewagę w manewrowaniu po polu bitwy, by wszystko poszło pomyślnie.
Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!
This build is formulated to be focused around dealing damage with decent healer support using Arctic Beam.
This has a Left -> Right order, but you should buy what you really need first.


II
Tajemny Podskok
Can be sold late-game for better items


II
Kolekcjoner Trofeów
Buy early and build stacks with assists, sell at late-game for better items


II
Wzmacniacz Uzdrowienia
Boosts all of your heal by a decent margin


II
Mistyczne Spowolnienie
Can be skipped, sell at late-game for better items.


IV
Bezkresny Spirytualizm
Your first power spike which boost everything in your kit.
Rescue Beam by default, others depend on team comps.


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Efekt aktywny
Promień Ratunkowy
Highly recommended, allows you to save teammates who stepped into the deathball quicksand


III
Efekt aktywny
Uzdrawiająca Nowa
If your team tend to deathball alot this can be a great option


IV
Efekt aktywny
Święta Bariera
Should be considered late-game or when debuffs start to go out of control.
Go with teammates, toss grenade and beam people to death from the sky. Invade jungles if it's safe to do so.


II
Wytrwała Szybkość
Lets you run faster and resisting slow.


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Imbue [E]
Kompresja Czasu Oczekiwania
Imbue on Ice Path so it'll be available sooner and enhance your tempo, a stepping stone to Superior Cooldown


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Nadrzędny Czas Oczekiwania
MEGA CORE, reduces all your abilities' cooldown.


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Wzbierające Wystawienie
The second and biggest beam power spike. They no longer see you as a problem, they see you as a real THREAT.


III
Większa Ekspansja
For larger dome and longer beam


III
Błyskawiczne Doładowanie
Gives you 2 extra healnades


II
Efekt aktywny
Ogień Zwrotny
Buy this when enemy team have strong gunners such as Venator, Silver, etc. This will discourage them from shooting at you


III
Niezłomność Spirytualna
Against a spirit heavy team comp you might want a bit more armor


III
Efekt aktywny
Rozproszenie Magii
Enemy team have too many debuffs? This will at least help you breathe better


III
Kontrczar
If enemy team has a ton of burst spirit damage or predictable CC like Lash, this can be really useful


IV
Spalenie Duszy
Should only be considered after getting EE and comfortably Boundless or Infuser, by then your beam should deal enough damage to proc this item easily


IV
Efekt aktywny
Napełniacz
Gain big heals and slight power boost


IV
Transcendentny Czas Oczekiwania
Reduces all your abilities AND items' cooldown, consider this when you're slot locked


IV
Wiedźmia Kolczuga
This goes crazy against spirit teams where you can take full advantage of this


III
Nadrzędny Czas Trwania
Extends duration for dome, beam and items


IV
Efekt aktywny
Odświeżacz
Extremely situational, buy only if you think another dome is worth it over other 6k


IV
Uzdrawiające Tempo
Boosts move speed and fire rate for you and teammates by popping a nade on your feet
Might be useful


II
Zguba Uzdrawiacza
Kills your enemy's heal and sustain early on.


III
Efekt aktywny
Fala Ciszy
Buy this to keep ability spammer down a tad or to proc enemy's Indomitable.


III
Efekt aktywny
Obalenie
Main way to disable flyers such as Vindicta, Gray Talon, Seven's Ult and Bebop's Ult. Can also be bought to stop hyper mobile heroes like Lash.


III
Mistyczna Bomba
More situational, buy this if the enemy team have high HP damage sponge heroes (Mo & Krill, Abrams, etc)


IV
Efekt aktywny
Przeklęta Relikwia
Highly recommended getting first, extremely good for shutting down threatening enemies
If you find yourself in a situation where the usual mid-game greens isn't enough


III
Efekt aktywny
Kamień Teleportacji
You can use this to warp yourself out of dome mid-casting, trapping enemies inside while you escape elsewhere


III
Niezłomność Balistyczna
If there're huge chunky gun damage, this is a good choice


IV
Łamacz Czarów
This one spirit guy kept nuking your HP bar?


IV
Pancerz Płytowy
Bullet hell and gun debuffers really grind your gear?


IV
Efekt aktywny
Nie do Powstrzymania
This might help tremendously if you're facing against a CC team


IV
Niszczyciel
If there're too many hand-held miniguns in the room.
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