Con un potente fucile e una corporatura esile, Eclissi fa affidamento sulla sua capacità di rifugiarsi in qualsiasi momento in una valigetta mistica e di teletrasportarsi con un mantello volante per sopravvivere a scontri troppo rischiosi.
Con un potente fucile e una corporatura esile, Eclissi fa affidamento sulla sua capacità di rifugiarsi in qualsiasi momento in una valigetta mistica e di teletrasportarsi con un mantello volante per sopravvivere a scontri troppo rischiosi.
- Always updated! There's no strict order, but each section should typically be completed before moving on to the next.
- Check back for changes as I'm always trying to improve the build, and message me in the Discord if you have any questions! @Gami
I
Attiva
Rito curativo
Emotional Support Healing Rite. Skippable if lane going well, but highly recommended. Sellable late.
II
Attiva
Fronte glaciale
Your fifth ability, use it often!
II
Emblema dell'incantatore
Really strong stats, especially when we start with negative spirit resist.
III
Attiva
Sacrificio cultista
Buy when you start to roam and use it to steal T3 minions in the enemy jungle. Sellable for E Shift late if needed.
III
Attiva
Salto maestoso
Your main way of engaging, use it to stack Barrage and evaluate the fight.
I
Resistenza extra
Good boost to your movement.
I
Spirito extra
Great damage for the cost, sellable later.
II
Giubbotto da battaglia
Respectable bullet resist and boosts your own damage output.
Early Situational
II
Barriera reattiva
Excellent into teams that frequently movement lock you.
II
Protezione spirituale
Strong sustain against spirit heroes.
II
Attiva
Linfa spirituale
Great resist shred for the cost. Upgrade into Silence Wave early if the enemies are playing grouped.
III
Attiva
Onda del silenzio
Makes Spirit Sap an area effect and adds CC for larger teamfights. Also consider Curse or Focus Lens.
IV
Tempo di ricarica trascendentale
Reduces your cooldowns further. Now also affects your multiple active items.
IV
Bruciatura spirituale
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
III
Furto spirituale
Incredibly strong if you can land it.
III
Controllo della resistenza
More movement upgrades.
III
Controincantesimo
Stop that right now!
III
Anticarro
"True" spirit damage means we can deal with high resist heroes.
IV
Attiva
Esplosione polare
Stun people in close range to land your abilities.
Typically pick one or two Early Situational items to get you through the laning phase. If the lane is going really well, you can skip them.
+ Damage
I
Tiro ravvicinato
Great damage for the cost.
II
Scatto cinetico
If you prefer damage over Superior Stamina
II
Vulnerabilità mistica
Not quite as much shred as Spirit Sap, but can be applied to multiple people more easily.
II
Spirito migliorato
If you have the slots to be able to upgrade Extra Spirit rather than sell it.
IV
Traboccamento spirituale
If you like to play a little more hybrid, this gives you weapon and spirit damage.
IV
Spirito sconfinato
Unlimited money late game item.
+ Survival
IV
Rompi-incantesimo
Late game spirit burst counter.
IV
Attiva
Trasformazione eterea
Very short cycle time with Transcendant Cooldown. Sell Cultist if needed.
IV
Kevlar dell'indovino
Massive barrier and the Ability Duration is also really useful.
+ Utility
III
Attiva
Pietra deformante
Strong outplay potential, the extra bullet resist is also very valuable.
IV
Attiva
Inarrestabile!
Your late game answer to all crowd-control effects.
+ Utility
II
Soppressore
Surprisingly good base stats and a strong anti-meta item.
III
Espansione maggiore
Extra range for when all that matters is hitting Affliction.
IV
Attiva
Maledizione
Shut down a single target.
Components / Upgrades
I
Cartucce anti-mostro
More lane pressure and builds into Cultist later.
I
Esplosione mistica
Useful addiitional burst damage.
I
Colpo spirituale
Good burst in lane if you can land it. Sellable late.
II
Imbue [E]
Tempo di ricarica compresso
Less Affliction downtime.
III
Ricarica breve
More abilities, more damage, more often.
Items in these final two rows are situational. Use them to add to the core build if you find yourself lacking in a particular category.
1
2
1
2
1
2
5
1
2
5
5
5