Cette occultiste évite les coups grâce à des techniques évasives astucieuses. Sa maitrise avancée du soin lui permet de résister aux attaques ennemies les plus brutales.
Cette occultiste évite les coups grâce à des techniques évasives astucieuses. Sa maitrise avancée du soin lui permet de résister aux attaques ennemies les plus brutales.
"When they see this, they'll run for cover!"
The 2nd build in the "Concerns of The Deep" Series.
This one is oriented around the Goo Ball (4). You'll be ballin' all around the map, disrupting team fights and dealing big damage!
Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5
Buy left to right. Use Splatter (1) as often as possible! Remember to dash-jump before using Goo Ball (4) once you get Arcane Surge! Buy a Lane Extra item if you're struggling then sell it later. You can also consider Cold Front during lane.
I
Choc mystique
Grants additional damage when you hit someone with Splatter (1). Takes some time to charge up. | Upgrade into Tankbuster |
I
Bonus d'endurance
Get it instead of Mystic Expansion to start building towards Arcane Surge. Also useful pick if you're struggling against Warden. |Upgrade into Arcane Surge|
II
Poussée d'arcane
Alternative to Mystic Expansion. Dash-jump before using Goo Ball (4) for it to be bigger, last longer and deal more damage!
II
Emblème enchanteur
While above 65% health, you gain more spirit and cooldown reduction. This also grants you a decent amount of Spirit Resistance.
II
Imprégner
Récupération comprimée
Reduces the cooldown of Goo Ball (4), allowing you to use it more often! | Upgrade into Superior Cooldown |
III
Onde de tourment
Deal spirit damage to the two nearest enemies to you. This works while in Goo Ball (4) and Transcendent Cooldown will make it tick faster!
Buy one of those items if you are struggling, or to remain in lane and not miss out on souls! Sell the item you picked later.
I
Balles antimonstres
If you are struggling during lane, this will help you clear waves faster to hold your guardian. |Can be sold for a slot|
I
Bonus de régénération
Provides you with some more health regen for laning phase. |Can be sold for a slot|
I
Active
Rite de guérison
Upon activation, grants you a decent amount of healing over time, as long as you don't take damage from Heroes or Towers. |Can be sold for a slot|
II
Active
Médaillon de soin
Upon use, provides you (or an ally!) with healing and stamina. Gain stacks from nearby enemies using abilities!
II
Active
Sentinelle gardienne
Upon use, you (Or an ally!) gain a Barrier, along with some move speed.
Buy left to right. You can grab an extra active, when Goo Ball (4) is maxed, if you wish! If you are struggling to survive, check the Survival category or get items like Diviner's Kevlar.
III
Active
Pierre de distorsion
Use this while in Goo Ball (4) to change direction at will. You will lose momentum when teleporting.
III
Antichar
A huge damage increase when hitting with Goo Ball (4) and Splatter (1). The higher the Max HP of the enemy, the higher the damage!
IV
Active
Frappe spectrale
Allows you to teleport to an enemy, disarming them, but you'll lose all momentum. Can be used to catch a flying enemy and bring them down to the ground.
III
Récupération supérieure
Reduces the Cooldown of all your abilities! |Upgrade into Transcendent Cooldown|
IV
Récupération transcendante
Lowers the cooldown of your abilities but also items! Like Warp Stone and Torment Pulse!
IV
Active
Fléau
Create an Area of Effect around you (Or an Ally!) that deals spirit damage based off the enemy's max health. Also grants a lot of Spirit Resistance. Use it while in Goo Ball (4)!
When Goo Ball (4) is fully upgraded, you can use those to deal more damage! Recommendation: Cold Front & Arctic Blast.
II
Active
Souffle glacial
Unleash a burst of damage around you that slows. Very useful when going in with Goo Ball (4).
IV
Active
Explosion arctique
Unleash a wave of ice around you that deals damage and freeze enemies. Frozen enemies take more damage! Use it while in Goo Ball (4) for easy hits!
IV
Active
Second souffle
Upon activation, you'll gain a lot of Spirit, but also a large amount of Spirit Lifesteal. Use it before using Splatter (1) or hitting someone in Goo Ball (4).
IV
Imprégner
Active
Éclat d'écho
Allows you to reset the cooldown of Splatter (1) for a second burst of damage!
IV
Active
Lentille focale
Silence a target. Once the silence expire, the enemy will take a portion of the damage they took while silenced, as a burst. Use this on a priority target like the enemy carry!
You can buy left to right, or in the order you wish, depending on how your match is going! Witchmail will trigger a ton in late game, resulting in a lot of cooldown reduction.
IV
Cuirasse ensorcelée
While you're in Goo Ball (4), you're a big target, so you'll take a lot of Spirit Damage easily and often reduce the cooldown of a random ability. This INCLUDES Goo Ball (4)!
IV
Brulure spirituelle
When you deal a lot of Spirit Damage, you'll make the enemies burn and reduce their healing by a lot. Easy to trigger by rolling on someone and using Splatter (1) on them!
IV
Profusion spirituelle
A lot of Spirit Power that will increase your damage overall!
IV
Kevlar de l'augure
Upon using your Goo Ball (4), you'll gain a lot of Barrier, and also gain more Spirit, resulting in more damage and survivability! Barriers benefit from Goo Ball (4)'s resistances!
II
Imprégner
Prolongation
Increases the duration of Goo Ball (4), along with its stun duration.
III
Prolongation supérieure
Increases the duration of all your abilities and items, but also the duration of the stun on Goo Ball (4)!
Those actives can help you create a playstyle that suits you more. Recommendation: Return Fire.
II
Active
Retour de balle
Sends back some of the damage that you take! Useful against Wraith, Haze, Vyper and more!
III
Active
Bond majestueux
Leap high into the air and gain a Barrier. Can be used to engage with an advantage or rotate around the map!
III
Active
Faisceau de détresse
Heals you (And an ally!) a fair amount. You can also pull an ally to you, even if they are in The Cube (2). Also increases your ability range.
IV
Active
Toile tourbillonnante
Throw a SQUID from THE DEEP! On impact, it'll pull enemy to the center, blocking their movement abilities and items while also reducing their movement speed and dash distance.
IV
Active
Tapis volant
Can be used to fly while in Goo Ball (4). Keep in mind that if you hit an enemy, the Magic Carpet will disappear.
If you realize during Late Game that the enemy is building Spirit Resistance against you, then after getting Spirit Burn, grab either Escalating Exposure or Spirit Snatch. Escalating Exposure is the easiest to trigger. Recommendation: Spirit Strike & Spirit Snatch.
II
Vulnérabilité mystique
Reduces the enemy's Spirit Resistance when dealing Spirit Damage to them. Easy to trigger with all the sources of Spirit Damage that we have, like Torment Pulse.
IV
Exposition spirituelle
Anytime you deal Spirit Damage, you'll increase your Spirit Damage against the enemy hit. Stacks very easily with Torment Pulse.
I
Frappe spirituelle
Lower the enemy's Spirit Resistance when hitting them with Melee. Works with Puddle Punch (3).
III
Razzia spirituelle
Steal some of the enemy's Spirit Power and Spirit Resistance when hitting them with Melee. Works with Puddle Punch (3). This means they get weaker, and you get stronger!
II
Active
Sape spirituelle
This reduces an enemy's spirit resistance and spirit power for a decent duration. Allows you to deal more spirit damage as a result!
III
Active
Onde de silence
Unleash a wave forward that silences enemies, while lowering their Spirit Resistance and Spirit Power.
If you find yourself struggling to stay alive, consider one (Or more!) of those items. They will increase your survivability a lot, all depending on how your match is going and who you are facing!
II
Bouclier balistique
If you take too much GUN damage in quick succession, this item will grant you a nice Barrier to help you survive!
II
Bouclier spirituel
If you take too much SPIRIT damage in quick succession or a big burst of damage, this item will grant you a nice Barrier to help you survive!
III
Résilience balistique
Very useful if the enemy team is mostly Bullet oriented.
III
Résilience spirituelle
Very useful if the enemy team is mostly Spirit oriented.
II
Protection d'urgence
Grants you decent Barrier when you get CC'd, including when you get Parried! Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep and more!
II
Atténuateur d'effets négatifs
Lowers the duration of Infernus' Burn, Mirage's Tornado, any form of stuns or immobilize and more.
III
Active
Dissipateur d'effets négatifs
Removes Bebop's Bomb, Infernus' Burn, Vindicta's Tether, Mirage's Tornado, and more! NO LONGER removes Pocket's Affliction.
III
Active
Cuir blindé
Allows you to ignore any bullet damage for a few seconds. Useful against Haze and Wraith. Pairs well with Return Fire!
IV
Active
Protection divine
Remove all from of debuffs from yourself (Or an ally!) and gain a Barrier along with move speed.
IV
Implacable
Enemies that shoot you will have their fire rate lowered. Really good if you tend to be focused a lot while in Goo Ball (4).
These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Silence Wave, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.
II
Tir mystique
Every 8s, your next bullet will deal a burst of spirit damage. Be mindful that it'll go on cooldown even if you miss. Can be used for various combos with the Alt Fire.
II
Charge brute
Grants you more melee damage with your heavy melee along with extra range. Can be used with Puddle Punch (3)'s last upgrade.
IV
Frénésie
Grant you a massive amount of Bullet Resistance and movement speed when at lower than half health. Useful for when Goo Ball (4) ends.
II
Châtiment curatif
Lower the enemy's healing when dealing Spirit Damage to them.
III
Contresort
Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...
III
Maitrise d'endurance
Increases your mobility, gives some spirit power, but also allows you to TRIPLE jump during Goo Ball (4).
III
Frappe fortifiante
A lot of healing when you land a melee hit, and more damage for melee. Works with Puddle Punch (3). Has a 4s cooldown.
IV
Active
Colosse
ColosSUS. Grants more HP passively. Upon use, gain a more resistances and you will slow enemies near you.
IV
Active
Intouchable
Become immune to crowd control during its duration. Use it against Dynamo and roll over his ult to stop him!
I
Active
Canon rouillé
Lowers an enemy's fire rate. Useful against characters like Haze, Wraith, Infernus and more.
II
Active
Malédiction de ralentissement
Blocks a target's movement abilities and movement items (Like Warp Stone) for a short duration. Use it BEFORE they use their movement ability. Tip: It silences Calico's dash and ult!
II
Sabotage
Slow down the fire rate of the enemy when you hit them with Spirit Damage. Very useful against people stacking fire rate.
III
Active
Décomposition
This is very useful to counter any enemy that heals a lot such as Abrams, Infernus, Mo&Krill.
III
Active
Malédiction désarmante
Disarms an enemy. Very useful against characters like Haze, Wraith, Infernus, Vyper and more.
III
Active
Coup d'enclume
Applies a delayed stun to a target. Brings down any flyer to the ground. Useful against Seven, Lash, Grey Talon, Vindicta and more.
III
Expansion supérieure
Increases the size of Goo Ball (4) even more, but also the range of all of your abilities, items, actives and more!
IV
Active
Malédiction
Disarms, interrupts and silences a target. They also cannot use items. Useful against carries!
IV
Imprégner
Réverbération mystique
Hitting an enemy with Splatter (1) will make them take delayed damage in the form of an AoE and also slow them down. Also grants you Spirit Lifesteal.
IV
Active
Rembobineur
Reset the cooldowns of your entire kit, including your Goo Ball (4).
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