
De par son excellente mobilité, Vindicta peut choisir sa proie, l'attaquer et la vider de son sang lentement. Peu importe la distance : en cas de blessure, ses adversaires ont intérêt à rester hors de sa ligne de mire.
De par son excellente mobilité, Vindicta peut choisir sa proie, l'attaquer et la vider de son sang lentement. Peu importe la distance : en cas de blessure, ses adversaires ont intérêt à rester hors de sa ligne de mire.
no sense in maxing ulti first because you will get +10 after level up for every kill even before t3
ttv/turbozverr for any questions
recrent mikaels


III
Recharge rapide
getting 4800 spirit invest (huge ulti dmg)


III
Contresort
you can use it in Flight


III
Active
Offrande sanglante
press when shooting or need debuff resist || you will overheal it later
sell Opening Rounds -> Swift Striker -> Rapid Recharge


IV
Saturation spirituelle
dps & lifesteal & 100 ult dmg


IV
Sangsue
heal


IV
Active
Intouchable
you can take it earlier if need


IV
Profusion spirituelle
Flight & Magnum & Ult dmg


IV
Brise-tête
healing reduction & some dps


IV
Imbue [E]
Magnum mercuriel
a lot of dmg into Metal Skin & Plateds


IV
Tir veinard
not too good because does nothing into Metal Skin and Plated Armor


I
Balles véloces
if you are missing too much in Flight || then you should take it first and delay Opening Rounds until Rapid Recharge


II
Active
Pied plume
movespeed


II
Bouclier spirituel
getting shot


II
Protection d'urgence
haze, abrams, krill, bebop/holliday/paradox if cant Counterspell


III
Maitrise d'endurance
mobility


III
Active
Pierre de distorsion
mobility


III
Active
Dissipateur de magie
shiv, mirage, infernus, disarm || not too good just for knockdowns because of 40s cd


III
Active
Cuir blindé
1000000 gun dmg


IV
Brise-magie
lash, talon, yamato...


IV
Active
Refuge céleste
late survivability
1
2
1
2
1
2
5
5
1
2
5
5