Cette occultiste évite les coups grâce à des techniques évasives astucieuses. Sa maitrise avancée du soin lui permet de résister aux attaques ennemies les plus brutales.
Cette occultiste évite les coups grâce à des techniques évasives astucieuses. Sa maitrise avancée du soin lui permet de résister aux attaques ennemies les plus brutales.
"Goo hits harder than you think, doesn't it?"
The 1st build in the "Concerns of The Deep" series.
This one is oriented around Puddle Punch (3), melee and your gun. You'll be punching anyone on your path! Get your enemies in bad positions using Puddle Punch (3) and use Melee Charge to deliver fatal blows!
Items have little notes under them. Feel free to give me some feedback on the Viscous Discord: https://discord.gg/jD3Cauw6n5
Buy left to right. Extra Regen can be skipped if you aren't struggling. If you get parried a lot, get Reactive Barrier or Debuff Reducer. Move your mouse over the items for details! (Total of 4500 Souls)
Allows your Puddle Punch (3) to restore about ~100hp when you hit a hero. | Upgrade into Lifestrike |
Grants you more health regen for better sustain during laning phase. | Can be sold for a slot or upgraded into Return Fire |
Empowers your Puddle Punch (3) and melee to deal some Spirit Damage and reduce Spirit Resistance. Try to land Splatter (1) after using this! | Upgrade into Spirit Snatch |
Allows you to track your target with more ease, and help secure/deny souls during laning. | Upgrade into Pristine Emblem |
Gives you an extra charge of Puddle Punch (3). | Upgrade into Rapid Recharge |
Grants you more damage when you have above 65% health, also provides you with a nice spirit shield. | Sell for Hunter's Aura |
Increases your Puddle Punch (3) range, allowing you to harrass with ease. | Upgrade into Improved Reach |
Provides you with one extra stamina. Can be bought much sooner if facing Warden. | Can be sold for a slot or upgraded into Superior Stamina |
Makes you move faster. Nyoom! | Upgrade into Enduring Speed |
Buy left to right. Sell Hollow Point for Hunter's Aura. Sell either Extra Regen or Extra Stam for Colossus. Feel free to buy an Active, Anti-healing and/or Armors! (Total of 31 250 Souls)
A huge increase of Heavy Melee Damage. Will also give you some ammo! Can be activated with Puddle Punch (3) when fully upgraded!
As you take damage, your Gun and Melee damage will increase, up to 50% more. | Upgrade into Frenzy |
Allows you to move faster and grants you resistance again slows. Useful when going in to melee.
Deal Spirit Damage to 2 enemies near you every second and a half.
| Replace Hollow Point Ward | Enemies near you get their bullet resistance and fire rate lowered. TRIPLED if you are near a single Hero. This does result in more melee damage!
A large increase in melee damage. Will also improve your healing, and put a big slow on the enemy. Works with Puddle Punch (3).
Grants you even more charges of Puddle Punch (3) and less downtime between them.
| Can replace either Extra Regen or Extra Stamina | ColosSUS. Grants you with a lot of melee damage passively. When activated, grants a lot of resistances and slow enemies near you.
Upon hitting a hero with melee, steal their spirit power and resistance! Resulting in the enemy getting weaker and you getting stronger! Can be done with Puddle Punch (3).
| Skip if no Flex Slot and buy it later | A large increase in damage for Splatter (1) and Goo Ball (4), to make using those worthwhile.
At your convenience! Barriers are better early. Armors scale better late game. Replace any Barrier with Armor during late.
Very useful if the enemy team is mostly Bullet oriented.
Very useful if the enemy team is mostly Spirit oriented.
Very useful if the enemy team is mostly Bullet oriented.
Very useful if the enemy team is mostly Spirit oriented.
Extra Bullet Damage & Fire rate when you have a Bullet Shield up.
Grants you a fair amount of Gun & Spirit shield when you get CC'd, including when you get Parried! Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep and more!
Lowers the duration of Pocket's Poison, Infernus' Burn, Mirage's Tornado, any form of stuns or immobilize and more. This includes the stun when you get Parried!
Removes Bebop's Bomb, Pocket's Poison, Infernus' Burn, Vindicta's Tether, Mirage's Tornado, and more!
Buy left to right. Feel free to grab Anti-Healing, Armor or Actives. Buy Resist Shred & Crippling Headshot first if the enemy has a lot of resistances.
Increases your damage against enemies above 50% health. Also grants you some spirit power and spirit resistance.
| Imbue Puddle Punch (3) | Increases the range and size of your Puddle Punch (3) even more!
Grants you the benefits of Berserker, while also making you very resilient to gun damage and gives you fire rate when below half health.
| Skip if no Flex Slot and buy it later | Lower the resistances of your enemies with a headshot! Less bullet resistance for the enemies makes them take more melee damage!
| Skip if no Flex Slot and buy it later | Lowers the enemy's bullet resistance when you deal Spirit Damage to them. This also means more Melee damage towards them!
If the enemy heals a lot, consider those! They all stack together. Healbane upgrades into Leech.
Lowers an enemy's healing, while also dealing constant spirit damage to them based off their current health. Useful against Abrams, Shiv and Mo&Krill.
Reduces the healing of anyone hit by your Spirit Damage. Toxic Bullets and Decay can trigger this too! | Upgrade into Leech |
After landing enough bullets on an enemy, you'll proc a bleed effect that'll deal damage based off their current health and also greatly reduce their healing.
Provides you with a lot of lifesteal of any kind (Gun & Spirit). Also debuffs the enemies with a strong anti-healing effect when landing Spirit Damage.
To spice things up, you can grab actives! Return Fire is always useful. Phantom Strike allows you to dive in, and with Unstoppable enemies CANNOT stun you with a parry for its duration!
You won't be slowed down when shooting anymore. When activated, you'll run faster and gain extra ammo. Can be used for Heavy Melee Cancels.
Allows you to teleport in any direction while also giving you some bullet resistance.
Enemies who step in the fire will take more damage from your melee and weapon.
Turn invisible and gain fire rate & spirit power upon becoming visible. Very useful for sneaky ambushes or ganks!
Deals a burst of Spirit Damage around you, that also slows enemies hit. REMEMBER: Punch first before using this to trigger Spirit Strike and lower the enemy's resistance!
Deflect a portion of damage for a few seconds. Also grants some bullet resistance!
Become immune to any form of Crowd Control for a few seconds. You cannot get parried while this is active!
Teleports you to a target, disarms and slows them while also dealing a burst of Spirit Damage. This will bring down any flying enemy to the ground.
These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Silence Glyph, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.
A free dash-jump and a fire rate boost when dash-jumping. Useful if you want more mobility.
Increases your spirit damage against the target you shoot, and gain spirit lifesteal against that target. Can be triggered by melee & Puddle Punch (3). | Upgrade into Spell Slinger Headshots |
Every 5s, your next bullet will deal a burst of spirit damage. Be mindful that it'll go on cooldown even if you miss. Can be used for various combos with the Alt Fire.
Grants you more damage when you're really close to your enemies! Along with +1 Stamina, and your close range gun damage/melee damage will also slow down your enemies.
Your bullets will charge up Spirit Power for more damage with Splatter (1) and actives such as Cold Front or Phantom Strike.
Extra Spirit & Cooldown reduction when you have a Spirit Shield up. Useful when facing Vindicta or even Yamato.
More healing, and gives you a resistance to anti-healing.
Grant yourself a gun and spirit shield, along with some movement speed to get out of a tight spot! Can also be used on an ally.
A burst of healing and one stamina back upon use. Stacks are obtained when nearby enemies cast their abilities. Also grants you resistance to Melee Damage.
Become immune to bullet damage. Useful against Haze, Wraith and more. Can be paired with Return Fire!
Can be used to heal yourself (And an ally!) a large amount of health. You can also pull an ally to you. Also works when your Ally is in The Cube (2).
A lot more dashes, resulting in a lot more mobility.
Negates healing, deal quite a lot of damage but also, ramps up Escalating Exposure with each tick of damage!
Blocks a target's movement abilities and movement items (Like Warp Stone) for a short duration. Use it BEFORE they use their movement ability.
Blocks the abilities of an enemy. They will still be able to use their active items. Useful against Pocket, Lash and more.
Allows you to stun an enemy. Brings down flying characters very quickly. Useful against Seven, Bebop and more.
Disarms and silence a target. Extremely useful against anyone and any sort of carry. This DOES interrupt channeled abilities, such as Bebop's ult, Seven's ult, Vindicta's flight, and more!
Explosion gluante
Cube gélatineux
Poing poisseux
Boule visqueuse
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