Cette occultiste évite les coups grâce à des techniques évasives astucieuses. Sa maitrise avancée du soin lui permet de résister aux attaques ennemies les plus brutales.
Cette occultiste évite les coups grâce à des techniques évasives astucieuses. Sa maitrise avancée du soin lui permet de résister aux attaques ennemies les plus brutales.
"Goo hits harder than you think, doesn't it?"
The 1st build in the "Concerns of The Deep" series.
This one is oriented around Puddle Punch (3), melee and your gun. You'll be punching anyone on your path!
Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5
Buy left to right. If you lower the Bullet Resistance of the enemy, it means you'll deal more Melee Damage to them! If you feel like you'll parry a lot, get Rebuttal in the Parrying section! Upon acquiring Express Shot, use your Alt-Fire (RMB) to deal big damage! Just remember to wait 3s between shots to get its effect! Use it after a Heavy Melee!
II
Tir mystique
Be mindful that it'll go on cooldown even if you miss. Can be used for various combos with the Alt Fire.
I
Drain de mêlée
Allows your Puddle Punch (3) to restore about ~100hp when you hit a hero. |Upgrade into: Lifestrike|
I
Charge bonus
Useful to harass more! |Upgrade into: Rapid Recharge|
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Balles véloces
Faster bullets and faster Alt-Fire ball! |Upgrade into: Express Shot|
III
Tir express
First powerspike. Use your Alt-Fire (RMB) to deal a burst of damage! Pairs well with Mystic Shot.
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Active
Souffle glacial
REMEMBER: Punch first before using this to trigger Spirit Snatch when you have it, and lower the enemy's resistance! |Upgrade into: Arctic Blast|
Buy one of those if you struggle in lane, then sell it later (Or upgrade it!). Monster Rounds to hold the lane, Resto Locket when facing abilities-heavy enemies, and Mystic Burst if you want more damage from Splatter (1)!
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Balles antimonstres
Helps you hold your lane, but requires you to focus on Troopers more than the enemies. |Upgrade into: Cultist Sacrifice| |Can be sold for a slot|
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Bonus de régénération
Sustain in lane! |Can be sold for a slot|
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Active
Rite de guérison
A decent amount of healing, useful when facing burst damage. Just make sure to hide when using this. |Upgrade into: Rescue Beam| |Can be sold for a slot|
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Active
Médaillon de soin
Health but also Stamina upon use. Only take if you tend to frontline a lot and facing ability-spamming enemies.
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Choc mystique
More poke with Splatter (1). |Upgrade into: Tankbuster|
Buy left to right. Use a mix of Melee, Alt-Fire and Puddle Punch (3) to deal damage, heal and debuff your enemies! If you don't have a flex slot, skip Phantom Strike and buy it as soon as you get a slot.
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Charge brute
To land heavy melees easier and increase heavy melee damage. |Upgrade into: Crushing Fists|
III
Razzia spirituelle
The enemy gets weaker and you get stronger! Works with Puddle Punch (3).
III
Frappe fortifiante
An increase in survivability. Works with Puddle Punch (3).
III
Aura prédatrice
A powerspike. You'll deal way more damage when doing 1v1s.
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Active
Frappe spectrale
Your biggest powerspike. This will bring down any flying enemy to the ground.
III
Recharge rapide
More punches! More more! |Can be bought sooner if you want more punches|
If you can time parries well, Rebuttal will help you punish enemies who mostly focus on meleeing. Counterspell will allow you to parry so many things, you'll survive a lot more!
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Réfutation
If the enemy melees a lot, this item will help you punish them. You also get a reduced parry cooldown!
III
Contresort
Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...
Buy left to right. Don't forget to get an Active as it'll allow you to deal with many different threats by either gaining resistances, movement, CC, healing and more!
III
Antichar
Powerspike for Splatter (1). Scales well during late game.
II
Imprégner
Récupération comprimée
Punch more often! |Upgrade into Superior Cooldown|
III
Récupération supérieure
Use your whole kit more often! |Upgrade into Transcendent Cooldown|
IV
Poings écrasants
A powerspike. Easy to use with Puddle Punch (3).
IV
Récupération transcendante
Use everything... More often! Such as Lifestrike, Spirit Snatch, Phantom Strike and more!
III
Furie
The more damage you take, the stronger you'll get. This increases your melee damage!
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Active
Explosion arctique
Cold Front but with CC and bigger damage!
If you find yourself dying easily or taking too much damage, consider one (or more) of those items!
II
Bouclier balistique
Taking too much GUN damage, too quickly? Take this. It'll give you a nice Barrier and out of combat regen.
II
Bouclier spirituel
Taking too much SPIRIT damage? Take this. This item will grant you a nice Barrier and out of combat regen.
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Résilience balistique
Very useful if the enemy team is mostly Bullet oriented. (Check the colored bars when holding TAB!)
III
Résilience spirituelle
Very useful if the enemy team is mostly Spirit oriented. (Check the colored bars when holding TAB!)
II
Protection d'urgence
Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep, Paige's immobilize, any stuns (Including getting parried!) and more!
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Active
Dissipateur d'effets négatifs
Removes Bebop's Bomb, Infernus' Burn, and more! Does NOT remove Pocket's Affliction.
IV
Armure de plates
Useful against Mina, Infernus and any gun characters.
IV
Active
Protection divine
Debuff Remover but stronger and for an ally too! Does remove Ultimate-type debuffs (Drifter, Pocket...)
IV
Brise-magie
Useful against: Grey Talon, Pocket, Calico, Bebop, Dynamo, Lash, Sinclair, Vindicta and Yamato.
IV
Implacable
Very useful against gun oriented characters like Haze, Drifter, Wraith, Vyper and more.
Those actives are extremely powerful items to gain the edge against the enemy. Do not buy Return Fire if you have Juggernaut. Recommendation: Return Fire or Scourge.
II
Active
Pied plume
Use this to do some Heavy Melee Cancels! After starting a heavy melee, activate Fleetfoot to cancel it! This will allow you to trick your opponent.
IV
Active
Tissu d'ombres
Use it for a sneaky heavy melee hit on some unsuspecting enemies!
II
Active
Sentinelle gardienne
If you want to Support an ally, this will help them survive more! |Upgrade into: Divine Barrier|
II
Active
Retour de balle
You need to have Line of Sight for the deflect to work. Sell if you get Juggernaut. Very useful against gun-oriented characters like Haze, Drifter, Wraith and Vyper!
III
Active
Nova curative
If you want to be more of a Support. Be the ally everyone wants to have in their team!
III
Active
Faisceau de détresse
If you want to be more of a Support. You can pull an ally who is in The Cube (2).
III
Active
Pierre de distorsion
To engage or escape. Grants some nice bullet resistance! Use it vertically for even easier escapes.
IV
Active
Intouchable
You cannot get stunned by parries while this is active! (Damage will still be negated) Consider it if enemies have a lot of CC.
IV
Active
Colosse
A very powerful melee-oriented item! Consider it to survive more when going in.
IV
Active
Fléau
Very efficient when going in! And makes you survive more against Spirit oriented enemies.
IV
Active
Lentille focale
Silence Wave but on a single target and with more damage.
IV
Active
Toile tourbillonnante
Throw a SQUID from the DEEP. Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.
Healbane is the cheapest and can be triggered by dealing Spirit Damage! Decay can be easily cleansed. Recommendation: Healbane.
III
Balles toxiques
If you tend to use your gun a lot, this will help deal with tanky enemies.
IV
Brise-tête
If you want to help your team deal more damage.
II
Châtiment curatif
An easy to trigger anti-heal. Useful against anyone. This can be used against Victor.
IV
Inhibiteur
A very underrated item. Useful if you wish to debuff your enemies.
III
Active
Décomposition
A decent anti-heal. Useful against Geist, Abrams, Mo&Krill, McGinnis and more. DO NOT USE AGAINST VICTOR.
These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Silence Wave, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.
II
Tirs entêtants
Lower bullet resistance means more melee damage. |Upgrade into: Crippling Headshot|
II
Balles ouvrantes
Stronger punches when initiating!
III
Active
Sacrifice rituel
Prioritize using this on a Tier 3 Neutral enemy to gain plenty of souls upon use.
III
À bout portant
More damage and a decent slow!
II
Traitre
This works with Puddle Punch (3) but the enemy needs to not be looking at you. The angle of the Punch does not matter as long as they aren't looking at you. |Sell during Mid Game|
III
Pointe creuse
Some resist shredding, and damage but only when at high health.
III
Tirs lestés
More damage, and some debuff resist but mind the negative stats!
IV
Saturation spirituelle
More damage with Splatter (1) and actives such as Cold Front or Arctic Blast.
IV
Frénésie
Useful when facing Spirit oriented enemies, allowing you to survive more.
I
Bottes de course
Increase your sprint speed! |Upgrade into: Enduring Speed|
II
Vitesse persistante
The slow resist is very useful when going in to melee.
II
Veste de combat
Sustain, survival, fire rate and damage! Keep as long as possible, then replace with better resistance.
II
Emblème enchanteur
Survival, sustain, cooldown reduction and damage! Keep as long as possible, then replace with better resistance.
II
Amplisoins
More healing for Melee Lifesteal, Lifestrike and even the Cube (2).
II
Atténuateur d'effets négatifs
Lowers the duration of Infernus' Burn, any form of stuns, silence, immobilize and more.
III
Fortitude
This means you don't have to go back to base to heal!
III
Active
Cuir blindé
Useful against Haze, Wraith, Vyper, Drifter and more. Can be paired with Return Fire!
III
Maitrise d'endurance
More mobility!
IV
Balles drainantes
To deal with tanky enemies!
I
Frappe spirituelle
Try to land Splatter (1) after using this! |Upgrade into: Spirit Snatch|
I
Active
Canon rouillé
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.
II
Active
Malédiction de ralentissement
Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.
II
Balles perforantes
If you want to shred their resistances even more!
III
Active
Malédiction désarmante
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.
III
Active
Onde de silence
Useful against: Calico, Doorman, Dynamo, Ivy, Kelvin, Geist, Lash, Paige, Pocket, Shiv, Sinclair, Victor and Yamato.
III
Active
Coup d'enclume
Useful against: Vindicta, Grey Talon, Bebop, Seven, Haze, McGinnis, Lash, Victor, Warden and Vyper.
III
Onde de tourment
Consider Scourge instead but will help you farm, and deal more damage when in melee range.
IV
Active
Malédiction
Useful against: Anyone.
IV
Active
Refuge céleste
Useful against: Anyone, but especially Lash and Bebop.
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