Cette occultiste évite les coups grâce à des techniques évasives astucieuses. Sa maitrise avancée du soin lui permet de résister aux attaques ennemies les plus brutales.
Cette occultiste évite les coups grâce à des techniques évasives astucieuses. Sa maitrise avancée du soin lui permet de résister aux attaques ennemies les plus brutales.
"Expelling goo!"
The 5th build in the "Concerns of The Deep" series.
This one is oriented around Splatter (1). You'll be goopin' all over them and dealing huge damage!
Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5
Buy left to right. During laning phase, you want to use Splatter (1) whenever it's off-cooldown and constantly poke your enemies. If you're struggling, buy a healing item, then sell it later.
I
Choc mystique
An increase of damage for Splatter (1). |Upgrade into: Tankbuster|
II
Tir mystique
It'll go on cooldown even if you miss. Use your alt-fire to land it easily. This Spirit bullet can trigger Mystic Burst once you obtain enough Spirit!
I
Frappe spirituelle
This can be triggered with Puddle Punch (3). |Upgrade into: Spirit Snatch|
II
Emblème enchanteur
Sustain, survival, cooldown reduction & damage! Keep it for as long as you can. |Can be sold for a slot|
II
Imbue [E]
Récupération comprimée
Reduces the cooldown of Splatter (1), for more poke! |Upgrade into: Superior Cooldown|
I
Imbue [E]
Expansion mystique
Increases the explosion radius of Splatter (1), making it easier to hit enemies! |Upgrade into: Greater Expansion|
Buy one of those items to remain in lane and not miss out on souls! Sell the item you picked later.
I
Balles antimonstres
Helps you hold your lane, but requires you to focus on Troopers more than the enemies. |Upgrade into: Cultist Sacrifice| |Can be sold for a slot|
I
Bonus de régénération
Sustain in lane! |Can be sold for a slot|
I
Active
Rite de guérison
A decent amount of healing, useful when facing burst damage. Just make sure to hide when using this. |Upgrade into: Rescue Beam| |Can be sold for a slot|
II
Active
Médaillon de soin
Health but also Stamina upon use. Only take if you tend to frontline a lot and facing ability-spamming enemies.
Buy left to right. Try to stay above 65% health to benefit from Enchanter's Emblem bonuses and use Puddle Punch (3) with Spirit Snatch to weaken your enemies and empower yourself!
III
Razzia spirituelle
They get weaker, and you get stronger! Can be triggered with Puddle Punch (3).
IV
Imbue [E]
Active
Éclat d'écho
Huge powerspike. You basically double your burst damage!
III
Antichar
Another powerspike. Has to charge up, so after using Echo Shard, it will not trigger instantly.
III
Expansion supérieure
Compared to Mystic Expansion, it'll further increase the radius of Splatter (1) !
III
Récupération supérieure
Reduces the cooldown of all your abilities! |Upgrade into: Transcendent Cooldown|
IV
Récupération transcendante
Lower the cooldown of all your abitilies but also your items, like Echo Shard & Mystic Shot!
I
Esprit bonus
More spirit means more damage! |Upgrade into: Improved Spirit|
II
Esprit amélioré
More spirit means more damage! |Upgrade into: Boundless Spirit|
If you find yourself dying a lot, or simply taking a large amount of damage, consider one (or more!) of those items.
II
Bouclier balistique
Taking too much GUN damage, too quickly? Take this. It'll give you a nice Barrier and out of combat regen.
II
Bouclier spirituel
Taking too much SPIRIT damage? Take this. This item will grant you a nice Barrier and out of combat regen.
III
Résilience balistique
Very useful if the enemy team is mostly Bullet oriented. (Check the colored bars when holding TAB!)
III
Résilience spirituelle
Very useful if the enemy team is mostly Spirit oriented. (Check the colored bars when holding TAB!)
II
Protection d'urgence
Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep, Paige's immobilize, any stuns (Including getting parried!) and more!
II
Atténuateur d'effets négatifs
Lowers the duration of Infernus' Burn, any form of stuns, silence, immobilize and more.
III
Active
Dissipateur d'effets négatifs
Removes Bebop's Bomb, Infernus' Burn, and more! Does NOT remove Pocket's Affliction.
III
Contresort
Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...
II
Active
Sentinelle gardienne
If you want to Support an ally, this will help them survive more! |Upgrade into: Divine Barrier|
IV
Active
Protection divine
Debuff Remover but stronger and for an ally too! Does remove Ultimate-type debuffs (Drifter, Pocket...)
You can buy left to right, or in the order you wish. If the enemy is building Spirit Resistance against you (30% or above), check the category below to fight back and lower their Spirit Resistance! If the enemy has a lot of healing, get Spirit Burn sooner!
IV
Profusion spirituelle
A LOT more Spirit! Only consider it if the enemy has low resistances.
IV
Active
Second souffle
More damage, while also gaining massive lifesteal. Use it before using Splatter (1)!
IV
Brulure spirituelle
Your double Splatter (1) with Echo Shard can easily activate this!
IV
Exposition spirituelle
Stacks easily with Spirit Burn! So get Spirit Burn first!
IV
Imbue [E]
Réverbération mystique
A huge powerspike. Increases your burst even more!
IV
Cuirasse ensorcelée
You'll take a lot of spirit damage late game, so you'll get a lot of cooldown reduction.
Those powerful items will allow you to tailor your playstyle to something that suits you more! From damage, to healing, to crowd control, a wide variety!
IV
Active
Tissu d'ombres
To embush people, but also rotate around the map with ease.
III
Active
Pierre de distorsion
To escape or engange. Also grants some bullet resistance upon use.
III
Active
Faisceau de détresse
You can pull people that are in your Cube (2).
II
Active
Souffle glacial
A strong slow and more damage. Consider it if you tend to be close to your enemy.
III
Active
Onde de silence
Useful against: Calico, Doorman, Dynamo, Ivy, Kelvin, Geist, Lash, Paige, Pocket, Shiv, Sinclair, Victor and Yamato.
IV
Active
Toile tourbillonnante
Throw a SQUID from the DEEP. Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.
IV
Active
Explosion arctique
Same as Cold Front, but with more damage and CC potential!
IV
Active
Lentille focale
Silence Wave but on a single target and with more damage.
IV
Active
Fléau
If you tend to go in with Goo Ball (4), and want more damage while doing so.
IV
Active
Refuge céleste
Useful against: Anyone but especially Lash & Bebop.
If you realize at some point that the enemy is building Spirit Resistance against you during Late Game, consider those items. Spirit Rend requires you to shoot your enemy and land headshots. Crippling Headshot makes Headshots mandatory. Mystic Vulnerability and Escalating Exposure require you to land Splatter (1) or trigger Spirit Burn for them to work. Finally, Silence Wave is a powerful debuff that will lower Spirit Resistance, Spirit Power while also Silencing your opponents.
II
Balles anti-esprit
Shoot first before using Splatter (1) !
III
Entaille spirituelle
Same as Spirit Shredder Bullets, but with further shredding!
IV
Brise-tête
Land a headshot before using Splatter (1)!
II
Vulnérabilité mystique
Easily triggered by your first Splatter (1)!
II
Active
Sape spirituelle
Use it before Splatter (1) for more damage! Useful against: Grey Talon, Lash, Pocket, Geist, Mina, Sinclair, Bebop and Yamato.
III
Active
Onde de silence
Use it before Splatter (1) for more damage! Useful against: Calico, Doorman, Dynamo, Ivy, Kelvin, Geist, Lash, Paige, Pocket, Shiv, Sinclair, Victor and Yamato.
These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.
III
Active
Pyroalchimie
This can stack Escalating Exposure easily.
IV
Saturation spirituelle
If you want to use your gun more while also empowering your Splatter (1).
I
Bottes de course
More Sprint speed and some out of combat health regen. |Upgrade into: Trophy Collector|
I
Bonus d'endurance
One more stamina to move around! |Upgrade into: Arcane Surge|
II
Active
Retour de balle
Send back some of the damage you take! Useful against: Haze, Drifter, Wraith, Vyper and more.
II
Vitesse persistante
If facing considerable slows and want to move around faster.
II
Châtiment curatif
An easy to trigger anti-heal. Useful against anyone. This can be used against Victor.
III
Active
Nova curative
If you want to heal your allies!
III
Active
Cuir blindé
Useful against: Haze, Wraith, Vyper, Drifter and more.
III
Maitrise d'endurance
Allows you to TRIPLE jump during Goo Ball (4).
III
Trophée de chasse
Bigger Splatter (1) radius, when you rack up kills and assists!
IV
Kevlar de l'augure
If you tend to use Goo Ball (4) a lot and want more survivability.
I
Active
Canon rouillé
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.
II
Active
Malédiction de ralentissement
Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.
II
Sabotage
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.
II
Poussée d'arcane
Always try to dash-jump before using Splatter (1) or Goo Ball (4).
III
Imbue [E]
Regain de puissance
More damage for Splatter (1), and allows you to use your gun more.
III
Active
Décomposition
A decent anti-heal. Useful against Geist, Abrams, Mo&Krill, McGinnis and more. DO NOT USE AGAINST VICTOR.
III
Active
Coup d'enclume
Useful against: Vindicta, Grey Talon, Bebop, Seven, Haze, McGinnis, Lash, Victor, Warden and Vyper.
III
Active
Malédiction désarmante
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.
IV
Active
Malédiction
Useful against: Anyone.
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