
Avec l'aide de son assistante réticente, <i>Sinclair, le Magnifique</i> déroute ses adversaires à coups de métamorphoses et de tours de passepasse.
Avec l'aide de son assistante réticente, <i>Sinclair, le Magnifique</i> déroute ses adversaires à coups de métamorphoses et de tours de passepasse.
12/28 update: Shifted build back to veil walker and offensive actives.
Feel free to ask me any questions on the Sinclair discord @RAIGEKI
Play lane safe until 2.7k T2 bolt where you become really strong. 8.8k power spike with surge and t3 bolt lets you one shot anyone on the map so try to avoid too much rotating until that point.


I
Balles antimonstres
Our level 1 gun dps is pathetic so this lets us kill troopers easier and not get constantly pushed into. Sell for slot later


I
Active
Rite de guérison
Best lane sustain by far. Sell if you need the slot later but I usually try to hold this as long as I can.


I
Charge bonus
Try to save your bolt charges for when you drop assistant until you have T2 bolt.


I
Esprit bonus
Time to finally build spirit items


I
Imbue [E]
Expansion mystique
Makes bolts easier to hit and enables you to farm multiple creeps in a camp with them.


III
Recharge rapide
4.8k spirit spike, should be able to win any lane from here.


III
Imbue [E]
Regain de puissance
T3 bolt and this is your one shot anyone on the map spike. You should be looking to make plays from here.


I
Bottes de course
rotate around better. with the movespeed stacking nerfs sprint speed is weirdly valuable. Upgrade to enduring speed if you have to sell healing rite.
Usually this order. Max whatever ability you want at 29k all 3 choices are viable. You should be playing active and joining as many fights on the map as possible.


III
Sentinelle du voile
Game just feels so much easier to play when you have this item. Good stats and lets you jump people / get whatever ult you want much easier.


II
Active
Malédiction de ralentissement
Good every game. When jumping people from invis with veil walker this guarantees you can get your spells off on them.


III
Active
Décomposition
Good almost every game. If antiheal isn't needed at all you can just skip this or switch it out for disarming hex / knockdown.


II
Esprit amélioré
spirit good


III
Expansion supérieure
Makes everything easier to hit and makes almost every ult better.


III
Récupération supérieure
More of our op buttons


III
Prolongation supérieure
Affects rabbit, our actives, and almost every ult you steal.


IV
Profusion spirituelle
Huge damage increase to everything. We don't need more damage after this.
Fill actives based on the game. More damage at this point is overkill.


IV
Récupération transcendante
Don't like getting this until we have full actives.


IV
Imbue [E]
Active
Éclat d'écho
Always broken with max rabbit.


IV
Active
Fléau
Can throw on your beefiest gorilla against spirit heavy lineups. With greater expansion and sup duration this item is crazy.


IV
Active
Malédiction
The best answer in the game to wraith and seven. I don't really buy it for anyone else.


IV
Brulure spirituelle
Generally if you need antiheal just get healbane alongside decay and you'll be fine. I only really buy this against McGinnis. Decay alone procs this in the lategame which is funny.b


IV
Active
Protection divine
Good if getting owned by pocket / drifter / ivy ult. Also good to counter enemy curses on your teammates.


IV
Active
Intouchable
Only even consider this item if you're stealing dynamo ult every fight.


III
Active
Pyroalchimie
Really good with how much ability range we have. If you have a ton of gun damage on your team this amplifies it a lot.


III
Antichar
only affects 1 bolt out of the 50 you throw per fight.


IV
Imbue [E]
Réverbération mystique
Overpriced for how much we get from it. If you want to buy it stand 4 meters behind your assistant and it can proc on both bolts.


II
Vitesse persistante
Upgrade sprint boots to this if you need to sell healing rite so you can keep the 4.8k vitality investment.


II
Châtiment curatif
Buy over enchanters if have a bunch of big chungus


II
Protection d'urgence
Even with the CD nerf this is still really good for heroes that scale lots of spirit like Sinclair. Good against abrams / bebop / haze / paradox


III
Contresort
I don't buy this because its inconsistent and im bad with it. Item does have really good stats and hard counters some heroes though.


III
Active
Cuir blindé
Best anti gun hero item on this hero and often necessary to use seven and warden ults properly. Now that capacitor is nerfed this item is very good.


III
Active
Faisceau de détresse
can upgrade rite to this if against heavy catch and your teammates are noobs


III
Active
Pierre de distorsion
Good escape / mobility tool, really good to enable ults like dynamo / warden / pocket


III
Active
Malédiction désarmante
Absurdly strong vs gun heavy lineups.


III
Active
Coup d'enclume
If vindicta / gt is popping off this is good


IV
Active
Tapis volant
The movespeed stacking nerf made this item so much worse when combining with other movespeed items. Buy strictly for fun
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