
Cet occultiste n'a que faire des règles du jeu. Il assène des séries de coups rapides à ses adversaires avant de s'enfuir. Quand il a fini de les affaiblir, il s'élance dans leur direction pour porter le coup de grâce.
Cet occultiste n'a que faire des règles du jeu. Il assène des séries de coups rapides à ses adversaires avant de s'enfuir. Quand il a fini de les affaiblir, il s'élance dans leur direction pour porter le coup de grâce.
the hunt for metro begins...
Max dash for urn fights is insane value. Play disciplined in lane until you have spike/ult/rage then go crazy.


I
Surplus de régénération
just a lot of regen in lane. Good for brawlers/fighters like shiv


I
Surplus de charge
one more knife for rage gen. Can skip if consistent with knives


I
Frappe spirituelle
not bad for hitting early spike. great rage gen if going dash first


I
Régénération mystique
radiant upgrade + 50 hp


III
Régénération radieuse
The Dark Lord.


II
Châtiment curatif
Anti heal and heal on kill.


II
Bouclier spirituel
if you want to be a little more tanky for tempo. can buy weapon shielding or battle vest if you want


II
Amplisoins
good with radiant now that it works with bloodletting and bugs fixed


III
Onde de tourment
Always good if you can stay close or vs melee/close range heroes. Can replace with with whatever other tempo item you need


III
Razzia spirituelle
buffed. just light melee once to proc every 6s. Good if you want to max dash first


II
Bouclier balistique
good for gun damage
Can deviate here if needed. Buy greens if very ahead. Sell extra charge.


II
Imbue [E]
Récupération comprimée
enable dash resets, buy when dash is maxed


II
Vulnérabilité mystique
more shred and spirit res + upgrade option for EE later. It's either this or improved spirit or suppressor in this slot.


III
Active
Dissipateur de magie
just always good


IV
Active
Refuge céleste
just makes you really hard to kill and clears your deferred damage. Use when you take a lot of damage


IV
Exposition spirituelle
Good shred and damage amp for long fights
BUY CS VS POCKET. REACTIVE/REDUCER IF LOTS OF CC/DEBUFFS. SR VS FULL SPIRIT. RETURN FIRE FOR GUN.


III
Active
Pierre de distorsion
Chase/disengage tool. Better buy now that M2 is nerfed.


III
Contresort
MUST BUY INTO POCKET ULT.


III
Résilience balistique
default item for gun damage, or look at metal skin vs haze/silver/ven.


III
Résilience spirituelle
Buy into full spirit comps


II
Active
Retour de balle
very good early for strong gun heroes if you need to counter them, sell for resists later


II
Protection d'urgence
Really strong if there's cc that will proc it every fight.
Your job late game is to press 2 and shred their spirit resist, so buy items that let you do so as long as possible.


IV
Active
Fléau
just op for any objective


IV
Active
Explosion arctique
great cc with stamina freeze


IV
Récupération transcendante
uptime for actives and more torment procs.


IV
Armure de plates
buy for heroes who do damage through on hit effects, (infern, mina, mirage, haze, wraith, etc.) or item bullet procs (tesla, toxic, lucky shot, inhibitor)


IV
Active
Intouchable
anti cc, also good for punching rejuv crystal


IV
Indomptable
new item, good upgrade for reactive if you buy it


IV
Cuirasse ensorcelée
great for dashing and tanking with more bloodletting uptime.


IV
Brise-magie
if spirit burst is still a problem. Gives debuff resist


IV
Active
Protection divine
Better debuff remover, get super late or if pocket is a big problem/


IV
Active
Second souffle
Good option for dashing but has less uptime than reverb, takes an active slot, and is countered by any curse.
if you want to substitute or add items to the build. Decay still good for rage.


III
Active
Onde de silence
This item is still very strong. The silence is really valuable and does flat damage for rage that can also be amped if you already have rage.


III
Active
Décomposition
Rage generation, scales well, and easy to use. Scaling got nerfed by ~27% but it's still really good if they don't buy dispel or you struggle with building rage.


III
Antichar
Much better option now with health buffed.


II
Esprit amélioré
just a lot of spirit for spike. It's either this or mystic vuln here


IV
Profusion spirituelle
Big damage amp for abilities + items. Doesn't make you much tankier though


II
Active
Souffle glacial
Good early flat damage, wave clear, and slow. Can upgrade if you want


II
Sabotage
idk, item is good


III
Expansion supérieure
Gives more spirit res and makes dash and ult very strong. Also buffs all items.


IV
Imbue [E]
Réverbération mystique
heals on dash and slows to help the echo dash hit. Great value if you're hitting multiple dash resets.
if you need items for tempo


I
Réfutation
burgerbox


I
Surplus de PV
lot of hp for 800 souls, can buy in lane if needed


II
Atténuateur d'effets négatifs
debuff resist/cc reduction, likely needed as you will be focused if performing well. Builds into spellbreak/unstoppable


II
Active
Médaillon de soin
spirit res, big heal, and restores stamina.


II
Emblème enchanteur
cheap spirit res. Can buy return fire/weapon shielding/battle vest if low spirit or lot of gun damage


II
Veste de combat
cheap bullet res


III
Active
Cuir blindé
for burst gun heroes like haze, silver, maybe venator


III
Fortitude
Still fine but there are better options. You get good sustain anyway from heal troopers


IV
Active
Frappe spectrale
to engage on easy targets


II
Tir mystique
good rage gen in place of extra charge


III
Tirs lestés
for gun spike
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