
Cet occultiste n'a que faire des règles du jeu. Il assène des séries de coups rapides à ses adversaires avant de s'enfuir. Quand il a fini de les affaiblir, il s'élance dans leur direction pour porter le coup de grâce.
Cet occultiste n'a que faire des règles du jeu. Il assène des séries de coups rapides à ses adversaires avant de s'enfuir. Quand il a fini de les affaiblir, il s'élance dans leur direction pour porter le coup de grâce.
tank everything and kill everything
Starting knife then transitioning into dash/tank seems good. Play disciplined in lane until they do something stupid or you have spirit spike/ult/rage then go crazy.


I
Bonus de régénération
just a lot of regen in lane, buy most of the time


I
Charge bonus
more knives


I
Choc mystique
early flat damage and component for tankbuster


II
Active
Souffle glacial
Good flat damage for early trades and good wave clear


II
Vulnérabilité mystique
stack more spirit res shred and also upgrades to EE


II
Châtiment curatif
anti heal and heal on kill. Great for most of the game


III
Recharge rapide
big spike for knives.


III
Active
Décomposition
Rage generation and scales well. Torment is still an option if you want to go more tanky/ they have melee tank comp


I
Active
Rite de guérison
if you take too much damage in lane, want to take sinnner's, or vs. a bad matchup


I
Bonus d'endurance
if you want stam mastery later or just to hit 4.8k with extra regen


II
Active
Retour de balle
very good early for strong gun heroes if you need to counter them, sell for resists later


II
Active
Médaillon de soin
i think this item has potential


II
Emblème enchanteur
just decent stats for spirit/vs. a spirit team


II
Amplisoins
if you buy radiant


III
Antichar
more damage + rage on dash, good vs tanky comps with resists. Will now proc on knives later in the game if maxed


IV
Active
Explosion arctique
cc and gives great burst if used before dash


IV
Exposition spirituelle
Good shred and damage with knives later, boundless is also good
core tank items


III
Résilience spirituelle
just great in general. Can buy this for 4.8k if warp is not needed yet


III
Résilience balistique
good for most bullet damage, or metal skin if they have like a haze or other bursty gun hero
Buy as needed, especially if solo frontline. Warp is good always


III
Active
Pierre de distorsion
Chase/disengage tool. Great every game


III
Contresort
op if you remember to use it, blocks cc, spirit burst, and even ults if you're locked in. Good for mid contest. Can skip if there's not much to parry


III
Active
Dissipateur de magie
more situational. Still a good buy if you need it (slow hexes, decays, haze, mirage, infern, etc.)


III
Maitrise d'endurance
Shiv's mobiliy got nerfed so this item may be useful for escaping, stam reduction, or catching up to people if you aren't good at M2 movement


II
Atténuateur d'effets négatifs
debuff resist/cc reduction, good against pocket, mo, infern. Great combo with weighted for 37% debuff resist


II
Protection d'urgence
A good cheap option for anti-hate crimes if they have multiple cc's
Buy what you need here (annotated).


IV
Implacable
if you need more tankiness vs. straight gun damage (no on-hit effects) heroes + slow resist


IV
Armure de plates
buy for heroes who mainly do damage through on hit effects, (infern, mina, mirage, haze, wraith, etc.) or item bullet procs (tesla, toxic, lucky shot, inhibitor)


IV
Brise-magie
if spirit burst is still a problem. Gives debuff resist


IV
Cuirasse ensorcelée
more spirit protection and abilities if spirit damage is not super bursty.


IV
Récupération transcendante
dash resets if dash is maxed, uptime for actives, and more torment procs


IV
Active
Intouchable
anti cc, also good for punching rejuv crystal


IV
Active
Refuge céleste
just makes you really hard to kill and clears your deferred damage


IV
Profusion spirituelle
Big damage amp but is greedy.
good items. torment is great


II
Active
Malédiction de ralentissement
if movement heroes may be a problem (mina, pocket, apollo, lash, etc.)


II
Active
Sape spirituelle
could be good


II
Esprit amélioré
if you want boundless later


III
Onde de tourment
Great if you want to go more hybrid tanky and play close. Decay is still really good though


III
Régénération radieuse
The Dark Lord.


III
Prolongation supérieure
could be good. Works on literally everthing on shiv


III
Active
Onde de silence
just good. silences and does damage for rage gen


IV
Brulure spirituelle
strong anti heal. replace healbane
pick one from each row


III
À bout portant
just damage and slow


III
Entaille spirituelle
More shred, gives lifesteal, and hits our gun investment. Seems good on paper.


II
Élan cinétique
4 stam + fire rate and ammo


II
Tir mystique
decent poke + rage generation if you manage it well


II
Balles ouvrantes
just damage


I
Tir curatif
just a little sustain and wave clear for lane


II
Veste de combat
gives resist and synergizes well with 4.8k gun if you want that


III
Active
Cuir blindé
for burst gun heroes like haze


III
Fortitude
buffed. Could be good to stay on the map


III
Imbue [E]
Regain de puissance
lowk could be good


IV
Active
Fléau
idk could be good


IV
Imbue [E]
Réverbération mystique
really good sustain and damage on dash in the late game


IV
Brise-tête
If you really need shred + anti-heal and no one on your team will buy it
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