
Avec l'aide de son assistante réticente, <i>Sinclair, le Magnifique</i> déroute ses adversaires à coups de métamorphoses et de tours de passepasse.
Avec l'aide de son assistante réticente, <i>Sinclair, le Magnifique</i> déroute ses adversaires à coups de métamorphoses et de tours de passepasse.
1/7 update: separated some lategame item choices based on different lategame situations.
Feel free to ask me any questions on the Sinclair discord @RAIGEKI
Play lane safe and box until 2.8k T2 bolt. 8.8k spike with surge and t3 bolt lets you one shot anyone on the map so try to play greedy until then.


I
Balles antimonstres
Our level 1 gun dps is pathetic so this lets us kill troopers easier and not get constantly pushed into. Sell if you need a slot later.


I
Active
Rite de guérison
Best lane sustain by far and makes taking sinners less painful. Sell if you need the slot later.


I
Charge bonus
Time to finally do damage. Try to save all your bolt charges for when you drop assistant.


I
Esprit bonus
spirit good


I
Imbue [E]
Expansion mystique
Makes bolts easier to hit and enables you to farm multiple creeps in a camp with them.


III
Recharge rapide
4.8k spirit spike, should be able to win any lane from here.


III
Imbue [E]
Regain de puissance
Crazy damage spike with t3 bolt. You will be one shotting people at this point in the game with this much damage.


I
Bottes de course
You want to be rotating and joining as many fights as possible at this point
Top 3 every game, bottom 3 are situational but I usually buy atleast 1


III
Sentinelle du voile
Really good for rotating, sustaining, and getting whatever ult you want in fights. Good stat stick too


II
Emblème enchanteur
spirit good, swap for healbane if against heavy heal lineups


II
Vitesse persistante
Works well with how fast we naturally are. puts us at 7.2k green investment


III
Active
Pierre de distorsion
By far my most commonly bought out of the next 3 items. Good for positioning and escaping and enabling a bunch of different ultimates.


III
Active
Cuir blindé
Best anti gun item in the game. I really only buy this over warp if they have assassin gun heroes with slowing hex or if I need it to survive while warden / seven / dynamo ulting


IV
Active
Protection divine
necessary buy vs drifter to play your hero. Good against pocket and curses too.
Get all 4 of these every game, usually in this order


III
Expansion supérieure
Makes everything easier to hit and makes almost every ult better.


II
Esprit amélioré
spirit good


IV
Profusion spirituelle
Huge damage increase to everything. We don't need more damage after this in most games.


III
Récupération supérieure
More of our op buttons
Read annotations and buy off vibes. Max rabbit or ult at 29k based on the enemy lineup.


III
Prolongation supérieure
Affects rabbit, actives, and almost every ult you steal. Prioritize this against ults like drifter / warden / dynamo


IV
Récupération transcendante
Don't like getting this until we have full actives.


IV
Imbue [E]
Active
Éclat d'écho
Always broken with max rabbit.


IV
Active
Fléau
Can throw on your beefiest gorilla against spirit heavy lineups. With greater expansion and sup duration this item is crazy.


IV
Active
Malédiction
The best answer in the game to wraith and seven. I don't really buy it for anyone else.
Team is noob and you have to kill everyone


IV
Imbue [E]
Réverbération mystique
Stand 3-4 meters behind your assistant and you can proc this on both bolts.


III
Antichar
This item is generally terrible but works well with reverb


IV
Brulure spirituelle
If you want antiheal healbane and decay are better. but this is more damage and good against heavy teamwide healers like mcginnis.
Seven / Warden items


IV
Kevlar de l'augure
Really strong item if you're target stealing the big ults that require you to be in the enemies face


IV
Parchemin de foudre
If you can proc this on every person on their team through the big ults its pretty strong and sets up your rabbit too.


II
Active
Sentinelle gardienne
Buy if you plan on building into Divine Barrier.


II
Châtiment curatif
Buy in place of enchanters if against big healers like mcginnis / kelvin / ivy


II
Protection d'urgence
Even with the CD nerf this is still really good for heroes that scale lots of spirit like Sinclair. Good against abrams / bebop / haze / paradox


III
Active
Dissipateur d'effets négatifs
Deadlocks BKB. Go to defensive item for basically everyone. I don't buy it because im not weak but if you're getting hatecrimed by silences / slowing hexes its very good.


III
Contresort
I never buy this because im bad with it, but the item is undoubtedly strong against heroes with telegraphed spells you have to avoid like wraith


IV
Active
Intouchable
Only consider this item if you're stealing dynamo / seven ult every fight and are against a lot of interupts.


II
Active
Malédiction de ralentissement
Good against our hardest matchups (calico, lash, mina). Strong in tandem with veil walker to setup ganks on the squishy mobile heroes


III
Active
Décomposition
Good against beef heroes and farms free damage


III
Active
Malédiction désarmante
Very strong vs gun heavy lineups. Good players buy debuff remover though so I usually prefer metal skin but you can protect your teammates with this.


III
Active
Coup d'enclume
Break glass in case of vindicta / grey talon / lash


IV
Active
Tapis volant
The movespeed stacking nerf made this item so much worse when combining with other movespeed items. Buy strictly for fun. Yoshi plz help.
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