
Avec l'aide de son assistante réticente, <i>Sinclair, le Magnifique</i> déroute ses adversaires à coups de métamorphoses et de tours de passepasse.
Avec l'aide de son assistante réticente, <i>Sinclair, le Magnifique</i> déroute ses adversaires à coups de métamorphoses et de tours de passepasse.
12/30 update: Seperated post lane purples and greens as there isn't a set L-R order after the early game. Use your judgement whether you need more damage or more survivability.
Feel free to ask me any questions on the Sinclair discord @RAIGEKI
Play lane safe and box until 2.7k T2 bolt. 8.8k spike with surge and t3 bolt lets you one shot anyone on the map so try to avoid too much rotating until that point.


I
Balles antimonstres
Our level 1 gun dps is pathetic so this lets us kill troopers easier and not get constantly pushed into. Sell if you need a slot later.


I
Active
Rite de guérison
Best lane sustain by far and makes taking sinners less painful. Sell if you need the slot later.


I
Charge bonus
Time to finally do damage. Try to save all your bolt charges for when you drop assistant.


I
Esprit bonus
spirit good


I
Imbue [E]
Expansion mystique
Makes bolts easier to hit and enables you to farm multiple creeps in a camp with them.


III
Recharge rapide
4.8k spirit spike, should be able to win any lane from here.


III
Imbue [E]
Regain de puissance
Crazy damage spike with t3 bolt. You will be one shotting people at this point in the game with this much damage.


II
Emblème enchanteur
spirit good
You want all 4 of these every game. ordered by importance in my opinion.


III
Expansion supérieure
Makes everything easier to hit and makes almost every ult better.


II
Esprit amélioré
spirit good


IV
Profusion spirituelle
Huge damage increase to everything. We don't need more damage after this.


III
Récupération supérieure
More of our op buttons
Get 4.8k green invest minimum. These are all situational so read annotations and don't be afraid to buy multiple as we have a lot of free slots.


II
Active
Sentinelle gardienne
Buy if you plan on building into Divine Barrier. Ability range is also just our best stat next to spirit power.


II
Châtiment curatif
Buy if they have big chungus or big healers like mcginnis / kelvin / ivy


II
Vitesse persistante
All around always good item. I buy this almost every game.


II
Protection d'urgence
Even with the CD nerf this is still really good for heroes that scale lots of spirit like Sinclair. Good against abrams / bebop / haze / paradox


III
Active
Pierre de distorsion
The best defensive item when combined with greater expansion and also enables a lot of stolen ults. I buy this very frequently.


III
Sentinelle du voile
I love this item against any heroes with good single target pick ultimates to steal (wraith / holliday / mo / vyper). Good if you have to be the one invading and finding picks.
Read annotations and buy off vibes. Max rabbit or ult at 29k based on the enemy lineup.


III
Prolongation supérieure
Affects rabbit, actives, and almost every ult you steal. Prioritize this against ults like drifter / warden / dynamo


IV
Récupération transcendante
Don't like getting this until we have full actives.


IV
Imbue [E]
Active
Éclat d'écho
Always broken with max rabbit.


IV
Active
Fléau
Can throw on your beefiest gorilla against spirit heavy lineups. With greater expansion and sup duration this item is crazy.


IV
Active
Malédiction
The best answer in the game to wraith and seven. I don't really buy it for anyone else.


IV
Brulure spirituelle
Generally if you need antiheal just get healbane / decay and you'll be fine. I only really buy this against McGinnis.


IV
Kevlar de l'augure
Just a solid all around item if you're stealing big ults constantly. I almost never buy this but its always decent.


IV
Active
Intouchable
Only even consider this item if you're stealing dynamo ult every fight.


IV
Active
Protection divine
Good if getting owned by pocket / drifter / ivy ult. This item is never a bad buy.


III
Active
Pyroalchimie
Really good with how much ability range we have. If you have a ton of gun damage on your team this amplifies it a lot and also spreads healbane.


III
Balles toxiques
If enemy team is all beef this item does stupid damage for its price and applies in only 2 left clicks.


III
Contresort
I'm bad with this and don't like how inconsistent it is but the item is really good if you're practiced with it.


III
Active
Dissipateur d'effets négatifs
Deadlocks BKB. Go to defensive item for basically everyone. I don't buy it because im not weak but if you're getting hatecrimed by silences / slowing hexes its very good.


III
Active
Faisceau de détresse
can upgrade rite to this if against heavy catch and your teammates are noobs


III
Active
Cuir blindé
Best anti gun hero item on this hero and often necessary to use seven and warden ults properly. If the only way you can die is to gun damage you should be buying this.


II
Active
Malédiction de ralentissement
Good against our hardest matchups (calico, lash). If you buy veil walker its a really strong way to initiate on slippery heroes from invis.


III
Active
Décomposition
Good against beef heroes and farms free damage


III
Active
Malédiction désarmante
Very strong vs gun heavy lineups. Good players buy debuff remover though so I usually prefer metal skin but you can protect your teammates with this.


III
Active
Coup d'enclume
Break glass in case of vindicta / grey talon / lash


IV
Active
Tapis volant
The movespeed stacking nerf made this item so much worse when combining with other movespeed items. Buy strictly for fun. Yoshi plz help.
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